Fix creeper's statistic advancement being bugged.
Horde Nights v1.2.1 - Festive Follow Up
Changes
- Update Identifier advancements to fix CMD value too big [1.21-1.21.3]
- Festive Moon Changes:
- Spiders now have their own gifting pool
- Don't mind the rest of the console errors, they are there to remind me to keep working on it!
- Spiders now have their own gifting pool
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.2.0 - A Festive Drop & Super Slow
Updates
- Update to support 1.21.4, The Garden Awakens.
- The Resource Pack IS NOW UPDATED!!
Additions
- Added Festive Moons
- Added the typical three advancements, surviving & Super challenge surviuval, plus a secret one.
- Festive moons are different, Hostile mobs are a lot less... Hostile.
- The core mechanic of this lunar event will be improved upon, don't worry. I plan to work improvements into any minor updates over the next year!
- The reason for this is we have a lot of work to do with the optional resource pack, and would like to focus on what already exists first.
- Integration with TimeLib to enable this automatically during winter.
- Integration only supports 1.21-1.21.1 at the time of writing, due to TimeLib having issues.
- 1.21.2-1.21.3 requires a single world relog for things to work properly as of TimeLib v1.2.1
- 1.21.4+ is completely unsupported.
Changes
- Init v7
- Config 2.0 Pt2
Config on Horde Nights kinda got left in the dust for most of 1.0.0-1.1.0, but with most of the major content done, it is time for it to catch up. This will be done in multiple parts, as to not overload ourselves.
- Add Visuals Pg1 - Lunar Event Indicators
- Add Advanced Pg1 - TimeLib Integration
- General Improvements
- Settings managed by an integration will now say so, as well as being "locked" while the integration is managing them.
- Slight Design Improvements to Gameplay Pg1.
- Add tick delay to allow updates before config is re-displayed in appropriate cases
- Super Moons Changes:
- Nights with a Super Moon will now last 2x longer.
- It now only takes 1 minute 30 seconds to become a coward during a super moon.
- Some particles are now forced, setting a minimum.
- Particle visual config will be coming soon providing more cusomization!
- Stat advancements now have titles to indicate which advancement is bugged should it ever happen again.
Fixes
- #4 - Sleeping Percentage Overridden by pack.
- Unreported - Fix config saying to configure the "Blood Moon" interval, when in fact you are configuring the "Natural Lunar Event" Interval.
- Unreported - Fix an incorrect scoreboard blocking anything other than a Blood Moon.
- #5 - Fix "Pet" mobs collected the day leading up to a lunar event getting transformed into a Horde Mob.
- Unreported - Fix a math error that wouldn't have affected only two event types.
- Unreported - Fix all stats & gameplay attached to them not working.
- Unreported - Fix creeper statistic achievement not working due to a typo.
- Unreported - Fix RRC advancement with wrong color title.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.1.4 - Config Patch
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Updates
- Update with experimental support for 24w45a
Changes
- Config 2.0 Pt1
Config on Horde Nights kinda got left in the dust for most of 1.0.0-1.1.0, but with most of the major content done, it is time for it to catch up. This will be done in multiple parts, as to not overload ourselves.
- Add Advanced Section to Main Config Menu(coming soon)
- Overhaul Gameplay Config Pg1
- You can now intentionally disable all gameplay features.
- As a side note to this, second looping gameplay is now disabled when you uninstall.
- You now have the ability to toggle natural Lunar Events.
- You now have the ability to separately toggle each Lunar Event Type.
- You can now intentionally disable all gameplay features.
- Init V6
- Overhaul the way Lunar Events are chosen to support more types coming in our future Game Drops.
- The system is now weight based.
- Unless all other lunar events are disabled, no lunar event can be guarenteed. This includes super moons, as there is now always at least 10 weight towards Blood Moons.
- Lay groundwork for future updates, such as this year's Festive Drop.
- Overhaul the way Lunar Events are chosen to support more types coming in our future Game Drops.
Fixes
- #3 - FIXED - Recursion error caused by error correction spamming startup effects, also auto fixes after 1 MC day.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.1.3 - Minor Patch
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Experimental Features for 1.21.4:
- Recruited the Creaking to The Horde
- Don't think you are safer in the pale garden. Killing the creaking won't count as a horde kill, but they will have increased strength. I wouldn't try to get hit from these guys if I were you.
- NOT COMPATIBLE WITH WINTER DROP EXPERIMENTAL PACK IN PREVIOUS VERSIONS!!!
- We will likely run 1 week behind when updating experimental support, as our updates are usually finalized a couple days before we schedule the release.
Updates
- Update with experimental support for 24w44a(1.21.4 Winter Drop Snapshot)
Additions
- 1 new advancement.
Changes
- Phantoms will no longer gain a movement speed boost.
- Init V5
- Add 2 missing statistics.
Fixes
- Unreported: Fix Cowardice not working at all
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.1.2a
Fixes
- Fix every Lunar Event showing a number roll in chat.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.1.2 - Halloween Drop
Updates
- Update to fully support 1.21.2/3
Additions
- Added Super Moons
- Super moons are a more powerful, but slightly rarer event. They will replace a Blood Moon.
- Horde Effects are much stronger
- Even more particles
- After 10 blood moon occurences, there will be a chance for a super moon to spawn.
- After 50 blood moon occurences, the chance will be guarenteed. This will rarely be needed.
- Super moons are a more powerful, but slightly rarer event. They will replace a Blood Moon.
- New Recruits:
- Silverfish
- Only has increased health, meant to be annoying.
- Slimes
- Only has increased health, meant to be annoying.
- Silverfish
Changes
- Balance horde powers. Easy mode is easier, normal+ is, on average, about the same.
- Optimize the conversion process
Fixes
- Unreported - Fix a bug causing more phantoms to spawn than intended in Extreme Difficulty
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.8 - Bug Fix Backport
Fixes
- Unreported - Fix a bug causing more phantoms to spawn than intended in Extreme Difficulty
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.1.1 - Pre-Drop Balancing
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Updates
- Experimental Support for 1.21.2/3
- Creeper Overhaul Integration does not work, required mod not yet updated.
Additions
- Added an advancement.
- Added groundwork for a future update. No I will not say more.
Changes
- Ritual Overhaul Pt2
- The ritual is now a bit more expensive
- You must now craft a "primed" diamond.
- This "primed" diamond must be dropped on a regular campfire to scorch it.
- Finally, upon picking up the "scorched" diamond, it will cost 2 health to enrich it.
- Drop this "enriched" diamond on the soul campfire as before.
- Careful, messing up the process will give you a "bunk" item, which cannot yet be used in this update.
- Ritual Items have custom textures included in the RRC Resource Pack.
- The ritual is now a bit more expensive
- Phantom Spawning Changes
- Phantoms now spawn 6 blocks above you
- Phantoms no longer count towards mob cap(this may aliviate some issues some people have had)
- Phantoms spawned by mob spawning are now size 3
Fixes
- #0002 - Fix Incompatability with any datapack that modifies an entitie's tags to function.
- Unreported - Fix Identifier Advancements not triggering.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions: