Horde Nights 1.0.0 Pre Release 2
Updating from PRE-R1
- Before updating, please run
/function bld-moon:uninstall
stop your world, and then switch out the datapacks.- This will not be necessary in future. Data from PRE-R1 is not able to be ported to PRE-R2 or later.
Experimental Features
- All 1.20.5/6 EX Features have been fully released.
- All 1.21 EX Features have been fully released.
Additions
- Horde Effects are now more intense on Normal, Hard, & Extreme
- Added "Extreme" Difficulty.
- Mainly meant for modded servers with armor & abilities that make the horde a lot less challenging.
- Must be set manually using the config.
- Recruited the Creeper to The Horde
- Extra Explosive...
- Doesn't scale with difficulty, that would be excessive.
- [1.20.5+] Integrated W/ Mo-Variants Babyper
- [1.21+] Also has the oozing effect.
- Does NOT support 1.20.5/6 EX pack.
- Extra Explosive...
Changes
- Updated Blood Moon Interval Defaults
- Easy Mode: 45
- Normal Mode: 40
- Hard Mode: 35
- EXTREME: 30
- Optimized a lot of the code
- Updated the config to be somewhat better.
- Remove The "Remove Old Stuff" functionality
- Mobs now have a 400 Follow range base, babies getting a 200 base.
- Possibly some other things
Fixes
- Fixed Zombie Reinforcements Attribute being applied above the max, causing the attribute to revert to base level.
- Fixed phantom spawning & cowardice working even when you had already died.
Known Issues
- When the ritual recipe is used, you can sometimes pick up the item directly. There is no good solution for this until 1.20.5, where item components can be used in the recipe output.
- Pack does not respecting previous playersSleepingPercentage gamerule value. This will be fixed in 1.20.2+ before full release 1.0.0!
- [6/17/2024] The config message for the ritual toggle is broken you need to run the function for the ritual to enable manually for now.
- [6/20/2024] Creepers explosion damage applies outside of Blood Moon Events.
- [6/20/2024] Creeper Max Health isn't increased in Extreme Difficulty.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights 1.0.0 PRE RELEASE 1
Experimental Features
Experimental Features DO NOT:
-
Receive support
-
Guarantee support for Integrations
-
Guarantee proper function
-
1.20.5 Experiments
- Mobs of the Horde are now made a little bit bigger
- 1.20.5 Pack Re-Write
- Supports 1.20.5 PRE1 (format39)
-
1.21 Experiments
- Recruited the Bogged into the Horde
- Horde Effects now use new potion effects
- Supports 1.20.5 PRE1(format39)
- Requires 1.21 Experiment Pack
Additions
- Advancements
- Now falls under RRC tab by default
- Longest Night of My Life Survive your first Blood Moon
- Nightly Dedication! Survive 100 Blood Moons
- Integrated W/ BACAP Super Challenges
- Cowardace Cower away once.
- The Blood Ritual
- A ritual to guarantee a Blood Moon
- Costs you something valuable... maybe.
- Recruited mobs to the Horde
- Zombie Villagers
- Zombified Piglins
- Phantoms
- Added stats
- Stats are in the format of Vanilla Tweak's Track Statistics for people who may want to view them.
- Blood Moons Survived
- Horde Mobs Slain
- Horde Zombies Slain
- Horde Zombie Villagers Slain
- Horde Zombified Piglins Slain
- Horde Husks Slain
- Horde Drowneds Slain
- Horde Phantoms Slain
- Horde Spiders Slain
- Horde Skeletons Slain
- Horde Strays Slain
- Times Cowered Away
- Stats are in the format of Vanilla Tweak's Track Statistics for people who may want to view them.
- Added Cowardice
- If for some reason you are avoiding The Horde, you will be marked as a coward and be unable to have successfully survived the night.
- Your Horde Mob Kills will not increase if you are a coward.
- Added a config
- Change how often the nights occur
- Toggle the ritual
- Toggle Cowardice
- Added Uninstall File
- Added Init Separation
Changes
- The event of the night is now called a Blood Moon.
- Horde Effects
- Mobs in the horde are now affected way quicker
- Horde Effects now use Attributes, NBT & Enchantments only
- The Horde now has slightly increased Health
- The Horde now uses particles to show their power
- Uses /random in 1.20.2+
- Changed the default Blood Moon Interval based on Difficulty
- Peaceful: Integer limit
- Easy: Every 31 days
- Normal: Every 26 days
- Hard: Every 21 days
- Smithed Standard Compatability
- The pack is now (mostly) properly prefixed
- The namespaces is now the pack prefix
- The Horde now ignores other smithed.entity mobs
- Other packs can bypass this by adding the tag "bld-moon.eligible" to mobs they want to join The Horde
- Mo-Variants Integration
- Butterflies & Fireflies are now disabled during a Blood Moon
- Temporarily removed all variant modifications. This will lead to problems with the two packs as mo-variants uses a weird thing to solve a problem for now.
- Baby Mobs get weaker Horde Effects from the Blood Moon
- Now properly supports the upcoming RRC Resource Pack
- Currently only supports Translations.
- Update the "bad night" message & sound
Known Issues
- When the ritual recipe is used, you can sometimes pick up the item directly. There is no good solution for this until 1.20.5, where item components can be used in the recipe output.
- Pack does not respecting previous playersSleepingPercentage gamerule value (1.20-1.20.1 & EX 1.20.5)
- Sleeping is completely broken after first blood moon (1.20.2-1.20.4)
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights 0.3.1 - Bug Fix
Horde Nights 0.3.1 - Bug Fix
Fixes:
- Fix Short Grass change in 1.20.3/4
Horde Night v0.3: QOL - Mod Version
Horde Night v0.3: QOL
- Update to support 1.20-1.20.4
- Added a pack icon
- Update pack identifier advancements(consistency with Mo-Variants 7.0)
Horde Night v0.2 Beta
- Added own advancement under the RRC root advancements tab
- Strays now also have upgraded bows
- Husks and drowned now also spawn reinforcements and are faster and stronger during a Horde Night.
- Zombies, Husks and Zombie Villagers can now always break doors during a Horde Night.
- Added a red vignette to the players screen during a Horde Night.
- Half-Zombies from Mo-Variants no longer get a speed increase during a Horde Night - see Here!