NeoEnchant Pack 5.8.0 Highlights
New & Reworked Enchantments:
Feature :
- Rebound (New): Arrows now bounce off walls, activating effects on impact.
- Poison Aspect: Now inflicts poison on players and mobs.
- Pull: Work fine now :3
- VeinMiner & MiningPlus Adjustments: No longer trigger on sneak, enhancing gameplay precision.
Enchant Balancing:
- Fury: Increased damage.
- Sky Walk: Reduced propulsion for better control.
- Storm Arrow: Maximum level reduced from 2 to 1.
- Builder Arms: Increased block reach from 1.5 to 2 blocks per level.
- Armored: Boosted protection.
- Dwarfed & Oversize: Reduced penalties for a more balanced playstyle.
Updated Descriptions:
Performance Optimizations:
Lag-inducing background commands have been removed to enhance gameplay fluidity.
Localization & Language Support:
Want to enjoy these packs in your native language? Now supports :
- Japanese
- German
- Spanish
- Russian
- Chinese
NeoEnchant Pack - Version 5.7.3 for Minecraft 1.21.2 - 1.21.3
The detailed patch notes, including balance changes, enchantment descriptions, and technical improvements, are available now on my website. Be sure to check them out for a full breakdown of what’s new!
Overview
Version 5.7.3 brings exciting new enchantments and significant improvements to existing ones, enhancing your Minecraft experience with unique magical effects.
Key Features
- New Enchantments: Curse of Breaking, Eternal Frost, Rebound (Experimental), Tears of Asflors, Teluric Wave, Gungnir Breath, and Last Hope, Curse of Enchant
- Reworked Enchantments: Bedrock Breaker, Dwarfed, Oversize, and Auto Feed
- Removed Enchantment: Magical Water
- Performance Improvements: Eliminated Minecraft command-related performance issues
- Translations: Added French and English translations
- Compatibility: Available for Minecraft 1.21.2 only
How to get translations
- Place the NeoEnchant pack in your resource packs folder.
- Alternatively, you can use the "Voxel Translation" pack, which includes translations for all Voxel content (NeoEnchant, Yggdrasil, and future packs).
Performance Improvements
In the previous version, certain enchantments required commands to be repeated 20 times a second, especially for detection. These commands have been completely removed, so performance is identical to that of the modded version.
New Enchantments
Curse of Breaking
This new enchantment was implemented to add more variety and balance to the game. This counterbalances the fact that some enchanted people find the structures too enchanting.
- General: Increases durability consumption on each use
- Max Level: 5
- Anvil Cost: 1
- Weight: 3
- Applicable: All items with durability
- Effect: (15% * level) chance to reduce durability by (1 * level)
Curse of Enchant
This enchant lock the items and he cannot be enchanted or disenchanted. Was implemtend to nerfs some loot in chests.
- General: Lock the items and he cannot be enchanted or disenchanted
- Max Level: 1
- Anvil Cost: 1
- Weight: 1
- Applicable: All items
Eternal Frost
I'm excited for the players to take this enchantment into their own hands. It's not powerful, but it's visually stunning and can probably do some pretty amazing things.
- General: Applies to bows and crossbows, creates ice effects on impact
- Max Level: 2
- Anvil Cost: 6
- Weight: 2
- Applicable: Bows and Crossbows
- Effect on impact: Transforms ground to ice and plays ice spike animation
- Effect on attack: Slows targets and plays ice spike animation on hit
Rebound (Experimental)
For this one, the overall idea was to create an enchantment that bounces off nearby entities, inflicting these effects on impact, like Explosive Arrow, Storm Arrow. But it doesn't work very well yet, and it's still under development, so you can try it out now, but it does contain some bugs.
- General: Arrows bounce to nearby targets after hitting an entity
- Max Level: 3
- Anvil Cost: 2
- Weight: 4
- Applicable: Bows and Crossbows
- Effect: Increases possible bounces: 3 + (1 per level)
Tears of Asflors
Tears of Aslors is the exclusive enchantment linked to the legendary weapon in the new Yggdrasil content. Its effects are relatively simple, converting your experience into attack damage for an end-of-game weapon.
- General: Converts player experience into damage
- Max Level: 3
- Anvil Cost: 2
- Weight: 4
- Applicable: Swords
- Note: Obtainable through Yggdrasil 2.0 content
Teluric Wave
The one I'm most proud of, and the one that will add so much interest to the mace. This one creates a seismic wave that sends targets into the air. I'm going to take a close look to see if this enchantment is too strong or not. I hope it doesn't break the balance of the game.
- General: Creates seismic waves when striking the ground while crouching
- Max Level: 1
- Anvil Cost: 6
- Weight: 2
- Applicable: Maces
- Effect on impact: Creates seismic wave when hitting ground while sneaking, launches targets into the air
- Effect on attack: Launches nearby targets into the air after a 5-block fall
Gungnir Breath
I'll keep an eye on player feedback to see if the enchantment is more suitable for the bow or the trident, but in the meantime it'll be put on both.
