0.7.37
- Fixed missing vulnerable textures on Ender-variant Soldiers
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- hypernova777
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.36
- Optimized Gestalt AI to not cause massive ticklag (again)
- Fixed air raid crashing dedicated servers due to usage of client-sided function instead of server-sided function
- Forged variant is now immune to fire
- New variants:
- Ender
- Exo
- Wyrms with Ender variant:
- Rover
- Warrior
- Fungalid
- Worker
- Soldier
- Wyrms with Exo variant:
- Rover
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
- Termineitron
- hypernova777
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.34
- Redux Soldier model
- Added the Deviant & Storm variants to soldiers
- Updated all Spanish language files (Termineitron)
- Added new Creeped Garden structures
- New config option: Wyrm Mob Cap
- Base value: 75
- Used by Visitor
- New config option: Wyrm Mob Cap Per Player
- Base value: 7
- Adds onto Wyrm Mob Cap
- Used by Visitor
- The Visitor now refuses to drop more drop pods if it would cause the mob cap to overflow too far high.
- Visitor can spawn larger pods at a 50% chance (Callous pods only)
- Rovers now have multiple hitboxes
- Visitor now has multiple hitboxes
- Radi'wyrms now have multiple hitboxes
- Fixed "zombie" hitbox memory leak issue ( Hitboxes persist after mob leaves render distance #8 )
- Fixed wyrms not taking correct amount of damage from non-primary hitboxes
- Rover health increased
- Arcade: 4 -> 7
- Classic: 4 -> 10
- Dark Forest: 5.5 -> 15
- Warrior health increased
- Arcade: 6 -> 8
- Classic: 8 -> 10
- Dark Forest: 12 -> 15
- Fixed relogging issue with the Visitor
- Visitor is no longer dumb and will try to avoid hitting the ground
- Fixed Drop Pods being able to enter boats
- Pods will now try to open if they think they're on the ground
- Fungallid variants added:
- Forged
- Infected
- Storm
- Worker variants added:
- Storm
- Infected
- Uranium
- Frost
- Purged
- Added Uranium Sludge (WIP)
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
- Termineitron
- hypernova777
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.33
- Added fr_fr localization (Thanks x_O!)
- New blocks:
- Added Wire Mesh stairs and slabs
- Added Metalcomb stairs and slabs
- Alien Machinery, stairs, and slabs
- Uranium-glass Crystal, stairs, and slabs
- New items:
- Uranium-glass Shard
- Added structures that Workers can build
- Workers now have an animation when they're in harvesting mode
- Workers now make tunnels wide enough for their Soldier buddies to walk through
- Workers now only have a 1 in 10 chance to enter harvesting mode, instead of a 1 in 4 chance
- New textures:
- Monolith bottom
- Monolith mid
- Monolith top
- Minos animations updated
- Prime animations updated
- Soldier animations updated
- A variant will now get an extra mutation after 3 or more deaths in a single day
- A variant will get 2 extra mutations after 6 deaths in a single day
- Health gained per mutation point for Blight variant: 100% -> 150%
- Health gained per mutation point for Nova variant: 50% -> 100%
- New Warrior variants:
- Blight
- Purged
- New Worker variants:
- Forged
- Deviant
- Nova
- Blight
- Crawlers now have glowing textures
- Minos now has glowing textures
- Prime now has glowing textures
- New, unique structures for Coolant Fields
- Soldiers now have multiple hitboxes
- Hitboxes better match with the model cube placement, you can now hit the tail while they're climbing!
- Fixed an extremely rare client-side crash that only would occur on very slow computers.
- NullPointerException crash when screen shake effects were called before the player loaded into the world. (Discovered on AMD A6 2013 CPU)
- Soldier HP changes:
- Arcade: 13 -> 23
- Classic: 18 -> 32
- Dark Forest: 22 -> 34
- Invasion event frequency (in minutes) updated:
- Arcade: 9 -> 7
- Classic: 15 -> 10
- Dark Forest: 12 -> 9
- New structures for the Hexed Garden biome
Teamwork Makes the Dream Work
0.7.13
- Fixed configs for Prime, Minos, and Uberwyrm
- Creep Pod drops should now be more common
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.12
- Added new screenshake, this can be opted into via the in-game settings
- Wyrm Resources have been introduced.
- Soldiers and Primes will contribute to Resources when breaking blocks
- Workers will now deconstruct and break non-wyrm blocks
- Workers now have a Task AI, which changes on semi-random intervals
- Workers will cooperate with each other to form larger tunnels together, or spread out to form new tunnels
- Retextures for:
- Metalcomb Panels
- Hivestone
- Hive Flux
- Hivelog
- Hivestone Bricks
- Cracked Hivestone Bricks
- Overgrown Hivestone Bricks
- Hivecreep Top
- Hivecreep Block
- Hivesteel Panels
- Update to zh_ch (Thanks 成分不明者!)
