- Added stand leveling to unlock skins and skills You can gain development exp by landing stand moves, stand mining, and uses stand mobility. You can now unlock all of the skins in survival.
- Added command roundaboutSetStandLevel to set levels, there is also a gamerule to disable leveling by making arrows give you maxed discs if that's not your thing. The golden discs in creative mode start off maxed.
- You can view your stand development exp in your stand inventory, or use an optional keybind to see it in place of your exp bar
- Fixed Star finger opacity on a couple of skins
- Fewer accidental block grabs while going for entity grab
- Buffed impale damage on mobs
- Added Dark TW skin
- Added Arcade TW skin
- Added The Earth TW skin
- Fixed visage rendering breaking on death
- Fixed baseball SP kick barrage animations breaking
- Fixed heritage skins not using legs for final kick
- Stand discs now display their skins
- Gasoline can super throw (SP) now bounces
Let me know how you all feel about the new leveling system!
- Added skins for Star Platinum Atomic and Shadow The World
- Added unique voice lines and SFX for OVA SP and OVA TW skins
- Fixed SP baseball model not working on the Forge port of the mod
- You can now unlock Over Heaven skin in survival gameplay by getting struck by lightning while The World is equipped
- You can now unlock SP atomic skin in survival gameplay by using inhale next to active tnt
- Over Heaven skin now says "OVER HEAVEN" when stopping time
- Updated THE WORLD skin voice lines
- Updated translations + Added German translation
- Fixed logs being spammed with "Potato"
- Fixed "Stand Stats" TW skin having yellow barrage arms
- Miscellaneous bugfixes
- You can now switch between stand idle poses (idle vs battle ready) in the power inventory (Y)
- Added New baseball Star Platinum Model and skin, with custom final attack animation
- Added unique sfx for THE WORLD
- Added Kick Barrage windup and finisher animation
- A number of touchups to skins, plus more finished skins
- increased the damage final punch/kick does to mobs (not players) so it kills zombies
- AOE Barrage is now a gamerule, off by default
- Fixed a bug where AOE barrage hit the primary target with the bonus target hits
- Fixed barrage miss noises no longer playing
- Over Heaven now beats the derpy allegations?
- Jukebox fix
- Fixed a number of miscellaneous other bugs
- Added skin switching to the power inventory, and a number of new skins. (currently creative mode only, not every skin is implemented, will be tied to levels)
- Added Stand Disc+ (will not require levelup, has all skins unlocked immediately)
- Added Japanese translation, updated a number of translations
- Fixed the guardian move, when used on pocketable projectiles, instantly pocketing them
- Swap abilities key no longers makes neutral attacks switch with sneak, only key based abiltiies
- Barrage attacks now have some level of AOE (decreased damage and knockback)
- Fixed enderman blood not working in survival mode on players
- Fixed some stand moves killing exp and items
- Disabled ender pearls during move windup
- Fixed incorrect key displayed for stand rebounds -Possible portal tp and harpoon bug fixes
- Fixed obscure adventure mode dupe
- Fixed some attacks killing items and exp
- lowered impale cooldown (3s-> 2s)
- lowered star finger cooldown (5s->4.5s)
- lowered leap cooldown (15s->14s)
- lowered attack string cooldown (2s -> 1.85s)
- Stand Power inventory (Y key by default) now shows you names, descriptions, controls, and icons of ALL of your skills! This is complete for both Star Platinum, and The World, including mouse moves, and even passives like The World's air tanks.
- Updated Spanish and Polish language files, added Chinese (thank you! ^^) We have lots of work to do as far as translations go with all the skills in this update! I appreciate the continued support!
- Opening the power inventory now summons your stand, this creates a really cool fade in effect in the inventory itself (check it out!)
- Fixed statue leg clipping bug
- Stand Power inventory now renders your stand while it is active
- Added new item, Glass Visage. It can be used to hide your armor so your skin is fully visible, and it can also be used to mute the voice lines of stands. It can be equipped in the appearance/sound slots of the Power inventory, and is only obtainable in creative mode for now.