- General: Tridents transforms water into ice, and slows targets
- Max Level: 1
- Anvil Cost: 6
- Weight: 2
- Applicable: Tridents
- Effect: Transforms ground to ice and slows targets
Last Hope
This enchantment is a last resort for players who are about to die. It's a guaranteed kill, but it consumes the item used and can only be obtained in Asflors villages on a mythical weapon.
- General: Consume the item to inflict infinite damage to the target
- Applicable: Sword
- Note: Obtainable through Yggdrasil 2.0 content
Sky Walk
Sky Walk has existed for a long time, but it has been TOTALLY redesigned since zero, the old one has been removed.
- General: By pressing Sneak, the player creates cloud effects under his feet, creating a repulsion effect allowing him to fly away.
- Max Level: 1 -> 3
- Anvil Cost: 3 -> 2
- Weight: 2
- Cost: Min 25 -> 15 and Max 45 -> 20
- Applicable: Boots
- Passive Effect: The number of blocks required to get damage drops is increased by 1 + (1 * level)
- Active Effect: Create Repulsion Effect under feet while sneaking with
following speed values:
- 1: 0.185
- 2: 0.215
- 3: 0.265
- 4+: 0.185 + (0.03 per level)
Modified Enchantments
Bedrock Breaker is loved by many, it loses its experimental stage, and receives a balancing because it was too expensive.
Bedrock Breaker
- Now obtainable
- Damage reduced from 200 to 150
- Particle effect changed
- After the patch, Bedrock Breaker will be removed from existing tools and must be re-obtained
Dwarfed
Players tended to use it as a beneficial effect to make it harder to hit in combat, but it remains a malecdiction. For this reason, additional negative effects have been added.
- Added step assist attribute (0.5 per level)
- Added attack speed reduction attribute (-0.15 per level)
- Added movement speed reduction attribute (-0.125 per level)
- Effect now extendable beyond level 4 with commands
- Identifier changed to minecraft:enchantment.dwarfed.scale
Oversize
These changes are made to be consistent with Dwarfed.
- Added damage reduction -2 and additional -1 per level
- Added attack reach reduction -0.15 per level
- Effect now extendable beyond level 4 with commands
- Identifier changed to minecraft:enchantment.oversize.scale
Auto Feed
This enchantment was too strong, and was also too easy to obtain, and the food system was totally useless.
- Saturation effect now applies every 3 minutes instead of 30 seconds
Removed Enchantments
Magical Water
Historically, this enchantment was not intended for the player, and not obtainable.
Support
For bug reports, suggestions, or support, please visit our official GitHub repository.
- Thank you all for your continued support—it means the world to me!
What's New?
Some changes to bows, Wind Propulsion, and balancing
Changelog
Breezing Arrow:
- The explosion no longer affects the shooter.
- Is now incompatible with Quick Charge
Explosive Arrow:
- The explosion no longer deals damage to the shooter.
- Is now incompatible with Quick Charge
Storm Arrow:
- Is now incompatible with Quick Charge
Echo Shot:
- Now obtainable in Random Loot (including Chests, Mobs, Structures), Villager Trades.
- Is now incompatible with Quick Charge
- The explosion no longer deals damage to the shooter.
- Explosion radius when the arrow hits a block reduced from 2.5 to 1.25
- Explosion radius per level when the arrow hits a block reduced from 3.5 to 1.75
Wind Propulsion:
- The explosion no longer affects the shooter.
- Can only be used if the player is on the ground.
- Explosion radius modified:
- Lv.1 - from 0.85 to 1.25
- Lv.2 - from 1.25 to 1.65
- Lv.3 - from 1.55 to 2.25
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub.
What's New?
Update to latest snapshot
Technical Changes
Updated attribute modifier id
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub.
What's New?
Some changes to bows, Wind Propulsion, and balancing
Changelog
Breezing Arrow:
- The explosion no longer affects the shooter.
- Is now incompatible with Quick Charge
Explosive Arrow:
- The explosion no longer deals damage to the shooter.
- Is now incompatible with Quick Charge
Storm Arrow:
- Is now incompatible with Quick Charge
Echo Shot:
- Now obtainable in Random Loot (including Chests, Mobs, Structures), Villager Trades.
- Is now incompatible with Quick Charge
- The explosion no longer deals damage to the shooter.
- Explosion radius when the arrow hits a block reduced from 2.5 to 1.25
- Explosion radius per level when the arrow hits a block reduced from 3.5 to 1.75
Wind Propulsion:
- The explosion no longer affects the shooter.
- Can only be used if the player is on the ground.
- Explosion radius modified:
- Lv.1 - from 0.85 to 1.25
- Lv.2 - from 1.25 to 1.65
- Lv.3 - from 1.55 to 2.25
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub.
What's New?
Very heavy changes have been made. Incompatibility overhauled: you now have to choose between Protection, Fury, and Life+ on your pieces of armor.
New Features
- Fury: Applied to armor, decreases armor in percent and grants armor penetration and increased damage percentage on your hits. Found in Enchanting Table.
