READ THE CONFIG BEFORE OPENING AN ISSUE
Suggest additions or fixes here. (GitHub)
v1.2.1
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Disable mobs such as skeletons, creepers, and spiders. (Configurable)
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Day counter and reminder. (Can be toggled)
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Zombies do not burn in daylight.
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Zombies have stronger armor and are harder to deal with. (Can be toggled)
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Zombie spawn rates can be multiplied. (Configurable)
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Zombies drop more than just rotten flesh:
Game rules
- /gamerule spawnArmoredZombies (true/false) (default: false)
- Spawns heavily armored zombies.
- /gamerule dayCounter (true/false) (default: true)
- Count days, obviously.
Commands
- /daycounter
- Shows the current day.
- /viewdisabledmobs
- Lists all the mobs that are currently disabled.
- /disablemobs <add/remove> <mob_name>
Don't mess up the name! ↓
Ex. use Zombie not their tag, minecraft:zombie.- Add or remove a mob from the disabled mobs' list.
- Skeletons, creepers, and spiders are disabled by default.
- In case of a space between a mob's name, exclude the space. Ex. CAVESPIDER
- Add or remove a mob from the disabled mobs' list.
- /zombiespawnmultiplier <integer>
Might cause lag in some computers if set to max.
- Multiply the amount of zombies that spawn.
- Max multiplier is 5x. Set it to 1x for no multiplier.
- Multiply the amount of zombies that spawn.
Old (v1.1.9>)
Versions below 1.2.0 have a lot of bugs and fewer features. Use >v1.2.0
why is this still here in the first place...
Core features
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Disable mobs such as skeletons, creepers, and spiders.
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Day counter and reminder.
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Players receive a starter kit.
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Zombies do not burn in daylight.
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Zombies have stronger armor and are harder to deal with.
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Zombies drop more than just rotten flesh:
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Game rules:
- /gamerule disableCommonMobs (true/false) (default: true)
- Disables mobs such as skeletons, creepers, and spiders.
- /gamerule countDays (true/false) (default: true)
- Counts and reminds how many days you've survived.
- /gamerule giveStarterkit (true/false) (default: true)
- State whether new players should be given a starter kit.
- /gamerule useVanillaArmor (true/false) (default: false)
- State whether vanilla armor mechanics are used or custom armor mechanics.
- /gamerule disableCommonMobs (true/false) (default: true)
Other features
Only the core features are present in versions above 1.1.2
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Enchantments:
- Lifesteal:
- (I) Regeneration (1, regain health)
- (II) Steal hearts (Gives you half a heart per hit, instantly) + Saturation (2, replenish hunger)
- Lifesteal:
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More Weapons:
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4 Rotten Flesh + 4 Carrots + 1 Iron Block = 1 Compressed Rotten Flesh
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8 Compressed Rotten Flesh + 1 Kelp = 1 Rotten Sword
(Stronger than the Netherite Sword)
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