V1.47 RELEASE Changelog:
-Full new version parity with Copper Doors, Trapdoors and Pale Oak among all other 1.21.4 changes
-Added vanilla eating animations for a Reimagined foods (still wip 1.21.4+)
-Added a Christmas Hat that appears during December (1.21.4+)
-Added a new menu Panorama (finally)
-Added a colormap to Birch leaves where they are only Golden in Birch forests
-Added back in a Water colormap
-Added visual leaf decay back to Birch leaves
-Added a "Needed Mods" tab in the menu, to make it clearer of which mods Reimagined requires
-Added a colormap color noise effect
-Added Modmenu gui texture consistency
-Added ETF gui texture consistency
-Added partial EMI gui texture consistency
-Lowered the Torch ambient sound slightly
-Fixed items on 1.21.4+ being broken
-Fixed Soul campfire not being emissive
-Fixed the Enchanting GUI using the lectern book
-Fixed the Rail texture to be consistent with the newer Reimagined iron palette
-Readded a few optifine emissives
V1.46 RELEASE Changelog:
-Re-Reimagined the Crafting table GUI
-Reimagined the most of the leaf blocks
-Gave mulitple light blocks a faint glow outline
-Tweaked the Lava cauldron to look much more glowy
-Tweaked the logs to be 2 pixels wide
-Tweaked the Polytone colormap
-Tweaked Birch leaves to be orange
-Tweaked slightly the lava colors
-Tweaked the Jack o Lantern item model to be animated
-Tweaked the Water Cauldron to be translucent
-Added a ambient flame sound to Torches
-Added a ambient buzzing sound to Redstone lamps
-Added ambient lava sounds to the Lava cauldron
-Added falling leaf particles to most leaf blocks
-Added lava particles to the Lava cauldron
-Added a bunch new item and block emissives
-Added a simple Reimagined styled GUI to the Crafter
-Fixed a ton of particle emissives
-Fixed the vine item having no colormap on Polytone
-Fixed the soul flame particle animation
-Fixed the Reimagined Armors not showing up for the newer versions
-Fixed a lot of item and block emissives
-Temporarily Disabled visual Leaf decay until next update
-THIS VERSION IS IN BETA-
V1.46 BETA.3 Changelog:
-Fixed Reimagined not loading for some users
-Reworked the Reimagined shader yet again
-Added compatibility for 1.21.2+ (Still quirky on 1.21.4)
-Added backwards compatibility for 1.20.5+
-Added full Polytone support
-Added proper overall mod support without the pack breaking
-Dropped official support for Optifine
-THIS VERSION IS IN BETA-
V1.46 BETA.2 Changelog:
-Fixed the Furnace gui being completely broken
-Fixed poppy waving being disabled
-Fixed drowned having a broken animation during certain actions
-THIS VERSION IS IN BETA-
V1.46 BETA.1 Changelog:
-Finally (mostly) properly ported the Reimagined shader into 1.20.5+, this means the pack will now load properly without "crashing" in the menu
-Removed the fabulous shader features
-Removed custom end sky (likely won't be able to be readded)
-Removed "Reimagined" graphics in the language file and returned back into "Fabulous"
V1.45 Changelog:
-New
-Reimagined the String item texture
-Reimagined the Mushroom items texture
-Reimagined the Fungi items texture
-Reimagined the Cookie item texture
-Reimagined the Paper item texture
-Reimagined the Map item texture
-Reimagined the Wheat item texture
-Reimagined the Ghast Tear item texture
-Tweaked the Egg item texture
-Reimagined/Fixed the Snowy Grass block not using the new Reimagined dirt texture
-Reimagined the Menu buttons
-Tweaked the Reimagined Colormap to be more vibrant and have smoother transitions between some biomes
-Fixes:
-Fixed the sound.json being incorrect, thus most custom sounds and music being disabled
-Fixed the normal boat model breaking with the EMF mod
V1.44 Changelog:
-New
-Reimagined the Oak Door.
