1.18.26 - 29th July 2024
Option to determine which Dog Custom Skin can be applied to a Dog for a World/Server:
- Two types of strategy, "Allow Except" or "Deny Except", are set via config.
- The Entries only accept the SHA-1 of the Skin.
- The SHA-1 of a Dog Skin can be obtained and copied to the clipboard via the Show Info Page of that Skin in the Skin Tab of The Dog GUI.
- Fix Conflicting Text when rendering the name of Dogs who have a different Owner than the current player
- (1.20.6+) Fix Doggy Tools no longer consume durability on Melee Weapons.
- (Fabric only) Fix soy crops rendering.
1.18.27 - 29th July 2024
- HOTFIX: Potential Crash when giving Dogs an Infinity Bow.
1.18.20 - 28th June 2024 (for 1.20.1 only)
HOTFIX 🔥🔥 Missing texture for the new accessories Dog Variants features still get rendered on Dogs with Custom Skins.
1.18.21 - 22th July 2024
For 1.21, latest working NeoForge version: 21.0.113
YOU CAN NOW PET YOUR DOGS (WITH STYLE)!!!!!!!! 2 Petting Style: Facerub and Hug, more in the future!
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To start petting the dog, click on the dog in the Home tab of the Dog Gui, a menu will show up prompting you to select the pet mode. After selecting, you will now opt-in to Pet mode Pet Mode:
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It will take over your right click, which means you cannot properly interact with the dog (the game won't handle the interaction)
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Instead Right-clicking the dog will bring up the Pet menu again allowing you to either change pet style or terminate pet mode to regain interaction control
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Sneak + Hold Right Click will begin petting the dog if the dog is in a position to be petted.
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Release Right Click or Sneak to stop petting.
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You can continue to pet other dogs without opting out of the mode. To be able to pet the dog:
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The dog must be in the Sitting Pose, he must not be lying.
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You must be close to it.
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All of your hands must be empty.
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Both you and your dog must not ride or being ridden
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You must be the owner of the dog.
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You must be sneaking
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Dog is not in Injured Mode
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Dog is not onFire
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(For now) the Dog's size must be MODERATO
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Your view vector must cut the dog's bounding box.
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You cannot be in spectator. For the Dog:
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The dog will do some cute reaction to the pet and it will get happier the longer you pet it.
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Some dog variants may give you a little love burn when you pet it.
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If you pet this Dog too much, other Dogs around might get jealous.
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If the Dog's Health is under 25% it will slowly heal until it is no longer under that point.
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If the Dog's Hunger is under 25 it will slowly recover until it is no longer under that point.
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New Whistle Mode: Ssshhh! : Make nearby Dogs go silent for a while. Stop Attacking: Force nearby Dogs to clear their targets.
#Food Bowl now offers food in the same way Pack Puppy does. #Configurable solutions to Optionally avoid Radio Collars on Dogs but still be able to track them:
- Serverside: Option to disable the requirement of Tracking Accessories in other to track Dog
- Clientside: Option to prevent Radio Collar from rendering. #Glowing Overlay for Crimson and Warped Variant. ==== Removed Ok? Mode from Whistle
1.18.22 - 23th July 2024
*(1.20.1- only)HOTFIX: Fix Dedicated Server Crashing when loading DTN's Petting System.
1.18.23 - 23th July 2024
*HOTFIX: Berserker Minor/Guard Flat Dog still attack avoided Entities.
1.18.25 - 24th July 2024
- You can now Pet Dogs with size greater or equals to MODERATO! #Only dog whose can be petted may be jealous (Size larger or equals to MODERATO) #Pet screen now only opened if both hand is empty, otherwise player will interact with Dog as usual.
1.18.19 - 27th June 2024
Now supported Minecraft 1.21!
===========================
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New Accessory: Angel Wings :wing:
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New Accessory: Angel Halo :angel: (animated) (Your dogs can now be true angels!)
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New Accessory: MrBlueYeti's Goose :goose::goose::goose:
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New Accessory: MIDI Keyboard :musical_keyboard:
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New Dog Variant System which complements DTN's Palette Of Paws more Special Variants.
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Added a blacklist for Doggy Tools. =========================== #Fix and refine some Dog Variant texture: [Pistachio, VSCode, Birch] #Doggy World Loading Spin Icon showing Ammy now is optional and configurable. ===========================
- (1.20.6+ only) fix some DTN's GUI Button's Hover and Hold to show description feature. Player can disable it to make the spin icon only shows Classical Pale. =========================== -(1.20.6+ only) remove DTN's vanilla wolf spawn complementary. DTN's variants now have a separate ground to shine - DTN's Palette Of Paws. -(1.20.6+ only) temporary disable Hunter Dog Talent.
