- added world border colors
- fixed CIM being overwritten by moels overrides such as the ones bow has. You can now change those as normal
- fixed lightmaps not applying night vision
- fixed an issue with particle expressions
- particle initializers can now set hitbox size.
- added new target type that allows targeting more targets at once. Syntax is "*" for all entries or "some_mod_id:*" to just target all entries with a given mod ID
- backported some fixes
- fixed a crash on fabric due to custom particles
- added more rotation modes for particls
- biome modifiers expressions can use more variables
fixed a CIM predicate matching conditon being inverted causing matching to not work in some cases
- custom entity models can now use the 'expression' and 'entity_tag' fields for further filtering.
fixed another issue with custom entity models
- fixed some CIM models not loading
- creative tab modifiers now load on level load. This allows them to work properly with datapck components such as encahntments
- same deal with CIM, they also partially reload on level load