- Only Stand Users can hear stand cries and summon sfx
- Added Italian translation, updated the French and various Spanish translations, thanks to community ^^
- Made Vexes not spawn naturally with stands (they can still be worthy)
- Fixed bug where stand arrows were enchantable
- Fixed gasoline bucket stack bug
- Fixed final punch putting impale on cooldown
- Minor Star Finger nerfs/adjustments
- Fixed Match Bundle advancement recipe issue
- Added new ability to Star Platinum, Guardian Grab. Trigger by getting hit by an arrow, a splash potion, or a thrown object from any direction while using Star Platinum's scope ability. Your stand catches the item and queues it for throwing. Has a 10 second CD in between catches.
- Phase grab now interacts with levers, doors, buttons, fence gates, and trapdoors
- New gamerule, roundaboutStandRedstoneInterference, which disables the above featue in case map making reasons
- Fixed animals being accidentally blacklisted from grabbing
- Added AI for the rest of Star Platinum and The World's combat moves, not every mob uses every move, it depends the mob and the context. Mobs also smartly fall brace.
- Fixed scope and forward barrage input issues
- Fixed Phase Grab animation being slower than intended
- Fixed forge only bug where chat obscures The World's oxygen tanks
- Fixed Inhale server kick underwater - Hydraheads
- You can now scope while pulling a bow
- You no longer see bobbing while walking and scoping
- Star Finger alligns with texture better
- Added Turkish, Polish, and Malaysian translations, updated French translation
- Added gamerules: -- roundaboutStandGriefing. If you turn this off, block throw now works peacefully as it does in adventure mode.
- -roundaboutMobGrabbing. If you turn this off, you can't grab entities with SP/TW.
- -roundaboutSpawnWorthyMobs. If you turn this off, worthy mobs don't spawn naturally.
- -roundaboutSpawnStandUserMobs. If you turn this off, stand user mobs don't spawn naturally.
- Added new optional unbound keybind that allows you to switch normal and sneak ability rows
- Fixed adventure mode block throw not making block breaking noises upon hitting blocks
- Star Platinum creepers only use inhale
- Ported all modded recipes to vanilla recipe book
- Added more Oras and Mudas
- Fixed The Wither attacking creative mode stand users, and its other two heads still attacking stands
- Fixed grab retract and throwing animations not playing
- Renamed unused/empty textures, optifine was apparently scanning the texture folder and replacing stand skins with them
- Spectator mode players can now always see stands
- Fixed phase grab visually not reducing stack size of item entities on the ground, despite working functionally
- Fixed grabbing frost walker ice, and the weird ramifications of that
- Crossbows no longer lower when stand is out
- Fixed pets fighting each other
- Fixed luck template typo making it unobtainable
- You can pick up animals regardless of HP
- Phantoms with stands tp in air
- Fixed bug where SP's scope eyes render when standless
- Added animation for phase grab
- Added Multiple language files thanks to the community (Brazil Portuguese, Multiple Spanish options, Russian, French)
- Added vanilla recipe book unlocks for meteorite ingots and stand arrows
- Switching stands now only takes 5 seconds if you have no moves on cooldown
- Fixed being able to summon stand with action keys while on stand switching cooldown
- Fixed forward barrage clashing on self
- Fixed clientside transparency issues
- Fixed stands taking more damage than players
- Fixed weird inhale inputs
- Fixed water buckets on gasoline splatter bug
- Fixed Icon Overlap with Star Platinum
- Fixed scoping icon dulling while sneaking
- Fixed phase grab destroying item stacks
- Reduced sound canceling bugs
- Added new ability to Star Platinum and The World, Phase Grab. Based on the scene where Jotaro grabs items through prison bars, this move lets you grab items from up to 15 blocks away, queuing them up to throw/pocket. You can phase your stand through slabs, iron bars, doors, and other select blocks. The stand appears see-through while it's phasing. This move will get more visuals/sfx and functionality overtime.
- Added stand opacity interpolation, "what is this?", it means the stand fades in and out smoother! Also, when you first get a stand, other stands around you no longer abruptly pop in.
- Inhale move no longer cancels in the water, and now affects players properly in theory.
- Fixed slimes hurting in TS
- Fixed several server/mod conflict issues