1.18.36 - 15th November 2024
- Fix Hellhound fire decrease logic bug causing the modifier to be applied every tick
- instead of only when the dog begins to catch on fire.
- Fix totem of undying usage causing other Dogs (other than the one the item is used on) to improperly exit Injured Mode.
- (1.20.1 Under Only) HOTFIX: Crash on Startup due to improperly registered Mixins.
1.18.37 - 30th November 2024
- Option to prevent wild wolves from being angry when players accidentally hit them.
- If there is a lava block above the dog, and a walkable block next to the lava block, next to the dog and 1 block higher than the dog, it will find and priortize the neighbour which it can go without hitting the lava block. Only when no such option exists, then the dog will try to go to the aforementioned position, going through the lava block in the process, since lava will fall down and hit the Dog anyways.
- Dogs don't push and collide each other and its owner when running away from fire.
- If fast moving lava detected, the Dog will go a block further away from the lava if possible.
==============
- #Some Sniff Action Variants can continue when the sniff target changes after its animation reached.
- #Dogs now won't go in front of you when you are aiming and shooting a Projectile weapon e.g Bow, Trident.
- #Improve Dog's lava avoiding logic.
- #Add 2 new Sniff Action Variants: Sniff Aww Happy and Sniff Splash (Hellhound in Lava only for now) a certain timestamp, e.g: Touchy touch will continue playing even when the fire block is put out if the Dog has already touched the fire block and is reacting to the burn.
- #Injured Dogs don't actively push entities other than other Injured Dogs. ==============
- Potential NPE when a Dog wearing Bach Wig kills an entity.
1.18.38 - 10th December 2024
- #Dogs whom an action causes them, when sitting, to stand up will remember its sitting position and will return to it to sit if possible after finishing the action. Although, dogs will forget the sitting
- position after a certain amount of time or if the sitting position is no longer reachable or no longer safe.
- (1.21+ Neoforge only) Fix Chopin Disc doesn't play
- (1.21+ Neoforge only) Workaround for a Dog Menu bug caused by third party which leads to nothing being rendered beside the blur background when players access their Dogs' menu.
1.18.34 - 12th November 2024
Added Dog Anim Debug Tool!
-
- Only Accessible via commands.
-
- Allow players to make their Dog freeze in a Pose from a paused Animation.
-
- (Configurable) Client can now easily disable certain skin from loading. When a skin is disabled,
- it is inacessible to that client and every dogs having the skin set will renders as classical
- in that side.
-
- Option to hide Wolf Mount Dog status when riding him.
GUI Changes
- #DogGUI: True/False Buttons now become actual Animated Switches.
- #DogGUI: Extended the Upper view a bit down.
- #StringEtrySelectScreen(s): Util Buttons now become FlatButton and are closer to
- the selection view.
- #StringEtrySelectScreen(s): Changed how the gui shows Dog's UUID.
- ...
- #Dog Plushies now can copy Variants and Collar from Dogs
- #Fix Hotdog Costume
- #Dog Auto Mount option is now saved.
- Removed Legacy DTN Wolf Variant Support.
- Fix Enter Bug on Conducting Bone Screen.
1.18.35 - 13th November 2024
- You are now only required to have your mainhand empty to be able to pet Dogs.
- (1.21+ only) Fix Rendering Background in GUI(s) twice
1.18.33 - 29th October 2024
||🦇🎃 Happy Halloween! 🎃🦇||
New Accessories!
-
New Locator Orbs! [Ka, Sui, Moku]
-
Dragon Costumes [Dragon Head, Dragon Suit, Dragon Wings]
-
Firefighter Suits [4 colors, 2 variants for each]
-
Firefighter Hats [2 variants]
========
- #Smoother Belly Rub anims to Belly Rub pettings transitions.
- #Option to disable Dog's Kill stats tracking per world and wipe Dog's
- Kill Stats (Operator only, using Amnesia Bone)
- #Only Dog's owner can pickup arrows shot by Dog.
- #(Configurable) Wandering Dogs now don't respond to Sit/Stand whistle.
