Changelog
Horde Nights 1.0.0 PRE RELEASE 1
Experimental Features
Experimental Features DO NOT:
-
Receive support
-
Guarantee support for Integrations
-
Guarantee proper function
-
1.20.5 Experiments
- Mobs of the Horde are now made a little bit bigger
- 1.20.5 Pack Re-Write
- Supports 1.20.5 PRE1 (format39)
-
1.21 Experiments
- Recruited the Bogged into the Horde
- Horde Effects now use new potion effects
- Supports 1.20.5 PRE1(format39)
- Requires 1.21 Experiment Pack
Additions
- Advancements
- Now falls under RRC tab by default
- Longest Night of My Life Survive your first Blood Moon
- Nightly Dedication! Survive 100 Blood Moons
- Integrated W/ BACAP Super Challenges
- Cowardace Cower away once.
- The Blood Ritual
- A ritual to guarantee a Blood Moon
- Costs you something valuable... maybe.
- Recruited mobs to the Horde
- Zombie Villagers
- Zombified Piglins
- Phantoms
- Added stats
- Stats are in the format of Vanilla Tweak's Track Statistics for people who may want to view them.
- Blood Moons Survived
- Horde Mobs Slain
- Horde Zombies Slain
- Horde Zombie Villagers Slain
- Horde Zombified Piglins Slain
- Horde Husks Slain
- Horde Drowneds Slain
- Horde Phantoms Slain
- Horde Spiders Slain
- Horde Skeletons Slain
- Horde Strays Slain
- Times Cowered Away
- Stats are in the format of Vanilla Tweak's Track Statistics for people who may want to view them.
- Added Cowardice
- If for some reason you are avoiding The Horde, you will be marked as a coward and be unable to have successfully survived the night.
- Your Horde Mob Kills will not increase if you are a coward.
- Added a config
- Change how often the nights occur
- Toggle the ritual
- Toggle Cowardice
- Added Uninstall File
- Added Init Separation
Changes
- The event of the night is now called a Blood Moon.
- Horde Effects
- Mobs in the horde are now affected way quicker
- Horde Effects now use Attributes, NBT & Enchantments only
- The Horde now has slightly increased Health
- The Horde now uses particles to show their power
- Uses /random in 1.20.2+
- Changed the default Blood Moon Interval based on Difficulty
- Peaceful: Integer limit
- Easy: Every 31 days
- Normal: Every 26 days
- Hard: Every 21 days
- Smithed Standard Compatability
- The pack is now (mostly) properly prefixed
- The namespaces is now the pack prefix
- The Horde now ignores other smithed.entity mobs
- Other packs can bypass this by adding the tag "bld-moon.eligible" to mobs they want to join The Horde
- Mo-Variants Integration
- Butterflies & Fireflies are now disabled during a Blood Moon
- Temporarily removed all variant modifications. This will lead to problems with the two packs as mo-variants uses a weird thing to solve a problem for now.
- Baby Mobs get weaker Horde Effects from the Blood Moon
- Now properly supports the upcoming RRC Resource Pack
- Currently only supports Translations.
- Update the "bad night" message & sound
Known Issues
- When the ritual recipe is used, you can sometimes pick up the item directly. There is no good solution for this until 1.20.5, where item components can be used in the recipe output.
- Pack does not respecting previous playersSleepingPercentage gamerule value (1.20-1.20.1 & EX 1.20.5)
- Sleeping is completely broken after first blood moon (1.20.2-1.20.4)
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Files
blood-moon-1.0.0-P-1.jar(244.82 KiB) Primary
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Release channel
BetaVersion number
1.0.0-P-1+modLoaders
FabricForgeQuilt
Game versions
1.20–1.20.4, 1.20.5-pre1Downloads
7389Publication date
April 18, 2024 at 11:52 PMPublisher
Bowswa
Member