What's New?
Enchantments Harvesting is deleted, and Some minor changes like advancement, typos, balancing.
Removed Enchantements
- Harvesting: It was an experimental, creative enchantment that didn't work.
Changes and balancing
- Wind Propulsion:
- Level 1 value has been decreased from
1.2to 0.85 - Level 2 value has been decreased from
1.5to 1.25 - Level 3 value has been decreased from
2to 1.55
- Level 1 value has been decreased from
Advancements
- Every icons, use netherite items.
- New advancments added :
- Voidless, with description "I will never fall into the void again!"
- Bedrock Breaker, with description "Finally, after 15 years !"
- Spawner Touch, with description "Delicately, Delicately, Delicately..."
- Pull, with description "The mobs eggs collection begins"
- Change title for some advancement :
- Timber: The title was wrong. Previously "Agility"
- Breezing Arrow: The title was wrong. Previously "Explosive Arrow"
- Updated Base advancement to include Voidless, Bedrock Breaker, Spawner Touch and Pull
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub.
What's New?
Just a simple fix
Bug fix
- Spawner Touch: The enchantment does not work if other enchantments coexist on the object.
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub.
What's New?
Update to Minecraft 1.21 and added new experimental enchantment.
New Features
New Experimental Enchantment:
- Bedrock Breaker: Allows you to break bedrock, but consumes 200 durability per block.
Balacing
- Vein Miner: Propagation of the effect includes the 8 diagonal edges.
Technical Changes
- Added new tags for Bedrock Breaker.
- Update pack format to 48.
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub. Github Issues
What's New?
Update to Minecraft Pre-Release 4 and support for new Yggdrasil datapacks, which are new datapacks adding gigantic end-game structures/dungeons. They were designed for NeoEnchant and BeyondEnchant, and the following enchantments can only be obtained within them. Monsters use NeoEnchant enchants.
New Features
- Support for the Yggdrasil datapack
- New Enchantments:
- "Voidless": (Helmet) If you fall into the void, you briefly gain a levitation effect.
- "Spawner Touch": (Pickaxe) Allows your pickaxe to retrieve spawners.
- "Pull" (Sword) Allows you to retrieve a mob egg with a small probability when you kill a monster.
- "Breezing Arrow": (Bow and Crossbow) Causes a repulsion effect and sends the hit target into the air. If arrows miss, it causes a repulsion effect on the ground.
- "Wind Propulsion" (Mace) When striking the ground, you cause an explosion that sends you into the air, designed to be used in combination with "Wind Burst".
Balancing
- The Explosive Arrows enchantment has been modified:
- Causes an explosion when the arrow hits an entity, but does not cause surrounding destruction.
- The destruction radius for the first level has been reduced: 2.5 -> 1
- The destruction radius per level has been reduced: 2 -> 1.5
Bug Corrections
Some tags contained misspelled enchantments.
Technical Changes
- Tags not use require field.
- Added tags to define the loot/rewards/equipment of Yggdrasil.
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub. Github Issues
What news ?
A simple fix for explosive arrow enchantments
Bug Fixes
- Explosive Arrows: The arrow was never removed after the explosion, causing the arrow to be duplicated.
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing or new features, please go to the official github. Github Issues
What news ?
Update to recent version snapshot 24w19a and b.
Changes and balancing
- Lava Walker: The maximum level has now been changed from 2 to 4.
- Builder Arms: The distance range for each level above first has been increased from 1 to 1.5.
- Armored: Damaga reduction has been increased from 5 to 8.
- Accuracy shot: Can now be applied to crossbows.
- Explosive Arrows:
- Can now inflict damage to the player.
- Can now applied to crossbows.
- The explosion power has been increased from 1.5 to 2.5.
- The explosion power for each level above first has been decreased from 2.5 to 2
Removed Enchantments
- Area Arrows: Removed from the game, and merged with the Explosive Arrows enchantment.
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing or new features, please go to the official github. Github Issues
Thanks and enjoy the game!
Hey whats up !
The official Technical Enchant+ update Welcome to NeoEnchant is the official update of TE+ This project introduces a new suite of enchantments that expand upon the gameplay mechanics introduced in the previous update, V4. Explore innovative ways to enhance your Minecraft experience with our latest version, V5. This project is the continuation of the updates introduced in the old version 4 named Technical Enchant+. Version 5 (Neo) brings new levels of gameplay enhancements and enchantments that provide both utility and fun in your Minecraft world.
What news ?
This new version now uses Minecraft's internal system (Data Driven Enchantments), the entire pack was rewritten.
What does this mean ?
To put it simply, enchantments are available natively in the enchantment table. And the anvil works perfectly too with other advantages :
Performances :
Performance is identical to that of a Minecraft mod, or a native Mojang production. It uses almost exclusively the new internal systems introduce in 24w18a, with only 4 enchantments using "mcfunctions" files.
Modify enchantments as you wish.
Enchantments are easy to modulate, you can edit maximum levels, items supported and even effects. No need for development knowledge, simply edit value on ".json" files. Also the management admins panel in game was removed.
Compatiblity
Compatiblity with for other mods (Forge/Fabric) or Vanilla Datapacks that add enchantments.
If I remove an enchantment?
All removed enchantments will be properly disenchanted on items, whether in chests, inventories or anywhere else.
Where find enchantement for admin ?
Enchantments can be obtained from the creative menu, or with the /enchant command.
Thanks for playing