- Fixed a hardcoded tooltip
- Added blocks:
- Alien Wire Mesh
- Coolant Casing
- Mechanical Base
Notes from Modrome:
- With some very good feedback, I've made the following changes to scythes:
- Scythes do not calculate y-motion (vertical movement speed) for damage any longer
- Scythes now place more emphasis on horizontal movement (6 -> 12)
- Formula has changed: (baseDamage x cooldown%)+((horizontalSpeed x 6) + (verticalSpeed x 14) x 10) -> (baseDamage x cooldown%)+((horizontalSpeed x 12) x 10)
- I'm open to feedback on the new formula, you can contact me on the Discord server!
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.5
- Added zh_ch i18n (Chinese language support)
- Huge props to the WoN Unoffical Sinicization Chat Group! Thank you so much!!!
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Update to use Synlib 3.1
- Fixed Rovers using the Warrior's loot table
- Adjusted Rover loot table to drop less loot overall
- Added the Coolant Fields Hive Creep biome (placeholder)
- Added Nova variant to Radiwyrm
- Increased damage from mutations for Purged variants
- Added idle sounds for Radiwyrm
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.3
- Fix Hive Creep structure gen from block decay calling for client-sided code
- Began work on ja_jp localization (~35% complete)
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.2
- Minos model y-offset fixed further
- New item textures from Identity Crisis!
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.1
- Sped up Vanitas leg movements
- Strykling size changes have been removed
- Minos model is set slightly further to the ground
- "Rover leg movements make more sense now" (Modrome, 2024)
- Hivesteel Scythe recipe now uses a Nuclear Core
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7
Our largest, most ambitious update yet (206 days in the making!), Wyrms of Nyrus: Genesis overhauls the visuals to become compatible with as many shader mods as possible, along with improvements to the evolution system, many requested bug fixes, optimizations, new content, and a few notable mob overhauls.
- Removed Geckolib requirement, requires SynapseLib 3.0 or above
- Fully compatible with Optifine and Iris forks at last! Play with or without shaders, the wyrms glow and move as intended.
- Screenshake, which can be disabled in the in-game client options.
- With Arcade as the new default preset, players are first met with a fast-paced experience, where wyrms have lowered health but raised damage. Players can switch the preset to ID 1 to play Classic once more, and Dark Forest is untouched and as difficult as ever.
- A new stealth mechanic allows players to carefully sneak around the Nyral Wyrms and their Creeped minions.
- A touch of variety has been added to many wyrms, further diversifying their ranks.
- Over time, wyrms will mutate, and it is entirely possible to push a variant to evolve more than the others if you're not careful!
- Two new tools that double as weapons, to make use of the Hivesteel you've acquired.
Full changelog:
- Creepwyrm produces sounds 25% as often as before
- Geckolib has been removed as a dependency
- Synlib required version is now 3.0
- Brand-new AI for Warrior Wyrms
- Better typecasting checks to make sure packets aren't sent to the wrong side
- Updated SRP support to 1.9.14 and above (not required, just a Creeped conversion list upgrade)
- Warriors spawn in a new Air-based invasion event
- 3 new Creeped Lands structures
- Added a new creeped sub-biome: "Hexed Gardens"
- Includes some new structures
- Different mob spawns
- Spawns when biomes like jungles and swamps are creeped over
- Doubled decoration density
- Visitor changes:
- Now with new navigation code.
- Has interesting means of defense.
- Removed unused config options
- Fixed Soldiers and Primes destroying bedrock
- Optimized Gestalt to avoid lag issues caused by something hitting a wyrm
- Fixed Prime breaking blocks on wrong jar side, causing ghost blocks to be created
- Added Uberwyrm
- Added screen shake effects
- Can be toggled off through in-game configs
- Added to Prime steps
- Added to Soldiers breaking blocks
- Added to Creepwyrm roars
- Introducing the Saws, high-speed axes that double as good weapons
- Added new tools/weapons:
- Hivesaw
- Hivesteel Scythe
- Optimized Hive Creep block spread to have an invisible to virtually nonexistent impact on TPS
- Config: "Creep decay chance" default changed from 55 to 45
- Wyrmlings now grow as they age
- Config: Wrymling Knockback rate lowered from 0.15 to 0.0
- Config: Lowered Soldier speed from 0.5 to 0.35
- Configs: Renamed "Classic" preset to "Arcade", and "Death World" was replaced with the old Classic preset.
- Classic is now preset ID 1, and Arcade (the new default) is ID 0
- Dark Forest preset (ID 2) has not been modified.