1.18.16 - 7th June 2024
New DTN Wolf Variants!!!!!
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The Nether Pair:
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Crimson Wolf - Spawns in Crimson Forest
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Warped Wolf - Spawns in Warped Forest
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The Overworld:
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Birch Wolf - Spawns in Birch Forest
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Easter Egg:
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VSCode Wolf - Creative only. Summoned by "genVSCodeRuns" the Wolf egg :woozy_face: =====
Doggy Tools Ranged Attack Expansion:
- Dogs with Doggy Tools now can use these for ranged attacks instead of just limiting to the bow: + Trident : **Loyalty 2 **or greater is required for ranged attack. Otherwise, the Dog will still use it as a Melee weapon similar to the Sword or Axe. Will return to the dog after being thrown, it won't drop no matter what. Durability is consumed each time the Dog throws it. Trident-specific Enchantments are applicable (except for Riptide):
- Note that the lightning and fire from Channeling still do friendly-fire damage to self and allies in range. + Crossbow : Similar to how players use it. All Enchantments are supported =====
2 New Skins!
- Australian Kelpie (suggested by @guillotinee )
- Na
New Whistle Mode:
- All Stand Switch Mode: Command all Standing dogs to switch to a mode. (apart from Patrol and Wandering) ===== #Hellhound Max dogs will always shoot fiery arrows with Crossbow and Bow regardless if it have the Flame Enchament or not. #Removed the Variant Changers, its function is integrated into Doggy Charm instead. #Dog can still play the Common Stand Idle Anim if not On Ground. =====
- HOTFIX: Idle Sniffing Dog bypassing Mining Cautious mechanic, causing dog to cause some trouble again.
1.18.17 - 8th June 2024 =====:fire:HOTFIX:fire:=======
- Projectiles shot from Bow and Trident from Dogs now ignores all allies (they simply pass through them) (Configurable) #Hellhound Max dogs will always shoot fiery Tridents which set target on fire when hit. *HOTFIX: Dog Find Water AI doesn't stop navigation when stop.
1.18.18 - 10th June 2024
New Wolf Variants!
- Guacamole: Spawns rarely in meadows.
- Pistachios: Spawns rarely in Mangrove Swamps.
Creeper Sweeper Dog now can instant kill creeper with Bow and Trident.
- Fix Doggy Charm Description.
- Fix some textures
- (1.20.6+ only) Fix Armor Enchantments wont apply to Dog (ex: Protection)
- (1.20.6+ Neoforge only) Fix breaking changes from newer NeoForge.
1.18.12 - 12th May 2024
- Ported to NeoForge/Fabric 1.20.6
Change with respect to the Armored Paw Drop
Integrate Offical Wolf Variants for DTN Dogs:
- Each dog will now be one of the Offical Variants released: [Pale, Chestnut, Striped, Rusty, Woods, Ashen, Snowy, Spotted, Black]
- The Variant system implemented on the Dog will be independent from the Skin system. The corresponding texture of the variant the dog is will be rendered instead of the usual Pale skin when custom skins are not used, in other words, when the dog use the "Classical" skin or using a Missing skin, or when player forced always_render_classical=true in config.
- The Variant will be shown in the Dog Info GUI regardless if the Dog have Custom Skin on or not.
- (Configurable) Dog summoned from Doggy Charm will be a random variant instead of just being Pale.
Integrate Wolf Armor for DTN Dogs (1.20.5+)
- DTN Dogs can wear Wolf Armors, the procedure is reflected from vanilla: Right-Click with a Wolf Armor to equip it on the Dog. Right-Click with a Armadillo Scute to repair the Wolf Armor that the Dog is wearing. Right-Click with a Shear to remove the Wolf Armor from the Dog if wearing any. Dog can also wear Dyed Wolf Armor.
- The Wolf Armor System is seperated and independent from the current Dog Armor System meaning, it is more related to the Accessory System (which is also indepedent of), meaning that this won't conflict with Doggy Armor or the Accessories. The Dog (as current) can wear BOTH Wolf Armor AND Dog Armor (Player Armor + Doggy Armor) but the Dog Armor will not take effect when when the incoming damage is absorbed by the Wolf Armor.
