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In Control!

In Control!

Be In Control of mob spawns

1.03M
154
Management
Mobs
Utility
AboutChangelogVersions

InControl - 1.21-10.2.5

by McJty on Dec 12, 2025
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InControl 1.21-10.2.5


   - Fixed a problem with spawning NPC mobs
   - 'mindist' and 'maxdist' are now also supported for spawn.json. They will use the position to the closest player

InControl - 1.20-9.4.5

by McJty on Dec 11, 2025
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InControl 1.20-9.4.5


   - Small bugfix

InControl - 1.20-9.4.4

by McJty on Dec 11, 2025
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InControl 1.20-9.4.4


   - Fixed a problem with spawning NPC mobs
   - 'mindist' and 'maxdist' are now also supported for spawn.json. They will use the position to the closest player

InControl - 1.20-9.4.3

by McJty on Dec 9, 2025
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InControl 1.20-9.4.3


   - TqLxQuanZ fixed a problem with customnpcs stopping spawning after spawning a few

InControl - 1.21-10.2.4

by McJty on Dec 9, 2025
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InControl 1.21-10.2.4


   - TqLxQuanZ fixed a problem with customnpcs stopping spawning after spawning a few

InControl - 1.21-10.2.3

by McJty on Dec 4, 2025
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InControl 1.21-10.2.3


   - Fixed another problem with loot

InControl - 1.20-9.4.2

by McJty on Dec 3, 2025
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InControl 1.20-9.4.2


   - Changed the 'ai' system. Removed 'cleargoals' and 'cleartargets' and made them part of the goal/target array by using "removeall" there

InControl - 1.21-10.2.2

by McJty on Dec 3, 2025
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InControl 1.21-10.2.2


   - Changed the 'ai' system. Removed 'cleargoals' and 'cleartargets' and made them part of the goal/target array by using "removeall" there

InControl - 1.21-10.2.1

by McJty on Dec 2, 2025
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InControl 1.21-10.2.1


   - Fixed loot handling again. It was still broken

InControl - 1.21-10.2.0

by McJty on Nov 29, 2025
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InControl 1.21-10.2.0


   - Fixed loot handling. It was 100% broken before
   - Removed summonaid.json. It's obsolete since you can now test for spawntype
   - New 'ai' command for spawn.json to change the ai of mobs. This is currently still experimental
   - Attempt to make parsing spawner.json more robust on foreign language systems
   - Thanks to Goodbird from CustomNPCs InControl now has support for CustomNPCs. You can use the 'npc' condition to test for NPCs and you can spawn npbs with spawner.json or events.json
   - New 'minlight_sky' and 'maxlight_sky' keywords to specifically test for skylight
   - Also added 'minlight_sky' and 'maxlight_sky' to the spawner 'and' and 'not' blocks
   - Added new vertical 'cylinder' type for areas. x and z are the horizonal circumference and y is height
   - The 'mob' keyword for spawn.json now also understands mob tag id's (starting with '#')
   - New 'blocktest' keyword which adds a much more flexible way to test for blocks above or under the spawn position
   - The 'incontrol info' command now also shows the block light, sky light and full light at the player position. In addition it shows the current day time and day count

InControl - 1.21-10.1.4

by McJty on Oct 4, 2025
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InControl 1.21-10.1.4


   - Fixed a problem with the 'mobsfrombiome' action in spawner

InControl - 1.20-9.4.1

by McJty on Aug 28, 2025
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InControl 1.20-9.4.1


   - Fixed the 'npc' keyword in spawn.json. It was broken

InControl - 1.20-9.4.0

by McJty on Aug 27, 2025
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InControl 1.20-9.4.0


   - New 'ai' command for spawn.json to change the ai of mobs. This is currently still experimental
   - Attempt to make parsing spawner.json more robust on foreign language systems
   - Thanks to Goodbird from CustomNPCs InControl now has support for CustomNPCs. You can use the 'npc' condition to test for NPCs and you can spawn npbs with spawner.json or events.json
   - New 'minlight_sky' and 'maxlight_sky' keywords to specifically test for skylight
   - Also added 'minlight_sky' and 'maxlight_sky' to the spawner 'and' and 'not' blocks
   - Added new vertical 'cylinder' type for areas. x and z are the horizonal circumference and y is height
   - The 'mob' keyword for spawn.json now also understands mob tag id's (starting with '#')
   - New 'blocktest' keyword which adds a much more flexible way to test for blocks above or under the spawn position
   - The 'incontrol info' command now also shows the block light, sky light and full light at the player position. In addition it shows the current day time and day count

InControl - 1.21-10.1.3

by McJty on Jun 21, 2025
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InControl 1.21-10.1.3


   - New 'command' action for events. This is a json array of commands that will be executed when the event happens

InControl - 1.20-9.3.3

by McJty on Jun 21, 2025
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InControl 1.20-9.3.3


   - New 'command' action for events. This is a json array of commands that will be executed when the event happens

InControl - 1.20-9.3.2

by McJty on May 20, 2025
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InControl 1.20-9.3.2


   - The biometags test wasn't working in spawner.json

InControl - 1.21-10.1.2

by McJty on May 20, 2025
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InControl 1.21-10.1.2


   - The biometags test wasn't working in spawner.json

InControl - 1.20-9.3.1

by McJty on May 19, 2025
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Hotfix: fixed problem with spawner.json

InControl - 1.21-10.1.1

by McJty on May 19, 2025
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Hotfix: fixed a bug with spawner.json

InControl - 1.21-10.1.0

by McJty on May 18, 2025
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InControl 1.21-10.1.0


   - Fixed the 'area' sphere test. It was incorrect
   - Much improved caching for counting. This has a great effect on performance
   - New server config file where you can control this counting cache as well as change the radius used for nearest player tests
   - TqLxQuanZ added knockbackset/multiply/add as well as knockbackresistanceset/multiply/add
   - The spawner system (spawner.json) now supports many new conditions to improve performance and make rules easier to write (avoid the need for spawn.json rules). These conditions are encapsulated in a new 'and' block. There is also a 'not' block for negative conditions
   - New 'spawntype' condition for spawn.json. This will allow you to test what type of spawn it is. Possible values are 'spawn_egg', 'natural', 'chunk_generation', 'structure', 'mob_summoned', 'conversion', ...
   - New 'potionnoparticles' action for effects.json. This will allow you to do potion effects without particles
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