- #Improve Swimmer Dog movements, they no longer occasionally get stuck trying to swim over a block.
- #Dog now completely dodge lava coming from above if there is safe space next to it.
- #Replace elytra with phantom membrane in some accessories.
- #Config to disable Wolf Armor Protection on DTN Dogs.
=========
- Fix Dog being able to bypass Greet Owner Limit in some cases.
- Fix some cases shortly after a Dog joined the world where it is possible that the Dog is still being in SittingPose despite not OrderedToSit.
- Fix Dog in the middle of Fire Source won't move out despite having safe space nearby.
- Fix DogBeingHurtByTarget AI causing Docile Doggy Tools to equip its weapon despite not attacking the target still.
- Fix /dog locate command doesn't locate Offline Dogs.
1.18.30 - 7th September 2024
- OINA!!!!
- Stripy Scarf
- Deer Antlers #Improve Dog's Default Navigation #Water Holder only find onFire target which are onGround. #All Injured Dog no longer block portal #Improve Dog Push Resisting #Improve Dog Collision Avoid Each Other when Navigating. #Dog now go away when directly standing on top of magma block.
- Fix Train Wolf Limit apply to the whole server instead of individual players.
- Fix Dog don't drop bandage when Incap Val reset but drop otherwise.
- Fix Dog still standing up when hurt while being a passenger.
1.18.31 - 8th September 2024
*(1.20- only) HOTFIX: Canine Tracker rendering improperly.
1.18.32 - 28th September 2024
#Some DogVariant nows don't have a Wet Shade (ex: Molten) #Update Real Name For Oina(s) and Kusa(s) and English Name for Kusa(s)
- HOTFIX: Certain unsual case where Dog sometimes go straight in the lava when trying to go Away from it.
- Fix Oina Kemu's id causing the skin to not be properly registered.
- Fix contacts lens weird micro-pixel.
1.18.27 - 29th July 2024
- HOTFIX: Potential Crash when giving Dogs an infinity Bow.
1.18.28 - 9th August 2024
DTN has updated to Neoforge 1.21.1! Also works for 1.21
-
Added new Skin: Shorthaired Border Collie! suggested by @alphawolfsnowy
-
Added new Skin: Newfoundlands! (2 variants) suggested by R3dwoodbranch3s
-
Added new Whistle Mode: All Stand Cross Origin TP! to make it easier for players to manage which dog should teleport with you to another dimension.
-
Added new Option: Always render Overlay Accessories on Dogs as Translucent.
-
Added new Animation: Drinking Water! suggested by @ashleylee2000
-
Creative Menu Categorization. Items are now properly divided into 4 tabs: Main, DTN Agriculture, DTN Style, and DTN Miscellaneous
-
Remove most of the DTN Discs, except the Chopin (for now).
-
#Update Rice Mill Recipe: 3 Uncooked Rice + 1 bowl = Uncooked Rice Bowl.
-
#Canine Tracker, Scent Treat and Amnesia Bone description update.
-
#Update Rice Grain description to clarify.
-
#Kami Treat will now one-shot Dogs to Kami level in Creative Mode.
-
#Swimmer Dogs who can both swim underwater and breathe indefinitely underwater can always tp to water otherwise they only tp when owner is in water.
-
#Suspicious Sickle fix + buff attack speed.
-
#Make Soy Beans drop rarer.
- Fix: Canine Tracker not rendering properly.
- Fix: Preventing potential NPE Crash caused by ChemiCanine when migrating from Forge to Fabric
- Fix: Soft Heel text got blurred.
- Prevent Swimmer Dogs from being stuck in a 1x1 water area.
- Prevent spamming sit stand animation from playing while dog is drunk.
- Fix Idle Animations sometimes overriding Drunk.
1.18.29 - 13th August 2024
- #Support future Water Wolf Variants.
- #Improve Dog's Default Navigation, reduce spinna chance.
- *(Fabric 1.21.1 only) Fix newer Fabric API causing Dog Bed to crash.
- *(Fabric only) Fix player unable to dismount Dog in some cases.