New Item Sounds
- Dry Mob Loot
- Wet Mob Loot
- Better Armor/Armor Material Sounds
- Shiny Metals
- Dirty Metals
- Ingot Metals
- Pottery Sherds
- Smithing Templates
- Banner Templates
- Brewing Items
- Bones
- Fireworks
- Various tools, such as Bows, Crossbows, Fishing Rods etc.
New Screen Sounds
- Redstone Screens; Hoppers, Droppers and Dispensers
- Changed some screen sounds, most notably the Beacon and Smithing Table sounds.
Changes for Resource Pack Developers
- You can now modify the dynamic sound events using the
sonance/<type>
folder in resource packs. Checkout some examples for dynamic item sounds: https://github.com/mineblock11/Sonance/tree/master/src/main/generated/assets/minecraft/sonance/items - This now means that it's possible for servers to override their player's sonance sound events. Which is particularly useful for RPG/servers that have custom assets and dont want vanilla sounds to be played.
- The addition of this feature, now means that Sonance is now has full feature parity with ExtraSounds!
The format for the sound definition files are:
{
"soundEvent": "minecraft:sound.event.id"
"keys": [
"minecraft:some_identifier",
"#minecraft:or_a_tag"
]
}
Internal Changes
- Now uses MRU's YACL Helper methods.
- Fixed some issues relating to certain screens causing crashes.
Full Changelog: https://github.com/mineblock11/Sonance/compare/0.1.0+1.20...0.2.0+1.20
Port to 1.20.2. See description for more information.
Full Changelog: https://github.com/mineblock11/Sonance/compare/0.1.0+1.20...0.1.0+1.20.2
This is the initial release of Sonance! Check the description of the mod for more information.
Full Changelog: https://github.com/mineblock11/Sonance/commits/0.1.0+1.20