A massive bug fix update, so I won't list every change, but first off, a quick note:
This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready.
1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7.
Primary fixes (ones you will notice without other mods):
-
Fixed shields. Meaning that now they will properly protect from damage the same as they have done before.
-
Fixed sword blocking. This means that much like shields, swords will now properly protect from damage.
-
Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways.
-
Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config.
Changes:
-
Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused.
-
Made internal fixes to improve compatibility with other mods.
-
Updated Mixin Extras
Changes
- Fixed a client side issue with attack speed when connecting to a dedicated server
- Made a new config that will allow for magic attacks to not produce I-Frames
A massive bug fix update, so I won't list every change, but first off, a quick note:
This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready.
1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7.
Primary fixes (ones you will notice without other mods):
-
Fixed shields. Meaning that now they will properly protect from damage the same as they have done before.
-
Fixed sword blocking. This means that much like shields, swords will now properly protect from damage.
-
Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways.
-
Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config.
Changes:
-
Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused.
-
Made internal fixes to improve compatibility with other mods.
-
Updated Mixin Extras
-
Added a feature to "auto-correct" mod attack speeds such that they will match what they would be in CTS, preventing the bug which makes attacks take forever to finish.
-
Fixed a bug relating to modded items which use the bow item use animation despite not being an instance of a bow, which caused a crash where we try to cast it to an IBowItem to get fatigue, but cannot because it is not a bow.
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Added a config option to allow for servers to disable client auto attacking.
-
Added more customizability to attack damage and attack speed.
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Fixed an issue with how I defined the owo-lib dependency (1.19 Fabric only).
-
Removed risky overwrites
-
Added the final (I think) CTS feature, attacking while shield-crouching
I cannot be bothered to come up with a changelog here. Just know I fixed almost all of the bugs that were still active on the issues tracker.
I cannot be bothered to come up with a changelog here. Just know I fixed almost all of the bugs that were still active on the issues tracker. For this version, that means that it will now actually run now.