- The Wolf Armor also count towards the Dog "Nakey-ness"
- Beside the vanilla way, player can also Equip/Remove the Wolf Armor of the Dog via its Dog Accessory GUI like one may do when adding/removing Accessories.
- When a Dog is wearing Wolf Armor, the health shown in the Dog Info GUI will be [The dog remaining HP]+[Wolf Armor durability left]
When a Vanilla Wolf is trained into DTN Wolf:
- It retains its variant.
- It retains its Wolf Armor if wearing any. (1.20.5+)
- It's Thick Collar will also be retained instead of the usual thin one. (1.20.5+) ======================================================
Push Resisting mechanic Overhaul
- Instead of forcing Zero delta Movement, the move speed will be capped at a magnitude when Dog is idle resisting push
- Dog won't resist push while is actually in hurting zone (ex: In lava itself) allowing players to push Dog out. Dog will continue to not resist for 1s after being out of hurting area. ======================================================
Ranged Attack Mechanic for dogs
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Dog can now carry out Ranged Attack aside Melee Attack.
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Currently, this behaviour is available via the Doggy Tools Talents where if a Dog is holding a Bow with any Arrows in its Hotbar OR Pack Puppy Inventory, it will switch to Ranged Attack mode, and utilize the Bow to carry out the attack. ======================================================
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Dog Greeting Owners now also play a Cute Greet Anim while jumping around the Owner.
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Tune Greeting Owner Anim/Jump frequency. New advancements ======================================================
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"Don't Worry! It's Sterile." - Apply a Bandage on an Injured Dog.
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"A Full Recovery!" - Aid an Injured Dog to recover.
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"The Best Dog-tor!" - Aid an Injured Dog to recover in the Best Condition. ======================================================
Remove Cut-Corner mechanic for Dogs.
According to analysis and also the fact that the Dog hitbox width was never intended to exceed 1 block in the first place, the Cut Corner mechanic is now redundant and as observed, is the cause of some incident when the Dog trips and fall when doing sharp turn. This significantly improve the Dog pathfinding reliablity with minimal side effect.
Remove Nutrition Limit when feeding Dog Meat food, allowing dogs to eat certain Meat food again
Rotten Flesh however, is strictly prohibited.
The Tag which shows the Dog's Owner when a player is Sneaking
will no longer shown to the player if he is the Dog's owner.
Hellhound Max now Immune to Freezing and can Melt Powered Snow.
Incapacitated Dogs now Whine less when still being gravely injured,
and being completely silent for the rest of the time, additionally the whining volume is significantly diminished to paint the state where the dog is half-unconcious and being too weak to do a normal whine. The dog whine frequency and volume will also be increased by a certain when the Dog is bandaged since it regained conciousness but still in pain.
Organized DTN Advancements.
Revert Ammy and Hayabusa Model to Classical Style to be consistent with the rest of the Kusa(s)
and compatible with Wolf Armor.
Rebrand Incapacitated into Injured.
- Fix Fire Drill Dogs cannot execute Stop Drop Roll.
- Remove Client Tickable skin function, which caused unknown bugs for both modloaders.
- Fix Dog Client Skin being selected to MISSING even when CLASSICAL is selected.
- Fix Amnesia Bone being unable to untame Dogs.
- Fix Dog navigation won't stop when DogMoveBackToRestrict stop.
- Fix Dog Horzontal Danger detection mechanic
- Fix dog cannot Heal by Saturation when Hunger is disabled.
- Fix Dog ocassionaly stand up and stay still after owner logged out.
1.18.13 - 25th May 2024
The Wolf Variant Triplet of DTN!
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Cherry Wolf - Spawns in Cherry Grove
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Himalayan Salt Wolf - Spawns in Jagged Peak
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Lemony Lime Wolf -Spawns in Beaches
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All above variants have a spawn rate the same as Snowy (with spawn weight of 1 and max pack size of 1) making them also very rare!
Fisher Dog Talent:
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Dog no longer query the FISHES tag which includes cooked fish causing non-hellhound dog to get cooked fish.
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When Maxing the Talent:
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New Ultimate Form! Your dog will wear a cute little hat!
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Your dog now has the ability to fish up treasure loot!
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New Skin Variant! : Ranga.
==================
#Improve Dog Navigation. #Improve Hellhound attack while in Lava. #Improve Doggy Tools Ranged attack. #Dogs no longer prioritize skeletons when in Berserker Mode. #Dogs will avoid Powdered Snow.
==================
- Fix and Improve: Dogs don't run away while in fire.
