Fixes a number of mistakes I had previously made in development which were not picked up in my environment but prevented the shader from loading in other circumstances.
- Drastically improve artificial lighting falloff
- Fix offhand lighting
- Prevent hand light and artificial light combining and flashbanging the player
- Update
block.properties
to include blocks which should wave that were introduced after Ebin development ceased - Fix reflections in the Nether
- Improve lighting in the Nether and End
- Add fog in the Nether
- Weather! The sky now turns grey when it's raining, and blocks get shiner based on their porosity!
- Specular reflections are almost completely fixed,
- Added 'dynamic noise' option which changes the noise used for reflections and shadows every frame.
- Improved settings menu
This release fixes several issues resulting in the shader not loading on Optifine or AMD GPUs.
This is the first 'stable' release of Ebin Resurrected. Changes from Ebin include
- Improved shadow mapping
- Transparent shadows (no colours yet)
- Improved specular map support (still experimental)
- Improved visibility in the Nether and End (still experimental)