Welcome to a world where every Minecraft mechanic, food, item, and block is a privilege that must be earned!
This project stays entirely within the bounds of vanilla—no superpowers or overpowered features—yet turns the usual progression upside down. Instead of handing you all abilities from the start, it locks them behind advancements. You’ll find yourself exploring alternate paths, delving into dungeons for hidden treasures, and genuinely celebrating each new resource you manage to unlock.
What’s more, this project is built to support and showcase BlazeandCave's Advancements Pack, featuring over 1000 advancements. Not only does that extensive list prolong gameplay and add extra layers of challenge, but it also serves as a thorough tutorial for newcomers—teaching every major mechanic of Minecraft. Even veterans who’ve mastered BlazeandCave’s before will discover fresh excitement, as the locked mechanics compel you to replay and rediscover Minecraft in a whole new way. If you’re looking for a more demanding survival experience that still feels like pure vanilla, this is it!
Gameplay
Early on, you’ll notice a scoreboard on your screen showing your completed advancements:
By default, you start the game with 1 advancement already unlocked (this acts as a little boost). As you earn more advancements, this counter goes up—so you’ll always know how close you are to unlocking the next ability!
In this world, every ability gradually unlocks as you complete advancements. You’ll find all available actions—or at least question marks for them!—on the “AchieveToDo” tab in your advancements screen:
At first, you’ll see mostly mystery icons. The core idea is that you won’t know which abilities are locked until you try them. For instance, if you attempt to jump right after spawning, you’ll discover that jumping is restricted:
From that moment on, the “Jumping” ability is revealed in AchieveToDo, so you can track how many advancements you need to earn in order to unlock it:
Once you’ve completed the required 7 advancements, a notification will pop up, proudly announcing your new power to jump:
This same process applies to any locked ability—from opening your inventory to breaking blocks—making each unlocked skill feel like a mini-achievement in your journey!
Resources
Mods
- AntiGhost [GitHub]
- Better Mount HUD [GitHub]
- BetterF3 [GitHub]
- Blur [GitHub]
- Boat Break Fix [GitHub]
- Concurrent Chunk Management Engine [GitHub]
- Capes [GitHub]
- CIT Resewn [GitHub] (1.20.4 by dicedpixels)
- Cloth Config API [GitHub]
- Continuity [GitHub]
- CursorCentered Fix [GitHub]
- CustomHud [GitHub]
- Dark Loading Screen [GitHub]
- Disable Custom Worlds Advice [GitHub]
- Debugify [GitHub]
- Dynamic FPS [GitHub]
- Enhanced Block Entities [GitHub]
- Entity Culling [GitHub]
- Exordium [GitHub]
- ExtraSounds [GitHub] (1.20.4 by lonefelidae16)
- Fabric API [GitHub]
- Fabric Language Kotlin [GitHub]
- FabricSkyboxes [GitHub]
- Falling Leaves [GitHub]
- FerriteCore [GitHub]
- FixBookGUI [GitHub]
- Indium [GitHub]
- Iris Shaders [GitHub]
- Krypton [GitHub]
- LambDynamicLights [GitHub]
- Language Reload [GitHub]
- LibJF [JfGit]
- Lithium [GitHub]
- Main Menu Credits [GitHub]
- Model Gap Fix [GitHub]
- Mod Menu [GitHub]
- More Culling [GitHub]
- No Resource Pack Warnings [GitHub]
- Real Arrow Tip [GitHub]
- Reese's Sodium Options [GitHub]
- Respackopts [JfGit]
- Remove Reloading Screen [GitHub]
- Screenshot to Clipboard [GitHub]
- Shulker Box Tooltip [GitHub]
- ShutUpDeadEntities [GitHub]
- Sodium [GitHub]
- Sodium Extra [GitHub]
- Textile Backup [GitHub]
- XYZBook [GitHub]
- Your Options Shall Be Respected [GitHub]
- Zoomify [GitHub]
Data Packs
- BlazeandCave's Advancements Pack [PMC]
- BlazeandCave's Advancements Pack Hardcore version [PMC]
- BlazeandCave's Advancements Pack Terralith version [PMC]
- BlazeandCave's Advancements Pack Amplified Nether version [PMC]
- BlazeandCave's Advancements Pack Nullscape version [PMC]
- Terralith [GitHub] [PMC]
- Amplified Nether [GitHub] [PMC]
- Nullscape [GitHub] [PMC]
Shaders
Resource Packs
- BACAP Language Pack
- Better Banner Pattern [PMC]
- Better Waxed Copper [PMC]
- Centered Crosshair Fix
- Centered Stone Bricks
- Colorful Sheared Sheep
- CTM Overhaul
- Default Dark Mode [GitHub]
- Fast Better Grass [GitHub]
- Fixed Barrel
- Fixed Hardcore Absorption Hearts
- Map Marking Fix
- Minimal Rain & Snow
- Nether Bricks Fix
- No Z-Fighting
- Translations for Sodium [GitHub]
- Trap Door Fix
- Unique Enchanted Books [CurseForge]
- Visual Fish Buckets [CurseForge]
- Visual Goat Horns [CurseForge]
- Visual Potions [GitHub]
- What Painting I'm Looking At? [PMC]
- YetAnotherGlint [GitHub]
Acknowledgments
- This is my first large-scale Minecraft modding project, and it wouldn't have been possible without Cavinator1's BlazeandCave's Advancements Pack, which was a huge source of inspiration.
- I also want to thank the Stardust Labs team for providing the world generation features for all three dimensions.
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