-Reimagined Cobblestone & Mossy Cobblestone.
-Reimagined Dirt.
-Reimagined Stone.
-Reimagined the Poppy block.
-Added new Cobblestone variants.
-Added new Dirt Variants.
-Added new Stone Variants.
-Added new Poppy variants.
-Tweaked bricks to have their variants be more subtle and less noisy with questionable color variants.
-Tweaked the Fire color to be more orange and less red.
-Tweaked the Soul fire to become emissive as well as more blue than the vanilla green.
-Tweaked the Redstone Torch to appear more emissive.
-Tweaked all Door item textures to be 1 pixel taller in height.
-Tweaked the Oak Door to become more accurate to the new Oak door model.
-Tweaked the Oak Trapdoor texture to appear much less noisy.
-Ported over Farmland, Mycelium, Podzol and Grass to use the new dirt.
-Tweaked the Menu Background to use the new Reimagined Stone, Dirt and Grass Block texture.
-Made Iron Golem eyes slightly emissive.
-Tweaked the Water cauldrons Water to function with biome tint as well as gave it lighter edges.
-Tweaked the Lava Cauldron to glow.
-Tweaked the Lava Cauldron to have emissive breaking lava particles.
-Tweaked the Torches to have emissive breaking particles.
-Lowered the Enderman sound volume.
-Added "Carbon" by CFAM as a playable in-game soundtrack.
-Fixes:
-Fixed the Lava in the Lava Cauldron to appear as a missing texture.
-Fixed the Furnace GUI on 1.20.1 having Development numbers shown.
-Enabled all Furnace GUI stages to appear correctly on 1.20.1.
-Fixed Tall Grass having small particles.
-New
-Reimagined the the Iron palette
-Reimagined the Buckets
-Reimagined the Iron, Gold & Diamond Armor on Player
-Reimagined the Pumpkin Pie
-Reimagined the Egg
-Reimagined the Melon slice
-Reimagined the Glistering Melon slice
-Re-Reimagined the Ender Pearl
-Re-Reimagined the Eye of Ender
-Re-Reimagined the Blaze rod
-Reimagined the Slime ball
-Reimagined the Magma Cream
-Reimagined the Snowball
-Reimagined the Nether Star
-Reimagined the Nametag
-Tweaked the Helmet item shape
-Tweaked the Flower Pot item shape
-Tweaked the Cake item shading
-Tweaked the Bread item
-Tweaked the Compass item shading
-Fixes
-Fixed the Bamboo Fence Gate texture not being displayed correctly on the block model
-Fixed the Bat using an outdated model
-Fixed Reimagined's planks breaking with the Create Mod Waterwheels
-Fixed Reimagined not displaying the correct textures when using the Eating Animations mod
V1.42.3 Changelog:
-Fixes
-Fixed/Tweaked the Enchantment Circle around the Enchantment Table to be more correct in size.
-Fixed/Tweaked a few sounds which were the same loudness no matter the distance.
-Fixed grass appearing as default and using the wrong colormap in newer versions.
-Fixed certain GUI elements appearing as default in the newer versions
-New
-Completely Reimagined the Furnace GUI.
-Re-Reimagined the Ender Pearl.
V1.42.1 Changelog:
-Fixes
-Fixed Crimson Nylium having it's text background removed if text backgrounds are enabled on everything via the accessibility settings.
-Fixed Wood not having any crumbling/in-process breaking sound.
-Fixed the Enchanting Table for some reason not using the new animation that was showcased for v1.42
-Fixed the Wither Skeleton sounds not being directional/distance based (also tweaked their sounds slightly
-New
-Reworked and further Reimagined the crafting table, matches the new wood, has variants and a whole new style.
-Added "Voyage" by BenjaMint as an additional soundtrack that can play casually in-game and in the menu.
