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In Control!

In Control!

Be In Control of mob spawns

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127
Management
Mobs
Utility
AboutChangelogVersions

InControl - 1.20-9.0.4

by McJty on Nov 1, 2023
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InControl 1.20-9.0.4


   - Fixed a timing error with loading rules at startup. They were loaded too late which causes onjoin rules to not work soon enough

InControl - 1.20-9.0.3

by McJty on Oct 24, 2023
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InControl 1.20-9.0.3


   - The 'timeout' keyword wasn't working in effects.json
   - Fixed a problem with the damage action. It wasn't working properly

InControl - 1.18-6.1.11

by McJty on Oct 3, 2023
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InControl 1.18-6.1.11


   - Fixed a problem in the spawner where there was the possibility that some mobs caused crashes during spawn position selection

InControl - 1.19-7.1.11

by McJty on Oct 3, 2023
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InControl 1.19-7.1.11


   - Fixed a problem in the spawner where there was the possibility that some mobs caused crashes during spawn position selection

InControl - 1.19-7.1.10

by McJty on Sep 23, 2023
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InControl 1.19-7.1.10


   - Fixed a rare threading condition related to counting

InControl - 1.20-9.0.2

by McJty on Sep 23, 2023
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InControl 1.20-9.0.2


   - Fixed a rare threading condition related to counting

InControl - 1.20-9.0.1

by McJty on Aug 18, 2023
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InControl 1.20-9.0.1


   - Fixed spawn.json not working correctly for mobs spawned using spawner.json

InControl - 1.20-9.0.0

by McJty on Jul 9, 2023
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InControl 1.20-9.0.0


   - In Control for 1.20 works differently then previous versions. "onjoin" is gone. Instead there is now "when" with four possible values 'position', 'onjoin', 'finalize', and 'despawn'
   - The 'special.json' file is gone. Instead you can now use 'spawn.json' for all your needs. Using 'when' at finalize you can now control the equipment and stats of mobs
   - Merged all FxControl functionality into InControl

InControl - 1.19.3-8.0.7

by McJty on Jul 1, 2023
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InControl 1.19.3-8.0.7


   - Added 'minlight_full' and 'maxlight_full' keywords. These are similar to 'minlight' and 'maxlight' but they will test the full light level (including the sky light level)

InControl - 1.19-7.1.9

by McJty on Jul 1, 2023
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InControl 1.19-7.1.9


   - Added 'minlight_full' and 'maxlight_full' keywords. These are similar to 'minlight' and 'maxlight' but they will test the full light level (including the sky light level)

InControl - 1.18-6.1.10

by McJty on Jul 1, 2023
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InControl 1.18-6.1.10


   - Added 'minlight_full' and 'maxlight_full' keywords. These are similar to 'minlight' and 'maxlight' but they will test the full light level (including the sky light level)

InControl - 1.19.3-8.0.6

by McJty on Jun 1, 2023
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InControl 1.19.3-8.0.6


   - Fixed a bug in 'addscoreboardtags'

InControl - 1.19-7.1.8

by McJty on Jun 1, 2023
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InControl 1.19-7.1.8


   - Fixed a bug in 'addscoreboardtags'

InControl - 1.18-6.1.9

by McJty on Jun 1, 2023
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InControl 1.18-6.1.9


   - Fixed a bug in 'addscoreboardtags'

InControl - 1.18-6.1.8

by McJty on May 12, 2023
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InControl 1.18-6.1.8


   - Small validation fix for spawner.json

InControl - 1.19.3-8.0.5

by McJty on May 11, 2023
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InControl 1.19.3-8.0.5


   - InControl would not initialize correctly due to a bad placed validation

InControl - 1.18-6.1.7

by McJty on May 11, 2023
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InControl 1.18-6.1.7


   - InControl would not initialize correctly due to a bad placed validation

InControl - 1.19-7.1.7

by McJty on May 11, 2023
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InControl 1.19-7.1.7


   - InControl would not initialize correctly due to a bad placed validation

InControl - 1.19.3-8.0.4

by McJty on May 10, 2023
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InControl 1.19.3-8.0.4


   - New 'addscoreboardtags' keyword for spawner.json and spawn.json. With this you can add scoreboard tags on each entity spawned by this rule
   - New 'scoreboardtags_all' and 'scoreboardtags_any' conditions for spawn, experience, loot, special, and summonaid. These will test if all or any of the given tags are present on the entity
   - New 'nodespawn' action for spawn, special, and summonaid. This will prevent the mob from despawning
   - New 'time', 'height', and 'light' keywords which are supported wherever the corresponding min/max versions are supported. Using these keywords you can do more precise testing on the specific values. The wiki will contain more documentation on this
   - The 'daycount' keyword now also supports this new expression syntax. Using this you can now do things like: 'spawn zombies for two days every 10 days and spawn creepers for one day in the same cycle'
   - Added new 'minverticaldist' and 'maxverticaldist' keywords to the spawner system. These will allow you to specify a vertical distance between the spawner and the spawn position
   - The spawner system will now fail if no dimensions are specified (as it should, it's not optional)

InControl - 1.19-7.1.6

by McJty on May 10, 2023
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InControl 1.19-7.1.6


   - New 'addscoreboardtags' keyword for spawner.json and spawn.json. With this you can add scoreboard tags on each entity spawned by this rule
   - New 'scoreboardtags_all' and 'scoreboardtags_any' conditions for spawn, experience, loot, special, and summonaid. These will test if all or any of the given tags are present on the entity
   - New 'nodespawn' action for spawn, special, and summonaid. This will prevent the mob from despawning
   - New 'time', 'height', and 'light' keywords which are supported wherever the corresponding min/max versions are supported. Using these keywords you can do more precise testing on the specific values. The wiki will contain more documentation on this
   - The 'daycount' keyword now also supports this new expression syntax. Using this you can now do things like: 'spawn zombies for two days every 10 days and spawn creepers for one day in the same cycle'
   - Added new 'minverticaldist' and 'maxverticaldist' keywords to the spawner system. These will allow you to specify a vertical distance between the spawner and the spawn position
   - The spawner system will now fail if no dimensions are specified (as it should, it's not optional)
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