- added sunset colormaps to dimension modifiers. Check the wiki
- fog modifiers won't be applied anymore when an effect that alters fog is active
resolved backward compat due to previous renames
- added "look_up" particle render mode
- fog params are now called "fog_radius" and "fog_fade"
you can now overwite vanilla particles entirely with custom particle types added DISTANCE_SQUARED variable to particle expressions
changed some things related to fluid rendering on fabric to work with new versions.
backported more (minor) stuff
wildcards can be used in target arrays
fixed wildcard for biome mods
- added world border colors
- fixed CIM being overwritten by moels overrides such as the ones bow has. You can now change those as normal
- added simple texts to gui modifiers