Version 1.4 - 12/13/2024
[Fix-2]: There was a crash relating to tooltip gui - that's fixed now. Sorry!
🎣 New features 🎣
New Bait System:
- Added bait slots to Tide fishing rod tooltip.
- Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item.
- Whatever bait item that is placed in the first bait slot will provide bait bonuses.
- Holding bait in your offhand will no longer provide bait bonuses.
Angler's Workshop
- Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop.
- By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed.
Datapack Features
- Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the
data / tide / bait
folder (see the wiki for info) - Created more fishing loot tables that can be customized with datapacks. These include
gameplay/fishing/crates
,gameplay/fishing/crates/block
, andgameplay/fishing/special
. These can be found on the github repository.
Misc Features
- Fishing rod line will now darken with the current block lighting.
- Some tooltip text changes, such as the fishing rod accessory display and the bait info display.
- Fishing rod accessories are stored as
ItemStack
instances and notItem
instances. - Fishing rod accessories use a more compatibility-friendly system to get their info.
- Added a bit of delay before minigame inputs can be received after one starts
- Torchflowers and pitcher pods can be used as bait.
Compatibility
- Butterflies/caterpillars from Naturalist can be used as bait.
⚙️ Bug fixes ⚙️
- Added internal translations for fish entities (#48)
- Fixed a crash relating to fishing loot tables (#37)
- Fixed a bug where you could switch between fishing rods without retrieving the hook.
- Tide's "maximum fishing luck" was set as 5, but should have been 6.
- The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
Version 1.4 - 12/13/2024
🎣 New features 🎣
New Bait System:
- Added bait slots to Tide fishing rod tooltip.
- Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item.
- Whatever bait item that is placed in the first bait slot will provide bait bonuses.
- Holding bait in your offhand will no longer provide bait bonuses.
Angler's Workshop
- Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop.
- By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed.
Datapack Features
- Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the
data / tide / bait
folder (see the wiki for info) - Created more fishing loot tables that can be customized with datapacks. These include
gameplay/fishing/crates
,gameplay/fishing/crates/block
, andgameplay/fishing/special
. These can be found on the github repository.
Misc Features
- Fishing rod line will now darken with the current block lighting.
- Some tooltip text changes, such as the fishing rod accessory display and the bait info display.
- Fishing rod accessories are stored as
ItemStack
instances and notItem
instances. - Fishing rod accessories use a more compatibility-friendly system to get their info.
- Added a bit of delay before minigame inputs can be received after one starts
- Torchflowers and pitcher pods can be used as bait.
Compatibility
- Butterflies/caterpillars from Naturalist can be used as bait.
⚙️ Bug fixes ⚙️
- Added internal translations for fish entities (#48)
- Fixed a crash relating to fishing loot tables (#37)
- Fixed a bug where you could switch between fishing rods without retrieving the hook.
- Tide's "maximum fishing luck" was set as 5, but should have been 6.
- The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
Version 1.3.4 - 11/3/2024
🎣 New features 🎣
- Fishing rod modifier items are no longer consumed when using the Angler's Workshop (#24)
- Multiple locations/climates can now be displayed for a single fish (#18)
- Fishing rod accessories are no longer consumed upon being applied (#24)
- Fishing rod accessory data is now stored in item NBT (1.20 and below) or data components (1.21+) so custom accessories can be created by modders (#26)
- Added a config setting for modifying the rarity of a crate catch (#30)
- Added a config setting for enabling/disabling the '???' text on fish that haven't been logged in the journal
- Added ru_ru translation (thanks to Waffylka) (#28)
- Updated zh_cn translation (thanks to junshengxie)
⚙️ Bug fixes ⚙️
- Fixed a bug where farmer's delight fish slices were unobtainable (sorry!) (#25)
- Fixed a bug where nether depths upgrade fish couldn't be caught in minecraft 1.21+ _(#20)
- Fixed a bug where custom journal entries would persist between worlds (#17)
- Fixed a bug where custom journal entries would duplicate upon using /reload (#31)
- Fixed a minor tag issue (#29)
Version 1.3.4 - 11/2/2024
🎣 New features 🎣
- Fishing rod modifier items are no longer consumed when using the Angler's Workshop (#24)
- Multiple locations/climates can now be displayed for a single fish (#18)
- Fishing rod accessories are no longer consumed upon being applied (#24)
- Fishing rod accessory data is now stored in item NBT (1.20 and below) or data components (1.21+) so custom accessories can be created by modders (#26)
- Added a config setting for modifying the rarity of a crate catch (#30)
- Added a config setting for enabling/disabling the '???' text on fish that haven't been logged in the journal
- Added ru_ru translation (thanks to Waffylka) (#28)
- Updated zh_cn translation (thanks to junshengxie)
⚙️ Bug fixes ⚙️
Version 1.3.3-fix - 9/30/2024
🎣 New features 🎣
- Added the ability to remove existing fish profiles through the use of datapacks (see the wiki for info) (#9)
- Some simple compatibility for the farmer's delight mod:
- Added a fish slice/cooked fish slice item
- Edible tide fish can be used in some recipes
⚙️ Bug fixes ⚙️
- Fixed a bug where the angler's workshop would act like a crafting table when Visual Workbench was installed (#6)
- Fixed a bug where tags on mod-generated blocks didn't load properly when tide was installed (#10)
- Fixed a bug where fishing loot parameters weren't properly set on forge and neoforge (#12)