- HOTFIX: Canine Tracker can only be used once.
- Fix: Normal Dogs can't Freeze, while Hellhound can.
- Fix: Normal Dogs can breathe underwater, while Swimmer Dogs can't.
- Fix: Injured Swimmer Dogs don't float.
- Fix: Sit Animation flickers.
- Fix: Dog will go and sniff area outside of zone restricted by Wandering/Patrol Mode.
- Fix: Dog backflip underwater.
- Fix: Dog beg for Fish despite not having Happy Eater.
- Fix: Game crashes when Dog tries to attack Tameable Mobs.
1.18.15 - 29th May 2024
New DTN Wolf Variant!
- Bamboo Wolf - Spawns in Bamboo Jungle
They, like the previous DTN Wolf Variant Triplet, spawn rarely.
New Advancement!
- "The Whole Pack - Ossia" : Tame one of each of the wolf variants listed below [Chestnut, Striped, Bamboo, Woods, Himalayan Salt, Cherry, Lemony Lime, Black, Pale]
New skin:
- Norfolk Terrier.
*Directly training Vanilla Wolf to DTN now counts towards "The Whole Pack"/"The Whole Pack - Ossia" advancement too!
1.18.12 - 12th May 2024
- Ported to NeoForge/Fabric 1.20.6
Change with respect to the Armored Paw Drop
Integrate Offical Wolf Variants for DTN Dogs:
- Each dog will now be one of the Offical Variants released: [Pale, Chestnut, Striped, Rusty, Woods, Ashen, Snowy, Spotted, Black]
- The Variant system implemented on the Dog will be independent from the Skin system. The corresponding texture of the variant the dog is will be rendered instead of the usual Pale skin when custom skins are not used, in other words, when the dog use the "Classical" skin or using a Missing skin, or when player forced always_render_classical=true in config.
- The Variant will be shown in the Dog Info GUI regardless if the Dog have Custom Skin on or not.
- (Configurable) Dog summoned from Doggy Charm will be a random variant instead of just being Pale.
Integrate Wolf Armor for DTN Dogs (1.20.5+)
- DTN Dogs can wear Wolf Armors, the procedure is reflected from vanilla: Right-Click with a Wolf Armor to equip it on the Dog. Right-Click with a Armadillo Scute to repair the Wolf Armor that the Dog is wearing. Right-Click with a Shear to remove the Wolf Armor from the Dog if wearing any. Dog can also wear Dyed Wolf Armor.
- The Wolf Armor System is seperated and independent from the current Dog Armor System meaning, it is more related to the Accessory System (which is also indepedent of), meaning that this won't conflict with Doggy Armor or the Accessories. The Dog (as current) can wear BOTH Wolf Armor AND Dog Armor (Player Armor + Doggy Armor) but the Dog Armor will not take effect when when the incoming damage is absorbed by the Wolf Armor.
- The Wolf Armor also count towards the Dog "Nakey-ness"
- Beside the vanilla way, player can also Equip/Remove the Wolf Armor of the Dog via its Dog Accessory GUI like one may do when adding/removing Accessories.
- When a Dog is wearing Wolf Armor, the health shown in the Dog Info GUI will be [The dog remaining HP]+[Wolf Armor durability left]
When a Vanilla Wolf is trained into DTN Wolf:
- It retains its variant.
- It retains its Wolf Armor if wearing any. (1.20.5+)
- It's Thick Collar will also be retained instead of the usual thin one. (1.20.5+) ======================================================
Push Resisting mechanic Overhaul
- Instead of forcing Zero delta Movement, the move speed will be capped at a magnitude when Dog is idle resisting push
- Dog won't resist push while is actually in hurting zone (ex: In lava itself) allowing players to push Dog out. Dog will continue to not resist for 1s after being out of hurting area. ======================================================
Ranged Attack Mechanic for dogs
-
Dog can now carry out Ranged Attack aside Melee Attack.
-
Currently, this behaviour is available via the Doggy Tools Talents where if a Dog is holding a Bow with any Arrows in its Hotbar OR Pack Puppy Inventory, it will switch to Ranged Attack mode, and utilize the Bow to carry out the attack. ======================================================
-
Dog Greeting Owners now also play a Cute Greet Anim while jumping around the Owner.
-
Tune Greeting Owner Anim/Jump frequency. New advancements ======================================================
-
"Don't Worry! It's Sterile." - Apply a Bandage on an Injured Dog.
