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Combatify

Combatify

A port of Combat Test 8c to modern versions of MC

31.6k
188
Equipment
Game Mechanics
Utility
AboutGalleryChangelogVersions

Combatify 1.21.1 1.3.0 NeoForge

by Alexandra-Myers on Oct 31, 2025
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Combatify 1.21.1 1.3.0 Fabric

by Alexandra-Myers on Oct 31, 2025
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Combatify 1.21.4 1.3.0 Fabric

by Alexandra-Myers on Oct 31, 2025
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Combatify 1.21.5 1.3.0 Fabric

by Alexandra-Myers on Oct 31, 2025
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Combatify 1.21.8 1.3.0 Fabric

by Alexandra-Myers on Oct 31, 2025
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Combatify 1.21.9 1.3.0 Fabric

by Alexandra-Myers on Oct 31, 2025
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Combatify 25w44a 1.3.0 Fabric

by Alexandra-Myers on Oct 31, 2025
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Changes:


  • Updated to Defaulted 1.2
  • Tiered Shields' item json now provides their texture to the special model generator rather than their tier
  • Improved JSON readability and functionality for combatify:weapon_types/hoe and combatify:weapon_types/spear
  • JavaScript now supports defining variables before functions, EntityWrapper<E> now provides getUUID(), resetAttackStrengthTicker(boolean hit) moved down to LivingEntityWrapper<LE>, which now provides resetAttackStrengthTicker(boolean hit, boolean force), swingInHand(String hand), and swingInHand(String hand, boolean force), PlayerWrapper<P> now provides isAttackAvailable(float baseTime), isAttackAvailable(float baseTime, ItemStackWrapper stack), stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget), and lungeForwardMaybe()

Config Changes:


  • Nothing to see here

Fixes:


  • No longer registers unnecessary entity model layers

Combatify 1.20.1 1.1.8.7 Fabric

by Alexandra-Myers on Oct 29, 2025
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  • Fixed the mod not running

Combatify 1.20.1 1.1.8.7 Forge

by Alexandra-Myers on Oct 28, 2025
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  • Hotfix for protection_factor accidentally being ignored

Combatify 1.20.1 1.1.8.6 Fabric

by Alexandra-Myers on Oct 28, 2025
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  • Tiered Shields and Knives now use their modern stats
  • Defender now applies +1 Shield Strength to all blocking types rather than applying additional percentage protection to new_shield and sword
  • Decoupled blocking protection from blocking type (more or less), items config now has base_protection which controls the flat damage protected by the blocking type, and protection_factor, an additional percentage of damage to protect.

Combatify 1.20.1 1.1.8.6 Forge

by Alexandra-Myers on Oct 28, 2025
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  • Tiered Shields and Knives now use their modern stats
  • Defender now applies +1 Shield Strength to all blocking types rather than applying additional percentage protection to new_shield and sword
  • Decoupled blocking protection from blocking type (more or less), items config now has base_protection which controls the flat damage protected by the blocking type, and protection_factor, an additional percentage of damage to protect.
  • Several fixes from past Forge version, please retest to see if bugs are still present

Combatify 1.20.1 1.1.8.4 Fabric

by Alexandra-Myers on Oct 24, 2025
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  • Hotfixes here and there (and a hotfix for your hotfixes)
  • Removed Wooden Shield, regular shield now replaces it

Combatify 1.21.1 1.2.13.1 NeoForge

by Alexandra-Myers on Oct 16, 2025
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  • Fix Polymer support

Combatify 1.21.1 1.2.13 NeoForge

by Alexandra-Myers on Oct 16, 2025
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  • Native NeoForge port (though using FFAPI)

Combatify 1.21.1 1.2.13 Fabric

by Alexandra-Myers on Oct 13, 2025
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Combatify 1.21.4 1.2.13 Fabric

by Alexandra-Myers on Oct 13, 2025
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Combatify 1.21.5 1.2.13 Fabric

by Alexandra-Myers on Oct 13, 2025
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Combatify 1.21.8 1.2.13 Fabric

by Alexandra-Myers on Oct 13, 2025
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Combatify 1.21.9 1.2.13 Fabric

by Alexandra-Myers on Oct 13, 2025
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Combatify 25w41a 1.2.13 Fabric

by Alexandra-Myers on Oct 13, 2025
Download

Changes:


  • NOTE: Cumulative changes from previous version due to no changelog
  • New component: combatify:charged_reach
  • Added Spear Charge Indicator (1.21.11 snapshot only)
  • Projectile Charge Indicator for bows now shows the time until bow fatigue will start

Config Changes:


  • Removed charged_reach from the items config

Fixes:


  • Fixed polymer support removing other polymer changes from modded clients
  • Fixed custom charged reach not working
  • Fixed the is_misc_entity field in the entity configs not working
  • Fixed eating interruption mode delay not delaying
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