-Made the pack compatible with the new Reimagined Fixes addon.
V1.42.1 Changelog:
-Fixes
-made the relic disc fit the Reimagined disc style.
-made the brush fit the Reimagined stick palette.
-fixed Reimagined using the wrong gui from The Great Shrimpsby pack (don't ask how).
-fixed Reimagined having a broken brewing stand gui.
-fixed Reimagined having the shulker gui not being correctly aligned with the inventory slots.
-hopefully fixed the new shader making text invisible on certain computers.
V1.42 Changelog:
-Added a huge new vanilla core shader and post shader to Reimagined (A few features require to enable fabulous to use):
-Added a raytraced reflective effect to translucent materials such as ice, water, colored glass, etc. (Fabulous required) -Added a waving core shader to make lava, grass and water wave, foliage only waves when outside. -Added a custom night sky core shader. -Added a custom end sky core shader. -Added a custom horizon core shader. -Added a custom vanilla emissive core shader. -Added a custom ambient occlusion shader (Fabulous required). -Added a custom nether fog core shader to have the nether fog scale correctly with the players render distance. -Added a custom fancy cloud core shader. -Added a custom new block light core shader.
-Added a full new sound overhaul which changes a ton of things such as:
-new anvil place and use sound. -new brewing stand use sound. -new enchanting sound. -new blast furnace sound. -new smoker sound. -new dragon hit, fly and roar sound. -new wood walk, break and placement sound. -new stone walk sound. -new snow walk sound. -new sand walk sound. -new dirt/gravel walk, place and break sound. -new ender pearl, splash potion, egg and snowball throw sound. -new bow sound. -new skeleton sounds. -new zombie sounds. -new endermen sounds. -new husk sounds. -new wither skeleton sounds. -new water sounds. -new lava sounds. -new portal sounds. -new foliage walk, break and place sounds. -new wolf/dog walking sounds. -new pressure plate and button sounds that are unique to it's material. -new menu button sound. -new metal sounds. -new death sound.
-Added a big new music overhaul with more soundtracks to the game such as:
-Erlend Flatin(Artist) - Sunset -MalCap'n66(Artist) - Conflux -Lost Angel(Artist) - 39 -Solunary(Artist) - Life | Voide -C418(Artist) - Excuse | Flake | Beginning | Chris | Door | Equinoxe | Dog | Kyoto | Intro
-Added a ton more emissives:
-Made lava emissive -Made magma cubes emissive -Made blazes emissive -Made the end crystal emissive -Made the eyes of piglins, hoglins and striders emissive (tweaked the strider eyes) -Made particles such as lava, flames, crying obsidian, potion particles, etc emissive. -Made potions emissive. -Made emissive blocks emissive crumbling/breaking particles. -Made the end crystal beam emissive. -Made the enchant table fully emissive rather than low emissive. -Made all emissive blocks emissive in the inventory as well. -Made a few items fully emissive rather than half emissive. -Made redstone ore fully emissive when lit.
-Reimagined the grass & grass block with a bunch of new variants. -Reimagined the end crystal texture. -Renamed the "Ender Dragon" boss bar in the US lang file to "The Dragon of Ender" in purple colored text. -Updated the Reimagined colormap to be a bit more colorful, made some biomes more unique, savanna more dry/yellow while Badlands is autumn themed. -Updated the iron bar block model and slightly optimised it. -Updated the enchant table animation to be linked to when the book opens instead of how close the player using the pack are to the book.
-Heavily optimised all door and trapdoors. -Overhauled the trapdoors to be much easier to build with and less messy and cleaned up their side textures. -Simplified the jungle door and trapdoor. -Simplified the mangrove door and trapdoor. -Tweaked the warped trapdoor.
-Added Cherry wood Reimagined compat. -Added Bamboo wood Reimagined compat.