-
"A Full Recovery!" - Aid an Injured Dog to recover.
-
"The Best Dog-tor!" - Aid an Injured Dog to recover in the Best Condition. ======================================================
Remove Cut-Corner mechanic for Dogs.
According to analysis and also the fact that the Dog hitbox width was never intended to exceed 1 block in the first place, the Cut Corner mechanic is now redundant and as observed, is the cause of some incident when the Dog trips and fall when doing sharp turn. This significantly improve the Dog pathfinding reliablity with minimal side effect.
Remove Nutrition Limit when feeding Dog Meat food, allowing dogs to eat certain Meat food again
Rotten Flesh however, is strictly prohibited.
The Tag which shows the Dog's Owner when a player is Sneaking
will no longer shown to the player if he is the Dog's owner.
Hellhound Max now Immune to Freezing and can Melt Powered Snow.
Incapacitated Dogs now Whine less when still being gravely injured,
and being completely silent for the rest of the time, additionally the whining volume is significantly diminished to paint the state where the dog is half-unconcious and being too weak to do a normal whine. The dog whine frequency and volume will also be increased by a certain when the Dog is bandaged since it regained conciousness but still in pain.
Organized DTN Advancements.
Revert Ammy and Hayabusa Model to Classical Style to be consistent with the rest of the Kusa(s)
and compatible with Wolf Armor.
Rebrand Incapacitated into Injured.
- Fix Fire Drill Dogs cannot execute Stop Drop Roll.
- Remove Client Tickable skin function, which caused unknown bugs for both modloaders.
- Fix Dog Client Skin being selected to MISSING even when CLASSICAL is selected.
- Fix Amnesia Bone being unable to untame Dogs.
- Fix Dog navigation won't stop when DogMoveBackToRestrict stop.
- Fix Dog Horzontal Danger detection mechanic
- Fix dog cannot Heal by Saturation when Hunger is disabled.
- Fix Dog ocassionaly stand up and stay still after owner logged out.
Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.9 - 17th March 2024
Changes with respect to Vanilla Wolves:
- Dogs no longer +1 and halves the damges dealt when being hit by an entity other than the Player or Arrow.
- Instead the dog's base max health itself is doubled.
- Health-related logic are also doubled to accompaint, including:
- Dogs now heal 2 hearts per saturation value instead of one.
- Extra Health amount calculated based on Dog Level will now be doubled. "Speaking of wolf hearts – wolf-health-parity came with the most recent Bedrock Preview and Beta, meaning every wolf across both editions of Minecraft will now have 40 hearts when fully grown (Bedrock wolves only had 20 previously!" - Offical Minecraft statement.
- (Non vanilla accompaint) Dog tail will now fold down slower at first but quicker the more health the dog lost. ========
- Rice Mill now support Smoker directly too!
- Allow Models to override animation Sequences, meaning that model can provide their own implementation of the Animation that causes too much dissonance with it.
- Double Dyable Contact Lens!!!
- Option to restrict CreeperSweeper 5 Dogs to only target Creepers.
- Added es_es! @Arkathus
- More names.
- Ookamikaze Talent!! 💣💣 Inspired from the first ever creator of DoggyTalents. "The most adorable harbinger of chaos and destruction the world has ever known! Feed it gunpowder, and it will create an explosion that doesn't hurt it!" - RaustBlackDragon, 2011. ===
- Remove Onsen Tamago Recipe to prevent conflict with other mod's Egg Recipe. === #Show dog Hunger in Status View Area instead of Pts. #Synchronized Config Value. #Changed how DTN pick data to be saved when dog got unloaded to Respawn Storage. #Halves the hunger decrease speed when dog is not moving. #Smoother transition from Vanilla to Classical. #Cooldown for Treat Bag ===
- Howl Animation fix
- Fixed faint animation sometimes break.
- Reinforce Quick Move on all DTN Inventory Menu.
- (Fabric Only) Fix desynchronized Dog Inventories Menu
- (Fabric Only) HOTFIX: Fix unsyncable DTN registries causing dedicated server to kick user out when load Dog's talents or accessories.
- (Fabric Only) Fix Rice Texture.
- (Fabric Only) Fix player unable to dismount Dog on Head.
1.18.10 - 18th March 2024
- Fix some model's Howl Animation.
- HOTFIX: Dog health not getting maxed when it is supposed to.
- HOTFIX: DogRespawnStorage don't show Dog's name.
- (Fabric Only) Fix Swimmer Dog unable to be ridden at full speed underwater.