- Classic config changes:
- Soldier attack: 4.0 -> 3.0
- Prober health: 5.0 -> 4.0
- Prober defense: 3.25 -> 2.0
- Prober attack (Non-Probe): 6.0 -> 5.0
- Prober KBR: 0.15 -> 0.0
- Worker health: 14.0 -> 8.0
- Worker speed: 0.35 -> 0.3
- Fungallid health: 12.0 -> 9.0
- Fungallid attack: 3.0 -> 2.5
- Wyrmling health: 4.0 - > 5.0
- Wyrmling speed: 0.55 - > 0.4
- Creepling attack: 3.0 - > 1.0
- Creepling speed: 0.6 - > 0.4
- Biter speed: 0.6 - > 0.3
- Rover speed: 0.6 - > 0.55
- Radi'wyrm speed: 0.55 - > 0.45
- Minos defense: 5.0 - > 3.0
- Minos attack: 6.0 - > 3.5
- Minos speed: 0.3 - > 0.28
- Prime health: 28.0 - > 30.0
- Warrior health: 14.0 - > 9.0
- Invasion config
- Time between events for Classic: 10 -> 15
- Time between events for Dark Forest: 9 -> 12
- Invasion starting day on Classic: 20 -> 10
- AI config:
- Rage Cooldown for Classic: 30 -> 25
- Gestalt Total Awareness range for Classic: 3 -> 2
- Gestalt Total Awareness range for Dark Forest: 6 -> 4
- Radiogenetics config:
- Uranium Variant Timer, seconds: 30 -> 20
- Added Forged variant to: Soldier, Rover, Warrior
- Currently a cosmetic variant
- Fixed Purged variants disappearing due to running checks on server and client, not exclusively the server.
- Variants framework re-worked to optimize RAM usage
- Added block: Deepleaves
- Reworked Evolution into Natural Selection
- Each variant saves its own genome to the world save
- Every day, all variants will randomly mutate
- After every day, if 7 or more wyrms of a variant died that day, they will gain 2 new mutations (if applicable)
- Added Stealth mechanic:
- Wearing leather boots, sneaking, and the invisiblity effect will stack their detection chance reductions
- The glowing effect and sprinting will cancel all reductions in detection chance
- de_us localization file (lutajuci_entropija)
- New Warrior hurt sound
- Added Meltdown ores
- Enhanced Radiwyrm textures
- All mob models converted away from Geckolib
- Rovers now have loot tables
- Added Nuclear Cores
- Rare drop from most wyrms
- Hive creep can now convert blocks up to 10 hardness by default
- New Hivesteel ingot texture by Identity Crisis
- Parasitic wyrms will adapt to damage types
- Currently, it does not save to the world, so it is not persistent. This is bound to change if persistence is desired
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.5.124
- Hard cap evo points to 9999 (Fixed: Creeped having "insane" stat values on Dark Forest)
- Adjusted packet IDs to hopefully resolve cascading error
- If you still see this on certain modpacks, use the process of elimination, as this is entirely another mod's fault for deleting the identifier.
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
Backend & Development
- CleanroomMC (MDK)
- Modrome
- Gecko (Geckolib Backport)
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver
0.5.122
"Think of it like a rolling release model, where each update is one fix at a time... Small, but rapid patches." -Modrome
- Fixed Creep Pods being stuck in the air (Data overflow issue)
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
Backend & Development
- CleanroomMC (MDK)
- Modrome
- Gecko (Geckolib Backport)
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver
0.5.121
- Fixed wyrms breaking bedrock and anything with a hardness value below 0.0
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
Backend & Development
- CleanroomMC (MDK)
- Modrome
- Gecko (Geckolib Backport)
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver
Notice! 0.5.120 is now in LTS and won't recieve any major content updates. It will, howveer, recieve bugfixes and some minor tweaks over time until 0.6 is released.
0.5.120
- AI fix: Creepwyrms getting confused in water
- AI fix: Wyrms hurting other wyrms
- Lowered Total Awareness range.
- Added Hivesteel Snare Trap
- Has a bulk recipe along with a singular recipe.
- Creepwyrm top speeds nearly doubled
- Invasion scheduler for normal events should not run off world time; it has been changed to total time.
- See if invasion events now take place even with doDaylightCycle set to false
- Creep pods should work correctly now when landing
- New config option: Trepidation Mode Drop Pod Height
- Made for Trepidation. Any value at 0 or below disables this; overrides the original drop pod heights for events.
- Default: -1
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
Backend & Development
- CleanroomMC (MDK)
- Modrome
- Gecko (Geckolib Backport)
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver
0.5.100
- Removed some code and better guarantee server performance
- Potential NPE fix
- Potential fix in case if another mod tries to use Mixins to alter functions that Wyrms of Nyrus relies upon
- New world config option: "Creeped Mob Cap"
- Blocks natural Creeped spawns if there are already 60 present in the world (default)
- Will also stop future conversions!
