- Add the ability for the centrifuge to handle multiple recipes with different fluids for the same input items (only relevant for datapack makers)
- Fix machine upgrade slot preview renderer not working
- Fix redstone UI on machine frame blocks not updating
- Fix some resource blocks using wrong tags in recipes
- Fix recipes using electrum ingots instead of tags
- Fix some steel item instead of tag usages in recipes
- Minor documentation improvements
- Add JEI integration for recipes
- Add tags for storage blocks, storage_blocks/MATERIAL, ingot/MATERIAL, dust/MATERIAL, gems, gems/MATERIAL
- Add missing images to online docs (with some minor improvements)
- Add extra tooltip to fuel generator item regarding energy output positions
- Add missing tag translations (only used in EMI I think)
- Add new unholy intelligence texture
- Add german translations (@Wolkensteinchen)
- Add recipe fill integration to EMI
- Update translations from crowdin
- Fix item wrench recipe not using item tags
- Fix all dye recipes resulting in white dye
- Fix item filter block not dropping buffered items when destroyed
- Fix fluid pipes not connecting to top half of centrifuges when pipes are placed before the centrifuge/addon
- Fix pump not accepting energy
- Fix solar panel not outputting energy
The pipe update! Huge thanks to aderoian/Armen who did the majority of the work here. With this change and stability of the new energy API in the last update, both the fabric and neoforge version are now available as beta versions instead of alpha. Full changelog:
- Improved pipes (@aderoian):
- Pipes can now be set to extract in specific directions only, allowing insertion and extraction in 1 block space
- Pipe connections can be disabled/enabled with the new pipe wrench item
- Add pipe wrench item
- Add redstone status panel to machine UIs
- Add different visuals for redstone addons, based on their redstone power state
- Add energite blocks glow
- Add specific sounds to more resource blocks
- Add polish translations for mod and wiki (@plhappylemonpl & @Przemol)
- Change collision box of ceiling lights, allowing players to walk under them in a 2-block space
- Change resource block translations (instead of 'X block' it's now 'Block of X')
- Fix redstone addon not working on enderic lasers
- Fix texture size of the tachyon collector (@Plompi)
Warning: Due to the pipe rework, their blockstate have been changed. This is a breaking change. All existing item and fluid pipes will be set to connect at every single connection, and energy pipes need to be fully replaced/updated. Sadly things like this are hard to avoid during alpha/beta stages.
Another experimental release. Please keep in mind that all oritech 0.11.x versions are experimental / in alpha. This means that issues and breaking changes are expected. Don't go putting this into your long term survival worlds or modpacks just yet. Changelog:
- Removed dependency on common storage lib
- Add own multiplatform energy api
- Compatibility has been verified to work with other blocks and neoforge and fabric (test with Tech Reborn, Mekanism, and Energized Power. Both block and item interactions work as expected in both directions now)
- Add tachyon collectors
- Add target cashing to energy pipes again
- Improve enderic laser behaviour when all targets have been mined
- Fix energy item enchantments being lost when used/charged
- Fix generators not being disabled by the redstone addon
- Fix fluid translations in machine UIs
- Update CSL version to prevent crashes with betterEnd/betterNether/BCLib
- Add tachyon collectors
- Add target cashing to energy pipes again
- Improve enderic laser behaviour when all targets have been mined
- Fix energy item enchantments being lost when used/charged
- Fix generators not being disabled by the redstone addon
- Fix fluid translations in machine UIs
- Update CSL version to prevent crashes with betterEnd/betterNether/BCLib
- Add compacted blocks (textures by @NovaKatt)
- Add pipe booster block
- Change respawn controller recipe to u
- Add logistic and arcane renderers in wikise respawn anchors
- Improve end incursion generation
- Re-enable compat recipes for fabric mods again
- Fix polish lang not being used
- Fix a mixin conflict crash when oritech is loaded together with Valhelsia Core on Neoforge (yes this allow oritech to boot up in ATM10)
The multiloader update! This updates migrates oritech to architectury API and common storage lib, allowing neoforge and fabric support with a single codebase. Content wise not much has changed, other than a few small bugfixes. However please note that this update is highly experimental on both fabric and neoforge. Don't go and put this into your modpacks and long-term survival worlds just yet.
