Fixes the return position when the gesture completes
- Fixes the gesture dialog registering too late in some cases
Fixes the Gesture Dialog
Fix 1.21.7 compatibility
- Crash fix
- Adds a quick action dialog for available gestures
to override existing icons or add icons for your own animations, place 256x256 png images in config/danse/<animation-name>_icon.png
,
for example the zombie
animation would use this icon:
`config/danse/zombie_icon.png``
- Fixes an issue with armor trim colors
- Stops the gesture when a player teleports to prevent teleportation bugs
- Fixes players being invisble after using a gesture
- Adds a client-side fix for vanilla 1.21.6 leaking memory during item stack rendering
- Fixes permission-check config option not being respected
1.21.6 support
- Fixes entity pick result item stack
- Adds 2 new gestures:
ascend
andfold
- Adds support to url from a PNG url:
/data modify entity @e[type=danse:player_statue,sort=nearest,limit=1] URL set value "https://example.com/link-to-image.png"
- Fixes a crash when the player profile is 'invalid'
- Uses the builtin steve texture by default instead of the player named "Steve"
Fixes an issue with slim skins
- Adds armor-stand-like Player Statues and Player Statue items (only available in creative or through commands
- Adds a recipe for Player Heads combined with Player Statue items to create a statue of the player of the head
- Fixes slim player models rendering chest armor incorrect
- Fixes leather armor dye color and overlay for the knee pads, etc
- Adds permission checks & nodes "danse.animation.<animation name>"
- Updated the models to ajblueprint models
- Additional AjBlueprint models are now read from `config/danse/<model>.ajblueprint - the name of the animation is used for the name of the gesture
If you use this mod with toms-mobs, filament or babyfat-polymerized, make sure to update those as well!
- Fix armor disappearing from the player using an emote
- Fixes the PlayerUUID nbt not being saved when a Player name nbt is present for persistent gesture models
- Fixes Armor Items visually disappearing for the player using the gesture
- Adds support for armor, including trims
- Reduces the size of the generated resourcepack by 50%
- Adds a PlayerUUID NBT field to allow setting a skin of a player using commands:
/data modify entity @e[type=danse:player_model,sort=nearest,limit=1] PlayerUUID set from entity @s UUID
- Fixes 64x32 skin texture orientation
- Fixes the bottom face of models being flipped
- Fixes an incompatibility bug with C2ME
- Adds slim skin support
- Fixes issues with 64x32 skins
- Fixes transparency issues
- Fixes some issues with persistent player models