- New world config option: "Primal Wyrm Mob Cap"
- Blocks natural Primal Wyrm spawns if there are already 30 present in the world (default)
- Currently unused
- Slowed down Minos
- Re-added Creepwyrm
- Remodeled, re-textured, and re-written
- New event: Worm (Appears at Invasion stages 3 and beyond)
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
Backend & Development
- CleanroomMC (MDK)
- Modrome
- Gecko (Geckolib Backport)
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver (ru_ru i18n)
Important update: We have found that REID/JEID simply causes Hive Creep to not create the biome. No memory leaks or stalls have been observed, so the incompatibility is harmless. We're still working on a patch in the meantime.
0.5.90
- New blocks:
- Monolith Bottom, Middle, and Top
- All drop pods now have a render distance of 512 instead of 256
- Remodeled and re-textured the Creep Pod
- Temporarily disabled Creepwyrms
- Added backend for death animations
- The following mobs now have death animations, instead of rotating:
- Workers
- Warriors
- Primes
- Wyrmlings
- Fixed for dedicated servers
- WoN would try to load the biome change render update packets for servers, my bad!
- Updated Wyrmling textures and animations
- Fixed "Not Today" being granted after the first pods being dropped.
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
- That Kolbold
- Harbinger
Backend & Development
- CleanroomMC (MDK)
- Modrome
- Gecko (Geckolib Backport)
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver (ru_ru i18n)
0.5.80
- We do a little backporting
- WoN no longer spams model classes, this should speed up load times and reduce RAM usage
- Implementation of Glowing Entity Layers, since they're not in Geckolib 1.12.2
- Visitor now has glowing sections
- Warriors now have glowing sections
- Soldiers now have glowing sections
- Fungallids now have glowing sections
- Workers now have glowing sections
- Wyrmlings now have glowing sections
- Vanitasii now have glowing sections
- Rovers now have glowing sections
- Parasitic Wyrm variant is now immune to the following effects from Scape and Run: Parasites...
- Call of The Hive
- Needler
- Viral
- Corrosion
- Bleed
- Parasitic Wyrm variant now applies Bleed
- Calamity Wyrm variant is now immune to Wither
- SRP's Cruxes & Heeds now get assimilated into Primes
- Major fixes to Creeped Lands structure generation
- Lowered block strength of Hivestem and Hivestone
- New blocks:
- Hivelog
- Hivelog Planks (+ Stairs and Slabs)
- Hive Flux
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
- That Kolbold
- Harbinger
Backend & Development
- CleanroomMC (MDK)
- Modrome
- Gecko (Geckolib Backport)
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver (ru_ru i18n)
0.5.35
- Fixed all stair recipes
- Buffed the Minos' stats, but lowered their speed
- Fixed Creeped having incorrect evolution level calculations when levels are uncapped
- New configuration backend for mob stats, called "Matrices"
- Configs are now "hot" and some settings can be generated or updated live, in-game, by changing presets.
- Not all options will work, but options like mob stats, doomsday, and invasion event pools will update.
- Minor adjustments to Prime stats
- Lowered Creepwyrm stats
- Lowered Rad'iwyrm health
- Lowered Rad'iwyrm follow distance
- Creep spread is now slower
- Hive Creep now ticks across all presets equally (one tick every 25 seconds)
- New world config option: "Creeped Lands Enabled"
- If you are playing with Just Enough IDs or Roughly Enough IDs, you may not have patches for the new biome spread code, which can cause some severe breakage, especially between the server and client parity.
- Disabling this does disable the biome from being created, but can resolve the incompatibility for the time being.
- Creeped structures will no longer continue to check for more air blocks if the threshold is already reached.
- Should reduce lag when larger structures try to generate
- Creed spread now only attempts to creep to 4 positions at once, instead of 7.
- Primes can now only break blocks every 2 seconds
- A fix to the creation of ghost blocks caused by them deleting blocks too fast for the server to register them as deleted.
- Hive creep structure placement now checks if the blocks below are solid, instead of if they're air or not.
- Added 7 new Creeped Lands structures
- Creeped Lands Structure Density changed from 0.0005714 to 0.0009714
- New sounds for Minos, Prime, and Soldiers
- Primes can now be heard from a distance
- Fixed Minos being extremely slow
- Mobs can now be enabled or disabled (if possible)
- Disabling them will mean that when they have a living tick, they will be removed from the world.
- Back-end: Mob stat matrices are now applied to every entity
- For developers: This makes the creation of mobs easier and quicker, with a failsafe default in place.
- Lowered Biter HP, DEF, Break strength
- Lowered Crawler DEF, ATK, and Speed
- Lowered Soldier stats slightly
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
Backend & Development
- CleanroomMC (MDK)
- Modrome
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Roelty
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver (ru_ru i18n)