- Added clock display passive to mandom so you can tell the time
- Added watch toggle to mandom users, it is visible to nonstand users
- Added skill descriptions for mandom
- Adjustments and additions to mandom's time rewind ability
- Removed fabulous graphics warning
- Finished Mandom's Stand User AI and Rejection AI
- Mandom rewind supports locacaca and oxygen
- Fixed mandom rewind not properly saving rotations of players in particular
- Fixed soft and wet skin name
- Fixed server crash related to Magician's Red's kamikaze
- Fixed minor visage slimness bug
- Fixed mandom rewinds causing you to dismount mounts
- Fixed stand fire color not saving properly to mandom
- Added rewind time ability to mandom, if there are any problems or suggestions with it so far let me know, but understand it only rewinds a handful of values for performance sake and doesn't do anything dangerous (like rewinding blocks or items), it does have anti suffocation and anti cheesing with cobwebs and lava built in
- Fixed bug where hey ya's danger yap and mandom's chrono vision broke when switching dimensions while they were on
- Fixed a bug that probably should have been noticed a long time ago where the night vision config of star platinum gives infinite night vision if you catch a projectile or switch dimensions or close the world while scoping and the config is enabled
- Fixed unreported bug where skill icons turned pitch white while on cooldown
- Fixed bug where new visage rendering system on reverse arm width as the base model caused locacaa stone layer to render incorrectly
- Fixed a bug where tables and potiontial mod incomp stereos had angles where they clipped the ground leading to xray
- Added Mandom summoning sound
- Added Chrono Vision to Mandom, letting you see the spots mobs will be rewinded to, but the actual rewinding ability is not yet implemented, you can still get a sense of this
- New skin for hey ya and mandom (thank you)
- Fixed an unreported bug where the first skill icon was lighter colored (the Z one)
- Fixed unreported bug where you could open the power inventory in spectator mode and ghost equip visages leading to visual bugs
- Fixed a mod incompatibility where when MCA was installed and villager model was selected, Roundabout's model rework was making the held items travel far and shrink
- Fixed a few texture and model bugs
- Fixed a bug where inhale showed star finger's cooldown
- Added Ringo and Pocoloco visage, obtainable through Cinderella
- Early work on Mandom, you can use the disc and summon the stand visually, choose its pose and skin, although it doesn't have notable abilities at the moment
- Fixed bug where power throwing matches had perfect accuracy with SP making it look like only 1 thrown match
- Fixed a bug where opening the Justice fog block inventory switched justice skins, leading to glitchy results
- Finished the visage rework, so JoJo npcs and zombie aestheticians all use the new system
- Added command only aesthetician visages for aesthetician variants and zombie aestheticians, both to streamline the system and to allow users to play with those skins
- Jotaro visage now has a leg cloak to it
- Updated translations (thank you)
- Added Angel Hey Ya skin (thank you)
- Fixed Josuke's stone head overlay effect
- Fixed potion plunder not removing clientside player effects, making some buggy interactions
- Fixed matches no longer igniting entities who had gasoline on them
- Fixed the game crashing when you time stop hovered without a stand
- Fixed JoJo npcs not bleeding
- Hotifx for console log spawn when a visage is equipped, fixed registering Jotaro and DIO visages incorrectly causing some of their code ot not work in general
- Visage rework part 1: visages now render on the player model rather than their own model, so they now have a greater level of compatibility with other mods. Also touched up the visages and made the Avdol/Valentine leg cloak more natural with a rotation trick. Note that until part 2 of this rework, some jojo npc mobs that are command spawned have some minor visual issues, and the modification visage display does as well. This will be fixed in the coming days
- By default you can no longer carry someone while time stop hovering, they will be ejected, is a config. This is to prevent floating someone high into the sky for 9 seconds and scumming big fall damage in pvp
- Go beyond now takes a second before it hits anything, this is known as a grace period in the config and can be changed/removed. Made to prevent oppressive point blank shots in pvp
- Fixed unreported bug where explosive bubbles did not bypass armor correctly, rendering them almost useless in pvp
- Fixed a bug where fire resistance blocks match damage
- Fixed unreported bug where rpg scaling and damage scaling did not appear to SP and TW's grab attack (and gave them a bit of a nerf in damage)
- Finished Hey Ya, added more skins, yapping ai stuff, skill icons and descriptions, and new moves. It is obtainable now in the secondary stand pool, more config options, pose to make its head face where you are looking
- Can use ore detection yapping and makes little lit up spots with particles where it finds ores
- Can toggle danger yapping which lets you know when a mob starts targetting you
- The concept of humanoid mob worthiness, specific mobs with specific renderers that can support hey ya are worthy to hey ya, configurable
- Updated translations
- Made data transfer for stand discs simpler and improved. In essence, this should make networking slightly lighter when you change stands, and it might fix the incompatibility when some people play a server with 300+ mods and stands don't show up (which I believe to be caused by the mods rejecting vanilla data packets, very bad practice)
- Commented out unused block blacklist, this should fix some peoples' pcs experience startup crashes
- Fixed a bug where you can swap main and offhand items while in shooting mode and it deletes an item (you can no longer swap mainhand/offhand with the hotkey while in shooting mode)
- Hotfix for an unreported forge only bug: in the forge port of the mod, terriers apparently never spawned, in general, due to the data file not specifying a proper biome or tag.
- Added many more Hey Ya skin, and a few Hey Ya skins are marked as evil Hey Ya skins (they are kind of mean). There is now a config option to register more hey ya voice lines by increasing the number read in from the lang file, if you desperately want to make hey ya to say a 500 things it is possible through resource packs
- ru translation update
- Fixed urgent bug where pressing an input with a stand not summoned to summon it, one of the core features of the mod, broke overnight
- Fixed a bug where upon adding the new soft and wet skin, I deleted the name for the Kira skin making it say Fumi