Added Biomes O Plenty support for signs
To reaffirm its place as a mid game item, flax seeds can now be often found in dungeons and rarely in mineshafts chests.
This means that it should be more readily available. Remember that you can still get some guaranteed seed from pillager outposts or sometimes from the traveling merchant.
Added a command to open the config screen if Configured mod is installed
Flax bale now has almost all the same functionalities as a hay bale
Villagers can now buy flax seeds
Lanterns can now be directly hunged on horizontal ropes
Updated some tags
minor fixes
V 0.10.4B:
fixed a server related crash, fixed rope collisions
v0.10.4:
Added many other signs in modded wood types for the following mods: Botania, Environmental, Premium wood
changed rope hitbox to be solid in certain cases.
one can now jump on ropes but will walk slower on them.
Fixed rope texture mapping
Faucets can now empty an xp jar by releasing xp orbs
Added client config to tweak globe biome colors.
Jars can accept magma cream and ghast tears
Probably other stuff and small fixes I forgot
v 0.10.3b:
You can now drink and fill bottles by clicking on the lower part of a faucet connected to a tank or jar
added flax bale.
fixed a couple or jar related rendering bugs.
v0.10.3:
A bunch of useless jar related stuff:
Reworked fish in a jar: you can now catch many modded fishes using either a jar directly or by using a bucketed fish on one. They will also have a special renderer too.
Slimeballs can be put in a jar
Captured mobs can now have their size and animation tweaked via their appropriate config located in client configs.
If you click or shift click on a rope that is attached to a pulley you'll activate the pulley itself
Fixed some bugs related to bellows, sign posts, clock,
Changed or improved the following textures: Sack, faucet and clock block
All hints tooltips will now only show if the advanced tooltip option (f3+h) is active.
Remember to delete your old configs to let new one generates for updated whitelists
A bunch of useless jar related stuff:
Reworked fish in a jar: you can now catch many modded fishes using either a jar directly or by using a bucketed fish on one. They will also have a special renderer too.
Slimeballs can be put in a jar
Captured mobs can now have their size and animation tweaked via their appropriate config located in client configs.
If you click or shift click on a rope that is attached to a pulley you'll activate the pulley itself
Fixed some bugs related to bellows, sign posts, clock,
Changed or improved the following textures: Sack, faucet and clock block
All hints tooltips will now only show if the advanced tooltip option (f3+h) is active.
Remember to delete your old configs to let new one generates for updated whitelists
v 0.10.2b: fixed a server crash when a potion would collide with a light up block (candle holder/candelabra...)
v0.10.2:
Added pulley block:
It's a pretty simple block with a single slot inventory that accept a stack of ropes or chains. Once rotated with a turn table it will start deploying or pulling back said block underneath it, with the same functionality as ropes themselves. Its working speed depends of course on the speed at which you are turning it.
Added fodder block. Crafted with flax it's basically just like grass except sheeps will be able to eat from it indefinitely and will also do so at a slightly faster rate
Rope arrows and pulley block can now accept ropes from any other mod (as long as they are tagged as such)
More specifically rope arrows will be able to be crafted with any of said ropes but will only deploy one single type that can be configured in the config. By default, of course, they use Supplementaries ropes
Flax seeds can be composted and fed to chickens
Fixed quite a few bugs related to flax, potion and jars, bellows and bells
Fixed some recipes and loot tables
Changed sack texture (feedback needed) spring launcher and turn table texture
Added pulley block:
It's a pretty simple block with a single slot inventory that accept a stack of ropes or chains. Once rotated with a turn table it will start deploying or pulling back said block underneath it, with the same functionality as ropes themselves. Its working speed depends of course on the speed at which you are turning it.
Added fodder block. Crafted with flax it's basically just like grass except sheeps will be able to eat from it indefinitely and will also do so at a slightly faster rate
Rope arrows and pulley block can now accept ropes from any other mod (as long as they are tagged as such)
More specifically rope arrows will be able to be crafted with any of said ropes but will only deploy one single type that can be configured in the config. By default, of course, they use Supplementaries ropes
Flax seeds can be composted and fed to chickens
Fixed quite a few bugs related to flax, potion and jars, bellows and bells
Fixed some recipes and loot tables
Changed sack texture (feedback needed) spring launcher and turn table texture
V 0.10.1c: some minor but still somewhat important bugfixes
V 0.10.1b:
Fixed some mixin stuff that was causing issues with some other mods.
Added bell functionality for ropes (like chains have).
Added checker block slab.
