Version 1.21-r1:
- update to 1.21
- fix https://github.com/MoriyaShiine/enchancement/issues/184
- update russian translation (thanks BackupCup!)
- rebalance a significant amount of the mod, please reread the readme/description and try things out! the following list contains some of the major changes
- add sticky enchantment
- add meteor enchantment
- add thunderstruck enchantment
- molten can now be applied to all mining tools
- adrenaline is now a chestplate enchantment
- gale is now a leggings enchantment
- brimstone is no longer hitscan and can be heard/seen approaching
- projectiles are now shot faster and take entity velocity into account to artificially increase target hitboxes
- condense many config options to reduce clutter
see full changelog here
Version 1.20.6-r6:
- slide no longer sets velocity and instead adds velocity; cobwebs, ice, and other blocks now affect sliding
- slide now skips on water if you have buoy
- slamming is now followed by sliding if holding slide key and not holding jump key
- slamming on pointed dripstone now instantly kills you
- increase sliding camera height slightly
- fix step height modifiers stacking
see full changelog here
Version 1.20.6-r5:
- merge https://github.com/MoriyaShiine/enchancement/pull/190
- fix https://github.com/MoriyaShiine/enchancement/issues/189
- extended water (amphibious/buoy) now lasts for 10 seconds instead of 8
- extended water is now applied from all potions, not just splash water, and lasts for 30 seconds
- scatter in creative mode now automatically charges with amethyst shards
see full changelog here
Version 1.20.6-r4:
- merge https://github.com/MoriyaShiine/enchancement/pull/185
- merge https://github.com/MoriyaShiine/enchancement/pull/186
- merge https://github.com/MoriyaShiine/enchancement/pull/187
- merge https://github.com/MoriyaShiine/enchancement/pull/188
- add enchancement:always_selectable enchantment tag
- rename enchancement:unselectable enchantment tag to enchancement:never_selectable
- add mace enchantment descriptions
- allowTreasureEnchantmentsInEnchantingTable is now set to true by default
- fix creative crash with enchantments added by feature flags
- fix scatter not having a cooldown
- fix sweeping_edge enchantment description key
see full changelog here
Version 1.20.6-r1:
- update to 1.20.6
- refactor some config options
- add toggles for chestplate air mobility and trident loyalty + remove efficiency enchantment and make it toggleable for all enchanted tools
- lumberjack now modifies mining speed depending on the size of the tree
- gale now cycles between 16 different colors if you have higher levels
- mod projectiles can no longer hit entities currently being ridden by the user
see full changelog here
- remove geckolib compat, fixes https://github.com/MoriyaShiine/enchancement/issues/178
- vexes can no longer be buried
- fix https://github.com/MoriyaShiine/enchancement/issues/175
- fix https://github.com/MoriyaShiine/enchancement/issues/176
- fix https://github.com/MoriyaShiine/enchancement/issues/177
- bouncy no longer resets air mobility ticks when bouncing
- buoy and amphibious now last for 8 seconds out of water (from 5 seconds)
- buoy now gives step boost and slight fall reduction while active
- air mobility enchantments no longer work while using an elytra
- increase packet security
- clean some component code
-netherite knives from anthropophagy and farmer's delight now use diamonds to enchant instead of netherite ingots
Please remember to delete your config file before using this update
-fix #163
-add spectrum compat
-fix stray pixels in enchanting table gui texture
-slight mixin improvements
-massively improve brimstone sound system
-enchanting tables now show how many bookshelves are nearby
-pre-enchanted items (such as from Spectrum or Better Nether) can now have new enchantments applied
-add infinity to disallowed enchantments list
-hitting an entity with an arrow shot from a bow now drops the arrow
-add leveled bow enchantments
-add leveled crossbow enchantments
-adrenaline now reduces damage taken proportional to missing health
-buoy no longer gets a speed boost when paired with depth strider/amphibious, but is roughly as fast by itself now
-gale now reduces fall damage based on times jumped instead of by a flat value
-beheading can now drop piglin heads and dragon heads
-chaos now works with spectral arrows
-chaos now works with tipped arrows
-phasing now homes in on nearby entities
-phasing is now much more accurate when phasing through blocks
-impaled pitchforks are now weakly enchanted
THIS WILL NOT BE MAINTAINED, IT IS A ONE-TIME UPDATE.
-backport of 1.20-17
--enchanting cost transparency requires sodium
--enchanting cost block transparency does not work
THIS WILL NOT BE MAINTAINED, IT IS A ONE-TIME UPDATE.
-backport of 1.20-17
THIS WILL NOT BE MAINTAINED, IT IS A ONE-TIME UPDATE.
-backport of 1.20-17
--enchanting cost transparency requires sodium