Staff Mod 0.14.1-beta
What's new since 0.14.0-beta
- NeoForge support. Enjoy!
What changed since 0.14.0-beta
- Removed StaffItem.createWithCurrentLoaderFunctionality API
- Developers should create a new Item class instead, and call StaffItemHandler methods from it
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.14.0-beta
What's new since 0.13.1-beta
- Added wither skeleton skull staff
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.13.1-beta
What changed since 0.13.0-beta
- Anvil staff slowness will be applied if swapping from offhand to main hand
- Nerf lightning rod staff
- Added 4 seconds of cooldown after use
- The range will be increased with the first 1.20.5 release
- Nerf snow block, magma block, and TNT staff
- These will only shoot their respective projectile/explosive, if the attack cooldown is fully charged
- Let me know what you think about this change
Check out the Staff Mod wiki, now on a new domain!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.13.0
What's new since 0.12.0-beta
- Campfire staff
- Soul campfire staff
What changed since 0.12.0-beta
- Furnace, magma block, and snow block staff require clearance to function to prevent action through walls
- Fix a staff model loading issue (not noticeable normally)
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.12.0
What's new since 0.11.0-beta.2
What changed since 0.11.0-beta.2
- Staff model
- 3rd person model is 15% smaller, and is held near the center instead of the end
- 1st person model is 32% percent smaller, and is held a bit forwards, like a trident, and no longer covers half of the screen
- Add forward pointing staff model when right click is held
- When right click is held, the players holds their hand and the staff where they look
- Change magma block, snow block, and TNT staff
- The projectiles/explosives now spawn at the staff's tip instead of the player's eyes, making it less obstructive
- The staff user's velocity is added to the projectile's/explosive's velocity (except when flying, because Mojank)
- TNT launched by the staff no longer ignores the staff's user (will explode on impact)
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.11.0-beta.2
What's new since 0.11.0-beta
- Fix publishing issues
- Wrong primary file
- Some dependencies not getting listed
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.11.0-beta
What's new since 0.10.0-beta
Forge. I caved.
⚠️ DO NOT DOWNLOAD +FORGE-DEV-SHADOW.JAR! IT WILL CRASH THE GAME! DOWNLOAD +FORGE.JAR INSTEAD! ⚠️
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.11.0-beta
What's new since 0.10.0-beta
Forge. I caved.
⚠️ DO NOT DOWNLOAD +FABRIC-DEV-SHADOW.JAR! IT WILL CRASH THE GAME! DOWNLOAD +FABRIC.JAR INSTEAD! ⚠️
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.10.0-beta
What's new since 0.9.0-beta
- Added TNT Staff
- Left click to shoot TNT
- Explodes on impact
- I have further ideas about TNT Staff, join the discussion here
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.9.0-beta
What's new since 0.8.0-beta
- Added lightning rod
- Same damage and attack speed as empty stick
- Right click on a block to summon a lightning bolt during a thunderstorm (only works, if the block has sky light 15)
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.8.0-beta
What's new since 0.7.0-beta
- Added bell
- 8 damage (4 hearts)
- 1.5 attack speed
- Rings, when attacking an entity
- Rings on use
- Doesn't send villagers home, see bell discussion
What changed since 0.7.0-beta
- Throwing snowball now plays in its user's sound category instead of neutral
- Breaking dev change: remove initializer API
- Superseded by
StaffItemHandler.register
- Use
main
Fabric entry point
- Superseded by
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.7.0-beta
What's new since 0.6.0-beta
- Add furnace, blast furnace, and smoker
- For usage, see the wiki
What changed since 0.6.0-beta
- Reworked and optimized Staff model rendering
- Expand staff handler API
- Equip animations on NBT change can be prevented (developers only)
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.6.0-beta
What's new since 0.5.0-beta
- Added anvils
- Attacking an entity deals 40 damage (20 hearts), the anvil has 12% to become damaged (just like vanilla), and plays the anvil landed sound
- Equip time is 4 seconds
- While holding an anvil staff in either hand, -100% movement speed is applied
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.5.0-beta
What's new since 0.4.0-beta
- Added magma block
- Left click to shoot a single fireball
- Hold right click to start shooting fireballs
- Attack inclicts 8 seconds of burning (same as Fire Aspect II)
What changed since 0.4.0-beta
- Left click with snow block in the air now throws a single snowball
If you have suggestions on balancing and upcoming blocks, head over to Github discussions