-Fixed the main menu breaking in 1.20. -Fixed the custom colormap breaking in cherry biomes -Fixed the Reimagined sign not displaying back text. -Fixed trapdoors being slightly brigther than doors in certain spots. -Removed the ugly black bar in the recipe book introduced in 1.19.3
(May or may not have missed a few things but it's now morning and I'm really tired)
2nd Anniversery Edition! V1.41 Changelog:
-Downported the pack to 1.19-1.19.2
-Re-Reimagined the inventory, a new immersive gui for plenty of new blocks and a cleaner gui overhaul.
-Re-Reimagined the ui icons such as the hearts, hotbar, water bubbles, effect tabs and so on.
-Re-Reimagined the Furnace, now turned into a vanilla friendly 3D-like version with an open fire and improved fire animation.
-Re-Reimagined the bottles and potions.
-Re-Reimagined the bowl and stews/soups.
-Reimagined the mushroom items.
-Re-Reimagined the torches, improved fire animation, optimisation and now better emissive glow.
-Reimagined the fire with a fully new custom animated texture.
-Reimagined the moon.
-Reimagined the beacon slightly and it's beam, it's now pixel consistent as well as much more glowy.
-Re-Reimagined the arrows.
-Reimagined the totem.
-Reimagined the beetroot.
-Re-Reimagined the lantern to appear more glowy and match the new fire.
-Tweaked the firework item texture to have an outline.
-Tweaked the light blocks to have their block shading removed, making them appear much more glowy.
-Tweaked the campfire to match the new fire palette.
-Tweaked the flame particles to match the torch fire.
-Tweaked the debug stick to have a unique wrench-like texture.
-Ported over 2 dairy cow variants from the FA addon into the main pack.
-Heavily optimised the repeater, comparator and redstone torch.
-Fixed some cows having a miss-colored jaw.
-Fixed the wood blocks not having shade ctm as well as the birch log.
-Fixed some of the chest knobs not lining up to the chest model (only for 1.19.3+)
-Fixed the creative inventory tabs not being fully lined up correctly (only for 1.19.3+)
-Removed the "Reimagined" title screen text.
-Disabled the stone, blackstone and deepslate variants.
-Updated the pack.png icon into a fancy anniversary edition
2nd Anniversery Edition! V1.41 Changelog:
-Downported the pack to 1.19.3
-Re-Reimagined the inventory, a new immersive gui for plenty of new blocks and a cleaner gui overhaul.
-Re-Reimagined the ui icons such as the hearts, hotbar, water bubbles, effect tabs and so on.
-Re-Reimagined the Furnace, now turned into a vanilla friendly 3D-like version with an open fire and improved fire animation.
-Re-Reimagined the bottles and potions.
-Re-Reimagined the bowl and stews/soups.
-Reimagined the mushroom items.
-Re-Reimagined the torches, improved fire animation, optimisation and now better emissive glow.
-Reimagined the fire with a fully new custom animated texture.
-Reimagined the moon.
-Reimagined the beacon slightly and it's beam, it's now pixel consistent as well as much more glowy.
-Re-Reimagined the arrows.
-Reimagined the totem.
-Reimagined the beetroot.
-Re-Reimagined the lantern to appear more glowy and match the new fire.
-Tweaked the firework item texture to have an outline.
-Tweaked the light blocks to have their block shading removed, making them appear much more glowy.
-Tweaked the campfire to match the new fire palette.
-Tweaked the flame particles to match the torch fire.
-Tweaked the debug stick to have a unique wrench-like texture.
-Ported over 2 dairy cow variants from the FA addon into the main pack.
-Heavily optimised the repeater, comparator and redstone torch.
-Fixed some cows having a miss-colored jaw.
-Fixed the wood blocks not having shade ctm as well as the birch log.
-Fixed some of the chest knobs not lining up to the chest model (only for 1.19.3+)
-Fixed the creative inventory tabs not being fully lined up correctly (only for 1.19.3+)
-Removed the "Reimagined" title screen text.
