Changelog
An absolutely MASSIVE update is here
Added compatibility with Terralith
If you are using the FABRIC .jar version you do not need to install a separate datapack. I've actually coded a Fabric mod just for this, though I cannot guarantee that Terralith will generate perfectly as intended yet as I am yet to incorporate everything yet. Forge version is work in progress due to finding an unexpected crash, so the only way to make it compatible is to download the separate datapack. Oh, and that also means that there will be a separate datapack available for download as a dependency on Modrinth
Backported some of Infinity Cave to 1.20.1
It is VERY barebones, it does not have the custom mob-spawning system and has a lot of changes to existing weapons due to the new features 1.20.2 brought. However, custom items are now available in the structures as a result of this. Normal mobs and even mobs you normally don't see can spawn in certain cave biomes now. Not that they drop anything special, they're just plain ol' vanilla.
Added a new biome: Limestone Grotto
A cave filled with Dripstone and andesite and makes the ground legendaries scarier, since an earthquake can make stalactites fall.
Other important changes
- Made caves a little bigger on average
We are talking around 2.5-ish% bigger in general to make the small gaps be a little more wide, increasing the chance for connecting caves.
- Added a new structure: Limestone Houses
A pretty generic structure that holds a lot of useful functional blocks.
- Added loot pool to Limestone Grotto for every mob
Shulker Shells are obtainable here.
- Added a new spawnable mob: Ravager 1.20.2+ only
Watch out for the Ravager, it is a beast.
- Added a new offhand item: Firework Rocket
Possibly the most insane combo with the Slime, VERY deadly.
- Made Sulfide Caves a bit bigger and a little bit more common
Sulfide Caves is easily the most uncommon biome, now with Limestone Grotto taking some of its place it is only fitting to make it a bit more common to compensate for that.
- Added a new item: Light Emblem 1.20.2+ only
A very funny item to use in groups, this item essentially turns wherever you place it in the caves into a randomized mob frenzy which can be extremely deadly.
- Added a new weapon: Bastion Piercer (drops from Legendary Alchemist)
Has a very nice ability, you'll see if you beat it. It's added to the Debug Menu.
- Added more advancements
- Added more loot to structure loot tables
- Added block-breaking AI (only for big mobs for now) 1.20.2+ only
Don't try and dig under them, it is a big mistake.
- Added block-breaking AI toggle off setting 1.20.2+ only
- Added custom particle effects for each respective enchantlet tier
- Added cobwebs to Deeprock Caverns
- Made it possible to get Efficiency IX with a Tier 5 Enchantlet
Can instamine deepslate
- Updated Guidebook to be updated with most recent version
- Made Magician's fire hit better at its start tick 1.20.2+ only
- Made Bomber's TNT work with Water element 1.20.2+ only
- Fixed an issue with Thunder Harpoon not registering beam at its last tick
- Fixed an issue where the Steel Battleaxe advancement didn't trigger
- Made legendary spawn sound not global 1.20.2+ only
- Nerfed Frozen boots from 5x5 to 3x3
- Added double health to Iron Golem 1.20.2+ only
- Made commons killed stat actually track 1.20.2+ only
- Fixed an issue where uncommon zombies were unable to get a certain offhand item 1.20.2+ only
- Buffed Ranged mob's power by a little bit 1.20.2+ only
- Made Ice Spark less common
- Nerfed Ice Spark damage by a decent margin
During playtesting I realised this item is way too strong for its obtainability
- Added barrier, obsidian and crying obsidian to
#all_but_unbreakable
tag which is self-explanatory. - Tons of other changes, too many to list
Files
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Release channel
BetaVersion number
0.2Loaders
Game versions
1.20.2–1.20.4Downloads
2370Publication date
January 4, 2024 at 12:04 AMPublisher
Frozytime
Owner