- Fixed the issue that the tooltip of 'rearrange' button and 'clear' button in the sign edit screen is incorrect.
- Fixed the issue that text cannot be correctly selected in the sign edit screen.
- When holding invisible signs, the outlines of placed ordinary invisible signs will be drawn in cyan, while those of glowing invisible signs are still yellow.
- Removed the usage of deprecated
-texture_beta
. - Fixed potential
NullPointerException
on editing standing signs. - Fixed the issue that the Tab key cannot correctly select buttons in the sign edit screen.
- Fixed the issue that road blocks cannot be used normally under circumstances other than water cauldron.
- Fixed the issue that some tools can be used normally in Spectator Mode.
- Fixed the issue that the colors displayed on maps of some road blocks are incorrect.
- Fixed the issue that invisible signs cannot be broken in Survival Mode while they can be crafted and placed.
- Adjusted recipes.
- The output count of invisible signs has been changed from 6 to 9.
- The output count of light cover block has been changed from 6 to 8.
- The output count of small light tube has been changed from 16 to 64.
- The output count of medium light tube is 32.
- The output count of large light tube has been changed from 12 to 16.
- The output count of thin strip light tube has been changed from 12 to 16.
- The output count of double strip light tube has been changed from 10 to 18.
- The output count of thick strip light tube has been changed from 8 to 12.
- The output count of thin column light tube is 32.
- The output count of medium light tube is 16.
- The output count of thin light tube is 8.
- The output count of light decoration block has been adjusted to: 18 for points, 15 for simple, 12 for rhombus of hash shape, 9 for round.
- Now you can craft road blocks and road slab blocks with line painted into road blocks and road slab blocks without line painted via a stonecutter.
- Now you can craft hun sign bars in a stonecutter, one base block for 20 pieces.
- Now you can craft road blocks and light blocks into slabs in a stonecutter.
- All road blocks and slabs with marks can be crafted in a crafting table from base road blocks or slabs and corresponding dyes (supporting dye tags in Fabric Conventional Tags).
- In the crafting recipe of slab tool, stone has been adjusted to item tag
#c:stones
from Fabric Conventional Tags. - Added recipes for handrail blocks. Simple handrails can be crafted from the base block in the stonecutter (including non-stone blocks). Glass handrails needs to be crafted in the crafting table.
- Now you can craft a road mark block from a white dye in a stonecutter.
- Adjusted and fixed tags.
- Fixed the issue that block tag
#mishanguc:lights
lacks some light blocks. - Added
mishanguc:colored_light
into#mishanguc:lights
. - Fixed the issue that tags such as
#mishanguc:simple_handrails
lack some blocks. - Fixed some missing mineable block tags.
- Added some blocks to tags of Fabric Conventional Tags, such as some tags for dyed blocks.
- Fixed the issue that block tag
- Now you can wash out the lines of a road block or slab in a cauldron (consuming one level water).
- Fixed the issue that when breaking with an omnipotent tool the block may not be dropped.
- Now some of the items of this mod can be enchanted directly.
- Fixed the issue that the colors displayed on maps of some road blocks are incorrect.
- Fixed the issue that invisible signs cannot be broken in Survival Mode while they can be crafted and placed.