-Disabled the stone, blackstone and deepslate variants.
-Updated the pack.png icon into a fancy anniversary edition
2nd Anniversery Edition! V1.41 Changelog:
-Downported the pack to 1.19-1.19.2
-Re-Reimagined the inventory, a new immersive gui for plenty of new blocks and a cleaner gui overhaul.
-Re-Reimagined the ui icons such as the hearts, hotbar, water bubbles, effect tabs and so on.
-Re-Reimagined the Furnace, now turned into a vanilla friendly 3D-like version with an open fire and improved fire animation. -Re-Reimagined the bottles and potions.
-Re-Reimagined the bowl and stews/soups.
-Reimagined the mushroom items.
-Re-Reimagined the torches, improved fire animation, optimisation and now better emissive glow.
-Reimagined the fire with a fully new custom animated texture.
-Reimagined the moon.
-Reimagined the beacon slightly and it's beam, it's now pixel consistent as well as much more glowy.
-Re-Reimagined the arrows.
-Reimagined the totem.
-Reimagined the beetroot.
-Re-Reimagined the lantern to appear more glowy and match the new fire.
-Tweaked the firework item texture to have an outline.
-Tweaked the light blocks to have their block shading removed, making them appear much more glowy.
-Tweaked the campfire to match the new fire palette.
-Tweaked the flame particles to match the torch fire.
-Tweaked the debug stick to have a unique wrench-like texture.
-Ported over 2 dairy cow variants from the FA addon into the main pack.
-Heavily optimised the repeater, comparator and redstone torch.
-Fixed some cows having a miss-colored jaw.
-Fixed the wood blocks not having shade ctm as well as the birch log.
-Fixed some of the chest knobs not lining up to the chest model (only for 1.19.3+)
-Fixed the creative inventory tabs not being fully lined up correctly (only for 1.19.3+)
-Removed the "Reimagined" title screen text.
-Disabled the stone, blackstone and deepslate variants.
-Updated the pack.png icon into a fancy anniversary edition
CHANGES:
-Reimagined the logs and overhauled the log ctm
-Reimagined the tools
-Reimagined the Diamond
-Reimagined the Emerald
-Reimagined and animated the Boat and Chest Boat
-Reimagined the Raw Beef & Steak item texture
-Reimagined the planks and gave them variants
-tweaked the nametag to have more of a prominent iron outline
-added a wave shader for the nether portal
-added a custom bottom texture for the hopper block
-updated the anvil & smithing gui
-fixed an offset frame in the torch fire animation
-fixed the stone brick slab being aligned correctly with it's texture
-fixed swords placed in an invisible item frame being inside of the block
-fixed the optifine colormap not working on 1.19.4
-fixed the background shader to be compatible with 1.19.4
-fixed the chest model having it's knob floating infront of the chest in 1.19.4
-fixed the loading screen having a huge white border around it
-removed the rotating item shader to fix the removed item glint
Changes:
-Added grass top overlays to dirt, farmland, dirt path, stone, andesite, diorite, granite, coarse dirt, gravel, rooted dirt, end stone and sand.
-Added simple border ctm to normal ice (still needs further work)
-Added side ctm to all plank types to have a border.
-Added skin animation shader support
-Added an item rotation shader in the gui
-Added an animation to the enchanting table
-Reimagined the wheat, updated the final stage of the wheat crop, item and haybale.
-Tweaked the oak leaves to have more of a different tint to them compared to how far away from the log they are (natural leaves only)
-Tweaked water and made it more transparent.
-Remade and updated the old Reimagined farmland with an updated and nicer model with new side and top textures.
-Tweaked the top texture of the TNT to have a bit more gunpowder on it.
-Fixed the flower pot not using the consistent brick texture that was added in the previous update.
-Fixed a z-fighting issue on the new simplified lantern model.
-Removed the blue Reimagined fog for the time being.
-Gave Reimagined a new pack.png logo