This was where I left off actually before going dark for almost a year… In any case, this’ll probably be the beginning of me leveraging between optimization mods and lag prevention mods; I’ll even have to see if some of them together even matter later. But that is for future me to deal with! In this case, list ain't too different, and I basically traded off Advancements Debug for FerriteCore. Stablizes the FPS a bit here.
So, the list ain’t too different thankfully:
- Alternate Current
- Better Beds
- Chunkumulator
- Client Side Noteblocks
- Cull Leaves
- Dynamic FPS
- Entity Culling
- Fast IP Ping
- Fast Chest
- FerriteCore*
- Krypton
- Ksyxis
- LazyDFU
- Lithium
- Memory Leak Fix
- Mipmaplevel and Language Fixer
- Modern Fix
- Optimizer
- Sodium
Vanilla: 85-105 Modpack: 110-120
Hot damn! We actually reached 22 mods total! Also yes, I count the fabric API a mod since I basically said enough mods to fill a page but nothing more, and that is exactly 20 mods for me. Thus, I removed Log Cleaner as it really did nothing but be convenient for some upkeep down the line. Otherwise, Modern Fix, another major FPS mod has also arrived! Oh, and Chunkumulator apparently suddenly doesn’t exist in this version.
I also think that’s the only thing new here… oh wait right Fast IP Ping, Phosphor and Krypton finally doesn’t crash the world:
- Advancements Debug
- Alternate Current
- Better Beds
- Chunkumulator
- Client Side Noteblocks
- Cull Leaves
- Dynamic FPS
- Entity Culling
- Fast IP Ping
- Fast Chest
- Krypton*
- Ksyxis
- LazyDFU
- Lithium
- Memory Leak Fix
- Mipmaplevel and Language Fixer
- Modern Fix*
- Optimizer
- Phosphor*
- Sodium
Vanilla: 85-101 Modpack: 110-120
CALM DOWN EVERYONE CALM DOWN! IT’S HAPPENING IT’S HAPPENING! SODIUM IS HERE! And hoo boy I missed having this bread and butter mod for fabric here. Also to my surprise, the mods from the past version are fine, and I was actually able to slap on Memory Leak Fix-I think each time I tested it in each version it led to minecraft crashing for some unknown reason; about time you son of a mod. Other than that Krypton still appears unstable (causing worlds unable to load and crashing minecraft).
And here’s what we got:
- Advancements Debug
- Alternate Current
- Better Beds
- Chunkumulator
- Client Side Noteblocks
- Cull Leaves
- Dynamic FPS
- Entity Culling
- Fast Chest
- Ksyxis
- LazyDFU
- Lithium
- Log Cleaner
- Memory Leak Fix
- Mipmaplevel and Language Fixer
- Optimizer
- Sodium
Vanilla: 85-102 Modpack: 110-120
On God, this surprised the ever living hell out of me. I was expecting a majority of the new mods to mostly work on 1.16.5 since most usually would prioritize the latest version of a set numbered version. Here however, only ONE mod decided not to work and it’s a new one: Krypton. While I’m saying this, returning mods and new mods are here and are surprisingly compatible, and the FPS shows!
Take a looksee:
- Advancements Debug
- Alternate Current
- Better Beds*
- Chunkumulator
- Client Side Noteblocks*
- Cull Leaves*
- Dynamic FPS
- Entity Culling
- Fast Chest
- Ksyxis
- LazyDFU
- Lithium*
- Log Cleaner
- Mipmaplevel and Language Fixer
- Optimizer
Vanilla: 90-105 Modpack: 105-120
Pretty similar to last version, however!-We actually have some additions that aren’t incompatible this time! The improvements do show somewhat too because of this (although I did notice something rather odd with the modpack, where it stays in the range I describe, but may suddenly dip in a second, hence why I also added 70 in asterisks there).
So the mods are as follows:
- Advancements Debug
- Chunkumulator*
- Entity Culling*
- FastChest
- Ksyxis
- LazyDFU
- Log Cleaner
- Mipmaplevel and Language Fix
- Optimizer
Vanilla: 90-105 Modpack: 70*,105-115
So… we are slowly getting to the point of the modpack itself! Downside being as usual mods earlier on in a set number version tends to not be compatible for some reason. There are still some minor improvements, but it is a bummer that some of the optimization mods just aren’t working together. So yes, Dynamic FPS, IP Ping, and… ALTERNATE CURRENT? Well, that’s surprising… for some reason having it on makes it just refuse to even load minecraft.
To be honest, it feels like we went backwards again:
- Advancements Debug
- FastChest
- Ksyxis
- LazyDFU
- Log Cleaner
- Mipmaplevel and Language Fix
- Optimizer
Vanilla: 90-105 Modpack: 90-110
Well well well, guess who’s back? Dynamic FPS! Although that being said I like it being here since it has a higher frequency of stabilizing the FPS numbers, and it does show!
So yes, the mod list is about the same except the mod return:
- Advancements Debug
- Alternate Current
- Dynamic FPS
- FastChest
- Ksyxis
- LazyDFU
- Log Cleaner
- Mipmaplevel and Language Fix
- Optimizer
Vanilla: 90-115 Modpack: 100-110
Sadly, same case as the last modpack version-nothing new either funny enough.
