OPAL v1.1.1 Changelog:
Entities:
- increased Creaking eyes brightness and contrast
Foliage:
- Eyeblossoms are now affected by wind and have subsurface scattering
- improved brightness of Eyeblossoms
Water:
- added options to change underwater colors and fog density in Pale Garden biome
- improved underwater colors and slightly increased underwater fog density in Pale Garden biome
OPAL v1.1.0 Changelog:
Distant Horizons:
- added Distant Horizons support (credits to Capt Tatsu)
Fog:
- decreased Ground Fog density when Distant Horizons mod is detected
- Cylindrical Distant Fade is now enabled by default
- improved Atmospheric Fog colors and brightness
- decreased Atmospheric Fog density
Lighting & Foliage:
- added Cloud Shadows (credits to Capt Tatsu)
- added option to disable or enable Cloud Shadows (credits to Capt Tatsu)
- Pale Oak Leaves, Pale Oak Sapling and Pale Hanging Moss are now affected by wind and have subsurface scattering
OPAL v1.0.1 Changelog:
- fixed shaders not loading on new Iris versions
OPAL v1.0.0 Changelog:
Lighting, Textures, Foliage and Blur:
- added "Vanilla Side Shading Intensity" option [affects block and entity sides]
- added "Vanilla Corner Shading Intensity" option [affects corners between blocks]
- greatly decreased Vanilla shading intensity [both side and corner]
- lava is no longer affected by vanilla shading
- slightly decreased regular lava brightness
- slightly increased nether lava brightness
- slightly decreased Ambient Occlusion strength
- expanded "Ambient Occlusion Strength" option slider
- blocklights are now less visible in the sunlight
- improved emissive textures of Magma Cubes, Nether Portals, Torches and Endrods
- decreased sand blocks brightness
- improved foliage lighting and brightness
- Weeping Vines are now slightly brighter
- Twisting Vines are now less affected by the wind
- improved all block waving strength option sliders
- added new "Distant" mode for Depth of Field option
Overworld:
- improved morning/evening colors and color transitions
- overhauled night colors
- moon light brightness is now affected by moon phases
- added "Moon Phases" option
- added sliders to control moon light brightness for each moon phase
- sun and moon will now hide under the horizon
- improved skybox sun and moon colors and brightness transitions
- renamed "Skybox Brightness Transition" option to "Skybox Color Transition"
- improved horizon sky fog during mornings/evenings
- slightly reduced sunlight-colored fog in the mornings/evenings
- added "Ground Fog" option
- added dynamic ground fog [density builds up at night and decreases in the morning]
- added "Ground Fog Density" option
- increased cloud view distance during clear weather
- improved cloud colors and brightness during day/night
- greatly improved cloud color and brightness transitions during mornings/evenings
- improved brightness transition between bright and dark areas
- slightly improved Magma Block and Sulk Sensors blocklights
- expanded "Light Shaft Strength" option slider
- increased light shaft strength during sandstorms
- added "Sandstorm Dusty Light Shafts" option
- light shafts are now dusty during sandstorms [this feature works only on Iris]
- improved sandstorm colors
Nether:
- overhauled colors and brightness for each Nether biome
- added "Nether Fog Mode" option
- Nether fog is now advanced [biome fog + lava fog; multiple density gradients]
- increased view distance in the Nether thanks to the new fog mode
- "Per Biome Weather" option no longer affects Nether
- added "Per Biome Nether" option
- biome fog density now changes depending on a Nether biome
- added options to change fog density of every Nether biome
- added option to change Nether lava fog density
- added options to change lava and biome fog intensities
- added options to change lava fog colors
- color and brightness transitions are now less visible while crossing biome borders
- "Windy Caves" and "Dynamic Wind" options no longer affect Nether
- added "Nether Wind Waving Strength" option
- Nether is now slightly windy
- added options to change blocklight color only in the Nether
- added options to change bloom only in the Nether
- added options to change chromatic aberration only in the Nether
End:
- improved End colors and brightness
- added "End Skybox Brightness" option
- decreased brightness of skybox in the End
- added brightness gradient for skybox in the End
- added "End Fog Density" option
- improved End fog
- added "End Smokey Light Shafts" option
- light shafts are now smokey in the End (credits to Capt Tatsu)
- added "End Light Shaft Strength" option
- increased light shaft strength in the End
- "Windy Caves" and "Dynamic Wind" options no longer affect End
- added "End Wind Waving Strength" option
- End is now slightly windy
- added options to change blocklight color only in the End
- blocklight color in the End is now white-ish
- added options to change bloom only in the End
- increased and adjusted bloom in the End to the new foggy aesthetic
- added options to change chromatic aberration only in the End
- enabled chromatic aberration in the End