InControl - 1.12-3.8.2
on Jan 26, 20233.8.2:
- Update to GameStages 2.0. This breaks compatibility with old GameStages so if you update this mod make sure to update GameStages as well!
InControl - 1.12-3.8.1
on Jan 26, 2023InControl 1.12-3.8.1
- Added a rule to check for spawns by mob spawners
incontrol-1.12-3.8.0.jar
on Jan 26, 20233.8.0:
- New 'itemcount' tag to specify the amount of items to drop in a loot rule. Can also depend on looting/fortune level. For example: "itemcount": "5/5-7/1000" would give 5 items at looting 0, 5-7 items at looting 1 and 1000 items at looting 2 or higher
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The 'blocks' check can now also use the ore dictionary (use like 'ore:plankWood')
- There is a new 'biometype' check that will check on biome dictionary entries (like 'COLD', 'WARM', ...)
incontrol-1.12-3.7.1.jar
on Jan 26, 20233.7.1:
- Use new Lost City API which should make things compatible with sponge
- Requires Lost Cities 2.0.3
incontrol-1.12-3.7.0.jar
on Jan 26, 20233.7.0:
- New 'experience.json' file where you can alter the experience that you get from monsters under certain conditions
- New 'insphere' keyword for Lost Cities to have different behaviour inside or outside a sphere
incontrol-1.12-3.6.6.jar
on Jan 26, 20233.6.6:
- Andrew fixed a bug where items given by spawn rules would sometimes disappear
incontrol-1.12-3.6.5.jar
on Jan 26, 20233.6.5:
- Added support for adding NBT to loot items and spawned mobs
incontrol-1.12-3.6.4.jar
on Jan 26, 20233.6.4:
- Added 'gamestage' mod support to the loot rules. You can now have loot that depends on the current stage of the player
incontrol-1.12-3.6.3.jar
on Jan 26, 2023incontrol-3.6.3.jar
on Jan 26, 20233.6.3:
- New 'fakeplayer' and 'realplayer' keywords for loot control. By using those you can have rules that only work on real or on fake players as opposed to all players. The normal 'players' keyword still works on both fake and real players like it did before
incontrol-1.12-3.6.2.jar
on Jan 26, 2023incontrol-3.6.2.jar
on Jan 26, 20233.6.2:
- Fixed a potential bug that could cause loot to be too big in some cases
incontrol-1.12-3.6.1.jar
on Jan 26, 20233.6.1:
- Fixed a problem preventing InControl from working properly on servers
incontrol-1.12-3.6.0.jar
on Jan 26, 2023incontrol-3.6.0.jar
on Jan 26, 20233.6.0:
- New feature in spawn rules. If you add "onjoin": "true" to a spawn rule it will also be activated when entities join the world. This is a much stronger test and allows you to block spawns from mob spawners as well as make it easier to block passive mobs from spawning (which don't always pass through the regular 'checkspawn' event)
incontrol-1.12-3.5.6.jar
on Jan 26, 2023incontrol-3.5.6.jar
on Jan 26, 20233.5.6:
- Support for The Lost Cities mod: three new conditions: incity, instreet, and inbuilding
- New feature to allow specifying weights with helditem and other actions that add items to mob spawns. The new notation is: "armorchest": ["5=minecraft:iron_chestplate", "1=minecraft:golden_chestplate"] The old notation still works and then 1 is assumed
incontrol-1.12-3.5.5.jar
on Jan 26, 2023First release for 1.12
incontrol-3.5.5.jar
on Jan 26, 20233.5.5:
- Addded a ctrlshowmobs command that lists all available mob id's that you can use in the config (in the console output or log)
- New ctrlkill command to kill all entities of a certain type: 'all' will kill every entity (including drops but not players). 'hostile' will kill only hostile mobs, 'passive' only passive, 'entity' only non-living entities. You can also supply the name of the entity to kill (like 'ctrlkill minecraft:enderman' on 1.11) and an optional dimension id
incontrol-3.5.4.jar
on Jan 26, 20233.5.4:
- For loot, helditem, remove item and everywhere else that you can specify items it is now possible to specify both metadata as well as NBT:
- For metadata: "minecraft:hard_stained_clay@13"
- For NBT the same syntax as with /give command. For example:
"minecraft:stained_hardened_clay@13/{display:{Lore:[\"My Clay\"]}}"