This is the second release using a new build system I've been working on that maintains 1.20.4-1.16.5 Fabric/Forge/NeoForge all in the same codebase. Assuming everything goes well, this means that 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.19.4, 1.20.2, etc will all become supported and maintained, and contain all the latest, and greatest features and bug fixes. This also means the horrible 1.16.5 version is finally dead.
Changes
- Fixed many math/logic issues with the smoothing logic. It should now just work, no matter the system, shaders, or other used mods.
- The fixed math issues also fixed issues in the hitting animation while swimming/crawling
- Fixed that the hit animation doesn't play while "Naruto Running"
- The smoothing logic now correctly pauses while the game is paused, and works correctly with the 1.20.4 tick slow-motion mode
- 1.20.4 support
- NeoForge support for 1.20.4 and 1.20.2
- Backporting all new features/animations/fixes to older versions(especially <= 1.18.2, which haven't been updated in over a year by now)
- Finally replacing the janky 1.16.5 version with a well-working and feature-complete version
- Adding the mod to a Forge server should no longer crash it... instead, it just does nothing
Known issues
- When you really try(especially with Naruto running) you can get the player to break their arm a bit(rotating fully behind)
- In at least 1.16.5 the numbers in the options menu don't update when moving the slider. The setting still changes and it updates the next time the screen opens.
Changes
Backported most features of 1.6.4 to 1.19.2. Reminder: 1.19.2 is not officially supported anymore, this is more of a maintenance release!
- Added new optional bow animation
- Fix holding up modded items when added to the config
- Replace "Hold Up All Items" with "Holding Up Mode"s
- Auto settings when FirstPerson mod is installed
- Add a slider on how much items get held up. Fix #143
- Only play the freezing animation if the player can freeze. Fix #123
- Use the vanilla formular for the eating animation #129
- Lang updates for Chinese, French and Ukrainian
- Remove old Donor Cape stuff
- Don't custom render maps with CustomModelData
- Switching to my new build-system
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.2-1.19...1.6.4-1.19.2
What's Changed
- Update to 1.20.2
- Create fr_fr.json by @Calvineries in https://github.com/tr7zw/NotEnoughAnimations/pull/155
New Contributors
- @Calvineries made their first contribution in https://github.com/tr7zw/NotEnoughAnimations/pull/155
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.4-1.20...1.6.4-1.20.2
Update to 1.20
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.4-1.19.4...1.6.4-1.20
What's Changed
- Add Traditional Chinese by @notlin4 in https://github.com/tr7zw/NotEnoughAnimations/pull/149
- Deprecate Scabbard Sword, turn it off by default. Consider using mods like BackTools/BackSlot
- Fix swinging the arm while holding up an item like a torch
- Replace "Hold Up All Items" with "Holding Up Mode"s: All Items/No Items/Only Config Items
- Fix modded items not working correctly in the hold-up items config. Fix #147
- Set the bow animation to CustomV1 when FirstPerson Mod is installed
- Add a slider on how far items should be held up
New Contributors
- @notlin4 made their first contribution in https://github.com/tr7zw/NotEnoughAnimations/pull/149
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.3-1.19.4...1.6.4-1.19.4
- Update to 1.19.4
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.3-1.19.3...1.6.3-1.19.4