Infinity Cave 0.5
Updated to 1.21
Developer Note: This is a massive update for Infinity Cave, adding compatibility with Terralith (and Tectonic + Terralith somewhat, you need to go into the data pack section to enable this by putting Infinity Cave above Terratonic). Many optimizations have been made during this update.
Custom Enchantments
- Added 35 new custom enchantments.
- Most of them listed in the guidebook.
- Enchantments have been added to the Enchantlet enchant pool.
- Added an enchantment for every respective legendary element.
Mobs
- Added some custom weapons to the mobs just for visual purposes.
- Added randomized sizes to all mobs, legendaries being generally bigger.
- Added step height to all mobs.
- Added randomized enchantments on all equipment and weapons.
- Bomber is immune to explosion damage.
- Water element attack now does knockback.
Items
- Added Curse Remover which can remove curses from items.
- Added a custom pickaxe called Gilded Pickaxe.
- Removed a bunch of niche items and replaced them with more useful items.
- Thunder Harpoon now has 2500 durability, buffed ability damage by 50%, added 0.5 entity reach.
- Molten Hammer now has 2500 durability, change ability to attack less frequently, though increased damage.
- Supersonic Bow now has 2500 durability.
- Bastion Piercer, added 1 entity reach, severely buffing the item.
- Acid Shield now has 2500 durability.
Worldgen
- Added Calcite Smooth Basalt paths in Amethyst Caves.
- Added Netherrack to Molten Caves, decreased delta amount.
- Added more Blue Ice to Frozen Caves.
- Added Mossy Cobblestone to Sulfide Caves, decreased delta amount.
- Decreased the amount of piles.
- Structures now use
beard_box
encapsulation again. - Reduced spawning frequency in general due to increased mob difficulty.
Bugfixes
- Bomber now throws TNT again (1.20.4 bug).
- Sulfide Huts loot tables have been fixed for all barrels.
And tons of other changes... too many to list...
Infinity Cave 0.4
All the changes listed below are available for 1.20.1 and 1.20.2+
WORLDGEN
- Increased the height of Infinity Cave generation from -y56 to -y52.
- The gigantic lava lakes/giant holes to be more stretched on the XZ axis. This causes caves to be MUCH more natural-looking and in many instances bigger. These may necessarily not contain giant lava lakes, but huge open spaces.
- Made the Spaghetti caves more likely to connect and fixed an issue where they would flatten when hitting -y56 looking very weird.
- Spaghetti caves are steeper.
- Pillars can now be much bigger to compliment the larger caves that may generate.
SULFIDE CAVES
- Added many more flower types.
- Added custom trees and bushes.
- Fixed some delta issues (the green water ponds).
STRUCTURES
- Structure loot containers will no longer be overridden by placement features.
- Some structures such as Amethyst Geode are now buried and fit much better into the terrain.
- Deep Dark Temple is now more hidden (due to having the best loot pool in the game).
1.20.1
This is the last update for Minecraft version 1.20.1, simply due to time constraints and other reasons.
- Normal mobs now spawn in the caves again.
Infinity Cave 0.3 1.20.2
Heavily changed cave generation
World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
Caves may also be steeper in some places as well.
Added ores to every biome
- Frozen Caves now generates way more lapis ore.
- Molten Caves now generates way more redstone ore.
- Deep Dark now generates way more copper ore.
- Sulfide Caves now generates way more emerald ore.
- Amethyst Caves now generates a bit more diamonds.
- Limestone Grotto now generates way more gold.
Bugfixes
- Fixed Ravager lacking a bossbar and abilities when it is of legendary tier.
- Made Light Emblem way more common as it is a fun way to experience chaos.
Biome changes
- Striders on may spawn in lava lakes in every biome.
- Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
- Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
Infinity Cave 0.3 1.20.1
Heavily changed cave generation
World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
Caves may also be steeper in some places as well.
Added ores to every biome
- Frozen Caves now generates way more lapis ore.
- Molten Caves now generates way more redstone ore.
- Deep Dark now generates way more copper ore.
- Sulfide Caves now generates way more emerald ore.
- Amethyst Caves now generates a bit more diamonds.
- Limestone Grotto now generates way more gold.
Bugfixes
- Fixed a bug where Sulfide ability would activate when not wearing it.
Biome changes
- Striders on may spawn in lava lakes in every biome.
- Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
- Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
Added Terralith support for 1.20.2-1.20.4 for Forge
Added Terralith support for 1.20.1
An absolutely MASSIVE update is here
Added compatibility with Terralith
If you are using the FABRIC .jar version you do not need to install a separate datapack. I've actually coded a Fabric mod just for this, though I cannot guarantee that Terralith will generate perfectly as intended yet as I am yet to incorporate everything yet. Forge version is work in progress due to finding an unexpected crash, so the only way to make it compatible is to download the separate datapack. Oh, and that also means that there will be a separate datapack available for download as a dependency on Modrinth
Backported some of Infinity Cave to 1.20.1
It is VERY barebones, it does not have the custom mob-spawning system and has a lot of changes to existing weapons due to the new features 1.20.2 brought. However, custom items are now available in the structures as a result of this. Normal mobs and even mobs you normally don't see can spawn in certain cave biomes now. Not that they drop anything special, they're just plain ol' vanilla.
Added a new biome: Limestone Grotto
A cave filled with Dripstone and andesite and makes the ground legendaries scarier, since an earthquake can make stalactites fall.
Other important changes
- Made caves a little bigger on average
We are talking around 2.5-ish% bigger in general to make the small gaps be a little more wide, increasing the chance for connecting caves.
- Added a new structure: Limestone Houses
A pretty generic structure that holds a lot of useful functional blocks.
- Added loot pool to Limestone Grotto for every mob
Shulker Shells are obtainable here.
- Added a new spawnable mob: Ravager 1.20.2+ only
Watch out for the Ravager, it is a beast.
- Added a new offhand item: Firework Rocket
Possibly the most insane combo with the Slime, VERY deadly.
- Made Sulfide Caves a bit bigger and a little bit more common
Sulfide Caves is easily the most uncommon biome, now with Limestone Grotto taking some of its place it is only fitting to make it a bit more common to compensate for that.
- Added a new item: Light Emblem 1.20.2+ only
A very funny item to use in groups, this item essentially turns wherever you place it in the caves into a randomized mob frenzy which can be extremely deadly.
- Added a new weapon: Bastion Piercer (drops from Legendary Alchemist)
Has a very nice ability, you'll see if you beat it. It's added to the Debug Menu.
- Added more advancements
- Added more loot to structure loot tables
- Added block-breaking AI (only for big mobs for now) 1.20.2+ only
Don't try and dig under them, it is a big mistake.
- Added block-breaking AI toggle off setting 1.20.2+ only
- Added custom particle effects for each respective enchantlet tier
- Added cobwebs to Deeprock Caverns
- Made it possible to get Efficiency IX with a Tier 5 Enchantlet
Can instamine deepslate
- Updated Guidebook to be updated with most recent version
- Made Magician's fire hit better at its start tick 1.20.2+ only
- Made Bomber's TNT work with Water element 1.20.2+ only
- Fixed an issue with Thunder Harpoon not registering beam at its last tick
- Fixed an issue where the Steel Battleaxe advancement didn't trigger
- Made legendary spawn sound not global 1.20.2+ only
- Nerfed Frozen boots from 5x5 to 3x3
- Added double health to Iron Golem 1.20.2+ only
- Made commons killed stat actually track 1.20.2+ only
- Fixed an issue where uncommon zombies were unable to get a certain offhand item 1.20.2+ only
- Buffed Ranged mob's power by a little bit 1.20.2+ only
- Made Ice Spark less common
- Nerfed Ice Spark damage by a decent margin
During playtesting I realised this item is way too strong for its obtainability
- Added barrier, obsidian and crying obsidian to
#all_but_unbreakable
tag which is self-explanatory. - Tons of other changes, too many to list
Infinity Cave 0.11
Added a debug menu to settings menu
- Option to Spawn a Legendary
- Option to Spawn an Epic
- Option to Spawn a Rare
- Option to Spawn an Uncommon
- Option to Spawn a Common
- Option to Spawn all custom weapons
Bugfixes
- Fixed Thunder Harpoon advancement not triggering when obtained from a Legendary Drowned in Amethyst Caves.
- Fixed Steel Battleaxe advancement not triggering.
Infinity Cave 0.11
Added a debug menu to settings menu
- Option to Spawn a Legendary
- Option to Spawn an Epic
- Option to Spawn a Rare
- Option to Spawn an Uncommon
- Option to Spawn a Common
- Option to Spawn all custom weapons
Bugfixes
- Fixed Thunder Harpoon advancement not triggering when obtained from a Legendary Drowned in Amethyst Caves.
- Fixed Steel Battleaxe advancement not triggering.
Uploaded Infinity Cave