Still, here’s what’s included:
- Advancements Debug
- Alternate Current
- FastChest
- Ksyxis
- LazyDFU
- Log Cleaner
- Mipmaplevel and Language Fix
- Optimizer
Vanilla: 90-110 Modpack: 90-110
Oh, I was one away from 1.15? I’m even more disappointed I didn’t finish the verdict earlier… Anyways, unfortunately I will have to omit the use of Dynamic FPS (a mod I was glad to see at 1.14.4), but it appears to not be stable on this version but maybe 1.15.2. Similar case for other mods I removed due to incompatibilities. Improvements on FPS are marginal as well, but they are there at least! (Plus a good chunk of the mods here are more prevention of lag sources.)
That said, this is the current list:
- Advancements Debug
- Alternate Current
- FastChest*
- Ksyxis
- LazyDFU
- Log Cleaner
- Mipmaplevel and Language Fix
- Optimizer
Vanilla: 90-110 Modpack: 90-120
Wow, I’ve been gone for ALMOST A YEAR. Mix of life, sudden lack of motivation because of said life, and overall just things catching my attention suddenly. I would be really disappointed if I didn’t at least finish the 1.14 versions right? So at least for now I’ll try to update these guys. (Tbh, I kinda already have them on files, just updating and retesting them before release).
In any case, I’m also deciding to adopt a “range of FPS” since at the very least I realized recently that it isn’t fair for me to arbitrarily just choose the middle or most frequently seen number on average-the values seem to oscillate a lot too. Might just be my laptop, who knows? The most common number or average will definitely be used up front though in the description.
Oh, and for the first time the modpack is holding its own quite well, with its peak not reaching vanilla, but is consistent enough to me to warrant it. Oh and for any “new” mods/additions, I’ll leave an asterisk on the list.
As for the list:
- Advancements Debug
- Alternate Current
- Dynamic FPS*
- Fast IP Ping
- Ksyxis
- LazyDFU
- Log Cleaner*
- Mipmaplevel and Language Fix
- Optimizer*
Vanilla: 90-120 Modpack: 100-110
This is almost exactly the same as the prior one except lile all Alts, I will pretty much disable the mods I've noticed that affect the FPS. Looking at you Ksyxis you beast of mod that speeds world loading.
Anyways what I've left activated are...
- Alternate Current
- LazyDFU
- Log Cleaner
Vanilla: 120 FPS Modpack: 110 FPS
Yeah, still not beating vanilla FPS by all means, but it's still a nice compromise given lazydfu's functions and alternate current preventing laggier redstone builds affecting people as badly.
This is weirding me out a bit but oddly performance increased overall on all versions, vanilla, modpack, and modified modpacks.
Currently on this modpack is the same as last version as a total pretty much, but just in case it's...
- Advancements Debug
- Alternate Current
- Ksyxis
- LazyDFU
- Log Cleaner
- Mipmaplevel and Language Fix
Vanilla: 120 FPS Modpack: 100 FPS
Same old same old explanation probably, the mods used will lower FPS but will also let the game load faster/stabilize the version with fixes.
Yeah, this ain't really much at all but this is the best I can do without overrides and using available mods. This is also known as less is more pretty much...
I actually kept the same mods as the prior version, just disabled.
What is active though is...
- Alternate Current
- LazyDFU
- Log Cleaner
Vanilla: 100 FPS Modpack: 95 FPS
The rest are disabled as they did technically contribute to a modest reduction in FPS. Regardless though, they aren't bad to have and is why I left them as disabled instead of literally just outright gone, so you could potentially just unlock the modpack if you don't want to just switch to the original version.
Sidenote: The odd Starlight Legacy version was actually tempting, but whenever I used it it oddly cause fatal errors whenever loading a world. So yeah... not gonna be able to use that until I figure out what's going on. Not to mention since it's an invasive mod (my worst enemy), I'll have to figure out if it's an issue of a fabric version or if it's just that itself.
This is probably the beginning of the modpack so... it won't even be close to twenty mods in a modpack. That's something to worry about maybe at 1.15 or 1.16. Otherwise anything around 1.14 will probably be at its smallest state!
Oh and the current mod list for this version is...
- Advancements Debug
- Alternate Current
- Ksyxis
- LazyDFU
- Log Cleaner
- Mipmaplevel and Language Fix
Vanilla: 100 FPS Modpack: 80 FPS
Edit: Now that the project got accepted I actually got around to testing this and huh... vanilla actually runs faster. In hindsight, stuff like Ksyxis would slow down frames because of what it does: speed up the loading of the world. in any case for vanilla, I averaged around 100 FPS, for this modpack I averaged around 80 FPS. So there's actually a drop using this modpack, but you get more stability and other optimizations like faster world loading as a result. In other words, take this for stability, not increased frames. Guess this is why Optifine was still king during this time~ In any case I'm still committing to Fabric since that's the basis I built this on I guess. I'll see if I can somehow make an FPS oriented version of this mod despite the lacking variety available...