- Fixed mod incompatibility (supplementaries deleted the time stop shader), the shader now works with supplementaries and does not normally dull your held item anymore
- Added multiple skins to soft and wet, replaced the D4C placeholder skins with remakes for the new model/texture
- Added bubble type selection to Soft and Wet, currently only the menu is implemented but you can get a feel for it
- Fixed unreported bug where dimension hopping reset all cooldowns in general
- Fixed incompatibility where Curios mod prevented stands from ever despawning when the user died
- Fixed incompatibility where shaders on forge make some stands/skins go pitch black
- Fixed barrage charge animation and improved kick barrage one
- Updated translations
- Moved skins into neater folders
- New model and texture for D4C (we had problems with a modeler and had to replace stuff some stuff), thank you Psychoda for making this new one! :mayuriwave:
- New barrage, kick barrage, and impale animations (thank you Ron and Generic)
- Soft and Wet Disc exists creative only with summon sfx, but it is primitive
- Killer Queen Disc does as well (we have a 3rd coder now, don't expect this one to be made fast though, expect it to take a good while), but you can only get it through commands
- Fixed spam clicking in and out of aesthetician gui causing stand to not spawn
- Possibly prevented crashes regarding throwing certain modded blocks with SP and TW to happen (it is the fault of those mods for not making null checks on the player field but it should catch and pass  those errors now
- Fixed having standpowers but not a stand disc leading to phantom justice particles and such (this was only possible with the setstand command before but for those who have other mods triggering this too occasionally, it should be fixed)
- Added cinderella structure, you can find an aesthetician there, a little bit of village loot, and a very pretty build overall, thank you Luke!
- Added even more biome types to meteorite
- You can now configure structure spawn weights and spread in the config
- Gave cinderella an animation to replace the placeholder TS one
- mirrors no longer display mobs way higher or lower than them
- updated SP 4D skin
- Fixed barrage hits killing mobs when stands are buffed in the config
- Fixed kick barrage not scaling to config buffs
- Fixed zombie aesthetician being taller than an aesthetician
- Added 2 new mobs, the Aesthetician (user of cinderella that will spawn in structures in the future) and the Zombie Aesthetician, which replace a configurable percent of zombie villager spawns, you can convert it into an aesthetician the same way you convert a zombie villager. You can use their cinderella stands to access the item shop and it costs emeralds instead of levels
- Added community submitted skins (4d experience) to Star Platinum and The World
- Updated community submitted translations (thank you)
- Mirrors now do not render things behind them, and have a width before they stop rendering things
- Fixed mirror lighting bugs
- Fixed unreported bug where cinderella using npcs do not have cooldowns causing them to spam their ability faster than intended
- Fixed unreported bug where 1st person arc rendering of locaca stone arms doesnt appear for visages
- Fixed Unreported bug where having roundabout installed causes potion particles to not appear unless you have multiple potion effects at once
- Added craftable ceiling light and light bulb to make it, it is a powerful light that doesn't take up much space on ceilings and can be turned off / short circuited if you hit it with a redstone signal (it is on by default with no need for redstone)
- Added craftable mirror, it renders you and other mobs on it. Each mirror can only render one mob at a time and only renders certain mobs, so many mirrors do not lag the game. There is also a cap that can be set on the client config ig you want to disable reflections but the default value is not laggy. Currently there are some minor lighting bugs on the "reflection" itself but they will likely get fixed/improved in the future
- Fixed bug where if you grab a double slab with block grab it turns into a slab (you can no longer grab double slabs, just like how you could never grab single slabs)
- Fixed a major bug that only existed on the forge port where fog clones using vanilla armors specifically crash the game. It is unclear to me how or why nobody found or reported this until today, but if you find major crashes like this please report them as soon as possible I wish to fix everything
- Added Jotaro visage mask voice slot functionality
- Added more DIO lines
- DIO and Jotaro voice slots interact, so if two players cross paths you will hear "Jotaro!" "Dio!" or "You're approaching me" "I can't beat you up without getting closer"
- Masks that are voice compatible now indicate it
- Fixed bug where cinderella floating masks that spawn from entering guis deflect arrows
- Fixed bug where dedicated servers used the server config for updating clients, but the regular config for itself (now they just use the server config as intended)
- Fixed barrage clash voice sounds being heard by nonstant users
- Fixed screen freeze causing mounts of players with that config setting to move in stopped time
- Fixed screen freeze occasionally STILL triggering shader
- Fixed unreported bug where giving stand user mobs actual TS rather than teleport, and raising the length of the world's TS would cause them to have an unusually large TS length and meter size
- Fixed minor visual inconsistency where visages did not hide the microphone or mask icons in the UI when equipped
- Fixed config bug where dash cooldown only applied to SP and TW
- If you equip DIO's mask in the voice mask slot of the power inventory, you now hear a lot of DIO lines for getting hurt, killing mobs, using certain moves, idle lines, and dying lines, he is not fully done as of yet but most of his sounds are in, many of the other visages will slowly get lines as well
- The Justice villager disguise now attracts iron golems to defend you if you are attacked while disguised
- Added knives and thrown object entities to the barrage deflection list
- Updated RU translation
- Slightly reduced MR flame damage on mobs (player damage in same) to make MR more balanced in pve
- Fixed arms on Josuke (part 8) texture being off
- Fixed a major long unreported bug that makes stand exp reset on death if it went past 127 or so
- Added Josuke (part 8) visage
- Fixed unreported bug where locacaca stone does not render on visages, and gave Josuke visage a unique face one
- Fixed unreported bug where stone layer for face covers the cooldown icons
- Fixed bug for rerolling ignoring the config, and bug where rerolling gives you levels instead caused from me trying to fix said bug (update if you are on 1.1.8.1)
fixed file upload issue
- Added modification visage, right click to adjust height/weight/face size/chest type, and equip in your visage slot to modify your player model, it is in the cinderella shop
- Added nametag configs -- Fixed bug where visages hide nametags, but you can turn it back off if you liked that -- Config for visages to show the names of the characters you are disguising as instead of your real username -- Config for justice fog to hide nametags (it does by default as before) -- Config for justice morphs to hide nametags (it does by default as before) -- Config for creative mode to see past hidden nametags (it does by default)
- The sliders on the power inventory can now be dragged like actual sliders
- Added stand rejection AI for Cinderella
- Parallel Diego npc does the proper the world moves
- Specified exp vs development levels in arrow selection menu
- Fixed a bug where Cinderella's faceless effect DECREASED damage incoming instead of increasing it
- Fixed a bug where lucky lipstick could be enchanted, including with mending
- Fixed a bug where the beetlepattern arrow cannot use the new reroll menu
- Fixed an oversight of MR using mobs using barrages in water and rain
- Fixed completely unreported bug where in the forge port of the mod, visages could stack for some reason