Fixed some dispenser issues related to jars
Added a tag for blocks that can pick up water when being pulled up by a rope
v 0.10.1:
Added flax:
it's a new rare crop that can be used to craft ropes and sacks.
For now you can find its sees in pillager outposts or sold by the wandering trader.
Flax seeds can also be put in flower pots.
Added ropes.
They are a pretty useful block with many functionality: they can be placed under a supporting ceiling or against another rope, but only up to a maximum distance from the nearest supporting block sort of like upside down scaffolding.
Ropes can also be instantly broken by hand, they can be burned and broken by an arrow.
They can be climber like ladder and one can fall straight through them at normal speed without taking fall damage.
If a rope is placed horizontally one can also stand on it.
Ropes can also be attached to fences and they will visually connect to it (currently this part is a bit graphically glitchy).
Ropes can also be pulled down or pulled up by respectively clicking one with another rope or with an empty hand and they will also pull up or down the last block that's below them.
Rope arrows can be crafted with up to 16 ropes and an arrow and will behave more or less as you would expect by placing down a rope coil from where they land.
If there are blocks in the way you can pick the arrow back and "recharge" it back up for later use.
Changed gold trapdoor texture and gold door item texture.
Changed hourglass item texture again.
Uniformed tooltip formatting
Gold and Netherite doors can now utilize Quarks double door functionality
Enabled back dispensers functionality for jars
Added an optional tab full of... jars?
Fixed some recipes Some other minor improvements
V 0.10.1a: fixed a compiler error that prevented the last version to even boot up.
Added flax:
it's a new rare crop that can be used to craft ropes and sacks.
For now you can find its sees in pillager outposts or sold by the wandering trader.
Flax seeds can also be put in flower pots.
Added ropes.
They are a pretty useful block with many functionality: they can be placed under a supporting ceiling or against another rope, but only up to a maximum distance from the nearest supporting block sort of like upside down scaffolding.
Ropes can also be instantly broken by hand, they can be burned and broken by an arrow.
They can be climber like ladder and one can fall straight through them at normal speed without taking fall damage.
If a rope is placed horizontally one can also stand on it.
Ropes can also be attached to fences and they will visually connect to it (currently this part is a bit graphically glitchy).
Ropes can also be pulled down or pulled up by respectively clicking one with another rope or with an empty hand and they will also pull up or down the last block that's below them.
Rope arrows can be crafted with up to 16 ropes and an arrow and will behave more or less as you would expect by placing down a rope coil from where they land.
If there are blocks in the way you can pick the arrow back and "recharge" it back up for later use.
Changed gold trapdoor texture and gold door item texture.
Changed hourglass item texture again.
Uniformed tooltip formatting
Gold and Netherite doors can now utilize Quarks double door functionality
Enabled back dispensers functionality for jars
Added an optional tab full of... jars?
Fixed some recipes Some other minor improvements
Fixed mod loading issue from 0.10.0.
Reworked the whole jar fluid system.
They now use their own custom virtual fluid system which allows them to accept any forge fluids as well as properly interact and support modded bottles and soup (as long as they have been added of course. you can check out my discord for details). Some have already been added
They will also convert between different fluids types of the same type like honey for example.
Faucets and jars will not properly interact with external fluid sources and fluid tanks and will retain their old behavior of course.
Improved faucets and jar rendering.
Faucets will not emit colored dripping particles when they are off but have a fluid behind
Added pancakes!
They can be placed and stacked up to 8. If you put honey on them they will give you a short speed buff.
You can also put on them syrup from autumnity or chocolate from create.
Added Netherite doors, and trapdoors.
They will function sort of like the safe block meaning you can assign them and only open them with a key.
Added a Lock Block which will emit a redstone signal when activated with its key.
Keys can now go and work in curios slots. Added checker block Changed and improved a lot of textures
Fixed a bamboo spike related bug and probably some other bugs too
Finally remember to enable gold doors though configs. They were added last update but I forgot to change the default config so if you have already downloaded the mod they most likely are disabled.
Backported to 1.15.2 wit the expection of the following features:
All 1.16 related blocks have been removed of course and recipes changed accordingly
Removed all mod tags
Removed throwable bricks
Changes from latest 1.16.5 version 0.9.26:
If quark is installed, bamboo spikes will not retain their potion color while being moved.
Additionally they will deal a lot more damage when being pushed and will also be able to actually deal damage and apply their effects WHILE being moved by a piston.
Added all tipped spikes variants to JEI inventory
Quickly ported 1.16 version to 1.15.