InControl 1.20-9.0.4
- Fixed a timing error with loading rules at startup. They were loaded too late which causes onjoin rules to not work soon enough
InControl 1.20-9.0.3
- The 'timeout' keyword wasn't working in effects.json
- Fixed a problem with the damage action. It wasn't working properly
InControl 1.18-6.1.11
- Fixed a problem in the spawner where there was the possibility that some mobs caused crashes during spawn position selection
InControl 1.19-7.1.11
- Fixed a problem in the spawner where there was the possibility that some mobs caused crashes during spawn position selection
InControl 1.19-7.1.10
- Fixed a rare threading condition related to counting
InControl 1.20-9.0.2
- Fixed a rare threading condition related to counting
InControl 1.20-9.0.1
- Fixed spawn.json not working correctly for mobs spawned using spawner.json
InControl 1.20-9.0.0
- In Control for 1.20 works differently then previous versions. "onjoin" is gone. Instead there is now "when" with four possible values 'position', 'onjoin', 'finalize', and 'despawn'
- The 'special.json' file is gone. Instead you can now use 'spawn.json' for all your needs. Using 'when' at finalize you can now control the equipment and stats of mobs
- Merged all FxControl functionality into InControl
InControl 1.19.3-8.0.7
- Added 'minlight_full' and 'maxlight_full' keywords. These are similar to 'minlight' and 'maxlight' but they will test the full light level (including the sky light level)
InControl 1.19-7.1.9
- Added 'minlight_full' and 'maxlight_full' keywords. These are similar to 'minlight' and 'maxlight' but they will test the full light level (including the sky light level)
InControl 1.18-6.1.10
- Added 'minlight_full' and 'maxlight_full' keywords. These are similar to 'minlight' and 'maxlight' but they will test the full light level (including the sky light level)
InControl 1.19.3-8.0.6
- Fixed a bug in 'addscoreboardtags'
InControl 1.19-7.1.8
- Fixed a bug in 'addscoreboardtags'
InControl 1.18-6.1.9
- Fixed a bug in 'addscoreboardtags'
InControl 1.18-6.1.8
- Small validation fix for spawner.json
InControl 1.19.3-8.0.5
- InControl would not initialize correctly due to a bad placed validation
InControl 1.18-6.1.7
- InControl would not initialize correctly due to a bad placed validation
InControl 1.19-7.1.7
- InControl would not initialize correctly due to a bad placed validation
InControl 1.19.3-8.0.4
- New 'addscoreboardtags' keyword for spawner.json and spawn.json. With this you can add scoreboard tags on each entity spawned by this rule
- New 'scoreboardtags_all' and 'scoreboardtags_any' conditions for spawn, experience, loot, special, and summonaid. These will test if all or any of the given tags are present on the entity
- New 'nodespawn' action for spawn, special, and summonaid. This will prevent the mob from despawning
- New 'time', 'height', and 'light' keywords which are supported wherever the corresponding min/max versions are supported. Using these keywords you can do more precise testing on the specific values. The wiki will contain more documentation on this
- The 'daycount' keyword now also supports this new expression syntax. Using this you can now do things like: 'spawn zombies for two days every 10 days and spawn creepers for one day in the same cycle'
- Added new 'minverticaldist' and 'maxverticaldist' keywords to the spawner system. These will allow you to specify a vertical distance between the spawner and the spawn position
- The spawner system will now fail if no dimensions are specified (as it should, it's not optional)
InControl 1.19-7.1.6
- New 'addscoreboardtags' keyword for spawner.json and spawn.json. With this you can add scoreboard tags on each entity spawned by this rule
- New 'scoreboardtags_all' and 'scoreboardtags_any' conditions for spawn, experience, loot, special, and summonaid. These will test if all or any of the given tags are present on the entity
- New 'nodespawn' action for spawn, special, and summonaid. This will prevent the mob from despawning
- New 'time', 'height', and 'light' keywords which are supported wherever the corresponding min/max versions are supported. Using these keywords you can do more precise testing on the specific values. The wiki will contain more documentation on this
- The 'daycount' keyword now also supports this new expression syntax. Using this you can now do things like: 'spawn zombies for two days every 10 days and spawn creepers for one day in the same cycle'
- Added new 'minverticaldist' and 'maxverticaldist' keywords to the spawner system. These will allow you to specify a vertical distance between the spawner and the spawn position
- The spawner system will now fail if no dimensions are specified (as it should, it's not optional)