As lavender is only available on fabric currently, we moved to docs to an online page: https://moddedmc.org/en/mod/oritech/docs
There's also a few new translations. Huge thanks to everyone who participated here.
Full changelog:
- Move all registration content to Architectury
- Move all energy-related stuff to Common Storage Lib
- Add target outlines to prometheum pickaxe area mode (@jshipley)
- Add proper hitbox to item filters (@jshipley)
- Add Turkish, Spaning, French, and Polish translations
- Fix drill/chainsaw 3rd person models (@CrazyMiner34)
- Fix bedrock extractor needing to be manually initialized after reloads
- Fix centrifuge animation to play once per processed item
- Fix item filter UI crashes on dedicated servers
- Fix particle accelerator caching issues
- Add armor slots to equipment chargers
- Add additional safety checks to prevent enderic lasers misfiring
- Centrifuges now emit block updates when addons are connected, allowing fluid pipes to connect without having to build them afterwards
- Increase max pipe network size to 2048 (from 256)
- Fix fluxite texture scaling
- Fix steam engine advancement and tooltip translations
- Fix long fluid pipe network causing crashes
Minor bugfix update:
- Add black hole config options (@OakPlatinum)
- Add a small delay before jetpack takeoff
- Adjust jetpack speeds, they are now much lower
- Improve jetpack tooltips
- Increase Exo Armor Energy Storage capacity
- Fix metal duplication in atomic forge by restructuring ore processing chains. Fragment forges now produce gems, which can be smelted, or processed in the foundry or atomic forge (Each variant granting more yield)
- Fix some recipes not being shown correctly in guide book
- Fix enderic laser and charger block not dropping their content when destroyed
- Fix russian translation not working
- Fix end cities not being able to generate (by just removing the ability to catch shulkers with spawners, this might come back later)
- Fix capes being rendered while wearing boosted elytras
- Fix players getting kicked on dedicated server when flying for too long with the jetpack (and flying disabled on the server)
- fix basic jetpack usage causing server crashes
The particle accelerator update! This is a big one, adding some of the first real late game content, with a ton of additional stuff.
Please note that the particle accelerator usage and the black hole is not fully finished in the current state. They are working as intended, but there will be more usage options coming soon.
This update also adds the first flying mobility options with 4 different jetpack variants. Further customizable armor is planned at a much later point in the future.
Full changelog:
- Add particle accelerator mechanism, with a new recipe type, buildable large rings, an world interactions
- Add particle accelerator controller block
- Add particle accelerator motor block
- Add particle accelerator guide ring block
- Add particle accelerator sensor block
- Add black holes
- Add superconductor blocks
- Add basic jetpack
- Add exo jetpack
- Add boosted elytra
- Add exo boosted elytra
- Add charger block
- Add bucket input slots to fuel and lava generators
- Add mythic metals compatibility (@jshipley)
- Add hunter addon, allowing enderic lasers to target mobs (mostly @jshipley)
- Add creative energy storage and fluid tanks (@OakPlatinum)
- A ton of minor fixes and improvements (@jshipley)
- Improve oritech tool enchants/uses (@jshipley)
- Improve world generation features to get more natural shapes (@jshipley)
- Improve prometheu, pickaxe by allowing it to also mine multiple blocks vertically (@jshipley)
- Increase default treefeller block limit
- Fix laser arm and machine gantries being culled when not looking at their controllers
- Fix capacity addons not working
- Fix lava and fuel generator back textures being empty
- Fix machine tooltip colors
- Fix crash with deep drills in edge cases
- Add Brazilian Portuguese translations (@RenanEuzebio)
- Add Russian translations (@nuchohent)