- Curse of Dwarfed: Applied to leggings, Reduces your size. Used by Yggdrasil monsters.
- Curse of Oversize: Applied to leggings, Increases your size. Used by Yggdrasil monsters.
Change
-
Life+ is now available on all 4 pieces of armor and is cumulative.
-
Anti-Venom has been renamed to Venom Protection.
-
Fear: Now applied to swords. When you hit a creeper, increase delays their explosion by 12.5 seconds.
-
Storm Arrow: Loses 10 durability per summoned arrow instead of 50 per shot burst.
-
Lava Walker: New maximum level is 3.
-
Methods for obtaining enchantments have been reworked.
-
Enchantment costs at the anvil have been significantly reduced.
Incompatibility Lists Overhaul
For each of the following lists, you can choose only one enchantment. So it's now possible to have Protection and Fire Protection on the same armor.
- Agility is no longer incompatible with boots.
New Incompatibility List for Primary Armor Enchantments
- Protection, Life+, Fury
Updated Incompatibility List for Protection Specializations
- Venom Protection, Fire Protection, Blast Protection, Projectile Protection
New Incompatibility List for Sword Effects
- Pull, Life Steal, Fear
New Incompatibility List for Sword Experience Enchantments
- Mending, XpBoost
New Incompatibility List for Sword Attributes
- Attack Speed, Reach
New Incompatibility List for Size Enchantments
- Oversize, Dwarfed
Bug Fixes
- Burst Arrow: Triggered its effect when used in melee.
- Explosive Arrow: Dealt massive damage in melee.
- Echo Shot: Dealt massive damage in melee.
- Storm Arrow: Triggered lightning when hitting in melee.
- Explosive Arrow: Did not display explosion particles.
- Reach and Wind Propulsion can no longer be applied together.
Technical Changes
- All tags use a new namespace called
Voxel
. - All tags use
require false
. - The advancements have been updated accordingly.
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub.
What's New?
Very heavy changes have been made. Incompatibility overhauled: you now have to choose between Protection, Fury, and Life+ on your pieces of armor.
New Features
- Fury: Applied to armor, decreases armor in percent and grants armor penetration and increased damage percentage on your hits. Found in Enchanting Table.
- Curse of Dwarfed: Applied to leggings, Reduces your size. Used by Yggdrasil monsters.
- Curse of Oversize: Applied to leggings, Increases your size. Used by Yggdrasil monsters.
Change
-
Life+ is now available on all 4 pieces of armor and is cumulative.
-
Anti-Venom has been renamed to Venom Protection.
-
Fear: Now applied to swords. When you hit a creeper, increase delays their explosion by 12.5 seconds.
-
Storm Arrow: Loses 10 durability per summoned arrow instead of 50 per shot.
-
Lava Walker: New maximum level is 3.
-
Methods for obtaining enchantments have been reworked.
-
Enchantment costs at the anvil have been significantly reduced.
Incompatibility Lists Overhaul
For each of the following lists, you can choose only one enchantment. So it's now possible to have Protection and Fire Protection on the same armor.
- Agility is no longer incompatible with other boots enchantments.
New Incompatibility List for Primary Armor Enchantments
- Protection, Life+, Fury
Updated Incompatibility List for Protection Specializations
- Venom Protection, Fire Protection, Blast Protection, Projectile Protection
New Incompatibility List for Sword Effects
- Pull, Life Steal, Fear
New Incompatibility List for Sword Experience Enchantments
- Mending, XpBoost
New Incompatibility List for Sword Attributes
- Attack Speed, Reach
New Incompatibility List for Size Enchantments
- Oversize, Dwarfed
Bug Fixes
- Burst Arrow: Triggered its effect when used in melee.
- Explosive Arrow: Dealt massive damage in melee.
- Echo Shot: Dealt massive damage in melee.
- Storm Arrow: Triggered lightning when hitting in melee.
- Explosive Arrow: Did not display explosion particles.
- Reach and Wind Propulsion can no longer be applied together.
Technical Changes
- All tags use a new namespace called
Voxel
. - All tags use
require false
. - The advancements have been updated accordingly.
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub.
What's New?
Added new Enchant Strom Arrow, Balance and fix.
New Features
- Strom Arrow: Has a probability of summoning a lightning bolt, used by Yggdrasil monsters.
- Added new advancement for Echo Shot and Strom Arrow.
Balance
- Auto Feed - Change Periodic time effect, 10s to 60s
Text :
- "Helmet" was renamed to "Leggings" in Leggings Advancement.
Technical Changes
- Fire Aspect: This Enchantments in no longer overrided.
- Added Echo Shot and Strom Arrow to Exclusive bow set.
- Added Strom Arrow to Yggdrasil equipement
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub.
What's New?
Added new Enchant Echo Shot, and it's easier to remove enchantments.
Added Enchantements
- Echo Shot: A more powerful explosive arrow.
Technical Changes
- Tags: All entry are in required false, that mean it's easier to remove enchantments.
Help and Support
If you find any bugs or problems, or if you have any requests for adjustments, balancing, or new features, please go to the official GitHub.