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Automation

Automation

Modpack Designed for automation

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Multiplayer
Technology
AboutGalleryChangelogVersions

4.0.0-rc1

by SirTZN on Feb 11, 2025
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Welcome to Automation 4 (beta)

Automation is back with Automation 4!

What's new?

  • Revamped Survival Experience
  • New, reliable multi-server system
  • New Website
  • OneBlock, A new, skyblock-like gamemode

How to Join

  • The Server is already added to the list in the pack!

THIS IS A LIMITED BETA!

  • Progress **WILL **be reset in a few weeks (On Survival, and possibly on OneBlock)
  • The server is **NOT **complete
  • The server will not be promoted
  • There will be annoying / frequent restarts

That being said, have fun! This is a beta to see what's new in Automation! While the mod list remains relatively the same, the gameplay experience on Automation should be drastically different.

3.6.4

by SirTZN on Jun 13, 2024
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What's new?

An excuse to add Vivecraft

[+] AE2

A lot of people want this mod, I removed it for some reason but forgot so here ya go!

[+] Vivecraft + Compat

Added Vivecraft and a compat mod. This was in the pack a while ago but I removed it by accident.

[~] Fixed Distant Horizons versioning

Lots of silly versioning things, everything should be good now

3.6.3

by SirTZN on Jun 12, 2024
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What's new?

Just some annoying stuff idk

[+] Fixes

  • Fixed fancymenu not displaying the menu properly
  • Hopefully fixed hash mismatch

[+] Updated everything

  • Just ran an auto update

[+] Mods

  • More Peripherals for even more problems!
  • VS2 Tournament - hopefully it's not too problematic

3.6.2

by SirTZN on May 29, 2024
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What's new

Big Cannons

[+] Create Big Cannons Let's blow some shiz up

3.6.1

by SirTZN on May 4, 2024
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What's new?

Can we get 1 prayer for every tick that didn't occur on time due to Valkyrien Skies?

[-] Clockwork

Unstable and laggy.

[-] Interactive

Caused lots of issues, even when disabled per-contraption

3.6

by SirTZN on May 2, 2024
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What's new?

High skies and outrageous fly-bys!

[+] Valkyrien Skies + Addons

Not super stable, but good fun!

[+/-] Lots of things.

Not super helpful, I know, but this was a massive/complicated update. Just try and see!

3.5.7

by SirTZN on Feb 11, 2024
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Removed disabled mods as Modrinth Launcher doesn't respect them.

3.5.6

by SirTZN on Feb 3, 2024
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What's new?

This is why we don't add mods in beta

[-] Removed Destroy

It's a really cool mod, but it was causing issues with server boot / crashing. This one is my bad, I shouldn't be adding mods in such an early development stage. I intend on adding this back whenever it's stable again.

3.5.5

by SirTZN on Feb 2, 2024
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What's new

Literally just updated Ad Astra (because it was broken) and Essential (because I wanted to)

3.5.4

by SirTZN on Jan 31, 2024
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What's new?

New version just dropped

[~] Updates

Every mod has been updated. Enjoy the latest features and bugfixes!

[+] Supplementaries

  • Adds some vanilla-esque stuff

[+] Async Locator Forge

  • Doesn't kill your client when using /locate

[+] Create Diesel Generators

Play Create Mod and pollute the environment simultaneously

[+] Slice and Dice

Adds better Create Mod compatibility to Farmer's Delight

Enjoy!

3.5.3

by SirTZN on Jan 7, 2024
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What's new?

Some slight fixes

[-] Lazurite

  • Had a really stupid dependency that completely broke lightfall

[+] Lightfall Client

  • Adds support for Arclight's "Lightfall"
  • This is for play.automationmc.net

3.5.2

by SirTZN on Jan 6, 2024
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What's new?

Looks.

Updated branding

  • Made logo suck slightly less
  • Banner is now more modern

3.5.1

by SirTZN on Jan 6, 2024
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What's new?

Speeeeeeeeeeeeeeeeed

[+] Various performance mods

  • Better tree culling, fix memory leaks, etc

[+] QOL things

  • Minimap
  • Better Animations

[~] Migrated to Embeddium

  • Fixed Oculus breaking
  • Implemented dynamic lights

3.5.0

by SirTZN on Dec 31, 2023
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What's new

I honestly forgot all of it, this is a guess

Updated to 1.20.1

Most of the mods support it, and I don't really care that much about the ones that don't

Removed PnuematicCraft, Hostile Neural Networks

Questionable balance, may be re-added later

Removed BYG

Didn't support 1.20.1, didn't work well with create mod

Added Essential

Following Essential somewhat fixing FancyMenu compatibility, it's been added!

Misc

There is a lot of changes / additions / removals, so you'll find them!

3.5-beta-5

by SirTZN on Nov 16, 2023
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Updated mods/forge, that's it lol.

3.5 Beta 4

by SirTZN on Jul 19, 2023
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[+] Many things.

https://modrinth.com/mod/create-steam-n-rails https://modrinth.com/mod/create-goggles https://modrinth.com/mod/create-cafe https://modrinth.com/mod/slice-and-dice https://modrinth.com/mod/create-jetpack https://modrinth.com/mod/create-encased https://modrinth.com/mod/create-misc-and-things https://modrinth.com/mod/kubejs https://modrinth.com/mod/rhino https://modrinth.com/mod/create-enchantment-industry/versions https://modrinth.com/mod/tis3d/version/MC1.19.2-forge-1.7.2

3.5 Beta 3

by SirTZN on Jun 18, 2023
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[+] CraftTweaker

So I can modify many of the settings to make everything more balanced.

3.5 Beta 2

by SirTZN on Jun 7, 2023
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Removed Gravestone due to weird curseforge issue (modrinth on top)

3.5 Beta 1

by SirTZN on Jun 6, 2023
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What's new?

Monumental Modifications and Drastic Developments

Major Changes

I am removing a lot of mods that caused imbalanced gameplay.

[-] Mekanism (and all of its child mods)

Far too easy to abuse, and invalidated most other game mechanics.

[-] Hostile Neural Networks

Provides a far too artificial way to obtain natural resources.

[-] Chunk Loaders

Too laggy, and encourages just not playing, which I don’t want to encourage.

[-] Teleporters

Mods such as Create provide an excellent way to make a real, fun transportation system. It’s my goal to support this by making it the most efficient way to automate travel.

[-] CC: Advanced Peripherals (potentially)

While I do plan on keeping CC: Tweaked, I want to refocus on how I do advanced peripherals. My issue with advanced peripherals is that they contain mechanics that essentially allow you to X-Ray. My goal is to facilitate and encourage Automation via programming, but I don’t want to make it overpowered.

[-] Terralith

Swapped for Tectonic

[+] Tectonic

Really cool terrain generation that resembles terraforged, except actually works.

3.4

by SirTZN on Jun 4, 2023
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What's new?

Uninteresting Updates and Rambunctious Removals

[-] Create Goggles

Didn't really do a lot and wasn't updated for the latest version of Create.

[+] Updates

Updated to Forge 1.19.2-43.2.11, and updated all mods to their most recent version.

More info

The server's IP is pre-loaded into the pack by default (play.automationmc.net), and you can chat about it on the discord!

Anyways, it's getting late. See you next update!

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