- Reverted registry changes in 2.1.7
- Added Mixins Config
- File only for now
- Refactored mixins for the new Mixins Config
- Removed default config classes in favor of
Config.defaultInstance()
- Added Biome Music category to Misc Config
- Refactored data generation
- Updated embedded FrozenLib to 1.3.14
- Fixed Ancient Horn crafting
- Fixed chunk loading
- Updated mixins to be more lenient if they can't be applied
- Updated block registration to start on class load
- Updated liquid block renderer mixin requirements to 0
- Changed creative tab handling to be more safe
- Updated embedded FrozenLib to 1.3.13
- Removed embedded NBT Crafting (backported from 1.20.2)
- Updated block registration to start on class load
- Updated liquid block renderer mixin requirements to 0
- Changed creative tab handling to be more safe
- Updated embedded FrozenLib to 1.3.13
- Added Mesoglea Bubble Columns.
- Axes no longer attempt to interact with every block, which previously prevented interaction with offhand items.
- Hopefully fixed Hanging Tendrils crashing while using C2ME during world generation. Please report this issue to us if it persists.
- Sodium now properly renders Mesoglea with the liquid rendering option enabled.
- Prickly Pears are now accounted for as "dangerous blocks" when pathfinding, just like regular Cacti.
- Removed changes to the Make Bubbles Pop mod as it switched strictly to mixins.
- Wilder Wild's leaves now use the same color as Vanilla's leaves on the map.
- Small Sponges now use Vanilla's Sponge sounds as opposed to Wet Grass sounds.
- Removed embedded Nbt Crafting as it became too difficult to maintain. This has been replaced in favor of a custom recipe type for Copper Horns.
- Significantly optimized Jellyfish's getJellyfish method.
- Fixed Ancient Horns freezing the world.
- Added new splash texts because why not.
- Added Mesoglea Bubble Columns.
- Axes no longer attempt to interact with every block, which previously prevented interaction with offhand items.
- Sodium now properly renders Mesoglea with the liquid rendering option enabled.
- Prickly Pears are now accounted for as "dangerous blocks" when pathfinding, just like regular Cacti.
- Removed changes to the Make Bubbles Pop mod as it switched strictly to mixins.
- Wilder Wild's leaves now use the same color as Vanilla's leaves on the map.
- Significantly optimized Jellyfish's getJellyfish method.
- Fixed Ancient Horns freezing the world.
- Added new splash texts because why not.
- Fixed world generation hanging.
- Stone chests can no longer be interacted with via the Fabric Transfer API.
- No longer prevents launching the game with Sodium versions earlier than 0.5.0.
- Some rendering functionality will be lost.
- Updated embedded FrozenLib to 1.3.9.
- Internally changed how required dependencies are handled.
- Coconuts can now be thrown if they can't be placed while aimed at a block.
- Coconuts can now be split in Stonecutters.
- Palm Crowns can now be used as fuel in smelting
- Added a config option to prevent Tumbleweed from destroying crops.
- Added Stripped Wood and Stripped Logs to conventional tags (stripped_logs and stripped_wood.)
- Marked versions of Sodium prior to 0.5.0 as incompatible with Wilder Wild.
- Fixed Mixins to the Component class not being applied due to Wilder Wild loading the class prior to injection.
- Updated russian translation - Clarthen
- Updated embedded FrozenLib to 1.3.7
- Updated to 23w31a
- Fixed compatibility with Sodium 0.5.0
- Fixed Cypress Boat and Cypress Chest Boat placement in the Creative Inventory
- Updated embedded FrozenLib to 1.3.5
- Added a config option to allow Hanging Tendrils to retransmit game event context
- Fixed camels not spawning in Desert Villages
- Fixed a feature order cycle error that would occur when custom grass generation is set to false
- Fixed Scorched Sand and Scorched Red Sand features not generating.
2.1 Changelog:
- Added the ability to use the config without Cloth Config installed.
- Switched config files to JSON5 files.
- WARNING: YOU WILL NEED TO COPY & PASTE THE CONTENTS OF YOUR ORIGINAL CONFIG FILES.
- The original files won't be removed, nor will they be used.
- Reworked and optimized most of Sculk Spreading.
- Sculk Veins will no longer stay on Slabs and Stairs after being converted to Sculk Slabs and Sculk Stairs.
- Sculk Sensors, Sculk Shriekers, Hanging Tendrils, and Osseous Sculk can now grow out of solid faces of Sculk Slabs and Sculk Stairs.
- Changed Osseous Sculk's rotation state from Axis to Facing.
- Removed Minecraft Live Sculk Sensor Tendril config in favor of a cleaner and bug-free implementation using a Resource Pack.
- Added Suspicious Gravel to Ancient Cities. Get your brushes ready and rip off your eyelids!
- Added Stone Chests in Ancient Cities' centers.
- Added a "tomb" to Ancient Cities' centers.
- Tweaked the rarity of Ancient Horn Fragments.
- Added Osseous Sculk and Hanging Tendrils to Ancient Cities' loot tables.
- Removed Stone Chest Closes gamerule as it caused issues in multiplayer.
- Added the Warm Beach biome, replacing Beaches in warmer climates.
- Palms and Moss Carpets frequently generate here, and Seagrass grows in the surrounding water.
- Cherry Groves now occasionally generate near rivers.
- This change was made to maintain parity with some of Mojang's promotional material.
- Alongside this change, Cherry Groves now generate Sand Beta Beaches.
- Beta Beaches are now integrated with Rivers.
- Beta Beaches now place Stone below Gravel and Sandstone below Sand to prevent lag spikes and ugly missing patches in the floor.
- Added Shrubs to many biomes like Plains, Forest, Dark Forest, and much more.
- Added more flora to the Plains, Meadow, Flower Forest, Flower Field, Forest, Semi-Birch Forest, Birch Forest, and Mangrove Swamp biomes.
- Moss Carpets and Moss Piles now occasionally generate in Swamp, Mangrove Swamp, and Cypress Wetlands biomes.
- Cattails can now generate on Mud blocks if not nearby water.
- Palms now rarely generate on Beaches.
- Improved Baobab and Fancy Dark Oak branch generation.
- Added Snapped variants of trees.
- Forest biomes now have clearings, with Rooted Dirt and Coarse Dirt/Gravel surrounding it.
- Snapped Trees will generate more frequently in clearings.
- Flowers will generate more commonly in clearings in Forest and Birch Forest biomes and their variants.
- Reworked Fallen Tree generation once more.
- Most Fallen Trees now generate with full Logs, though have a small chance to generate with Hollowed Logs.
- As long as the ending of the Tree is on solid ground or above 50% of the Tree is on solid ground, the Fallen Tree will generate.
- Previously, when a Fallen Tree wasn't above solid ground its remaining height would decrease, and once above roughly two or more non-solid blocks, its generation would cease completely.
- This change helps Fallen Trees not generate and end up extremely short, and makes them a lot more realistic.
- Mangrove Swamps have now been wilder-ified, including Cattails, Flowers, Bushes, Mud Basins, Mud Lakes, more Grass, Fern, and rare Mud Piles.
- Made path features look more natural.
- Added new rare Coarse Dirt, Gravel, and Stone paths throughout the world.
- Decreased the size of uncommon Algae patches (Swamp & Mangrove Swamp.)
- Removed Deepslate Pools in favor of regular Stone Pools, which now no longer change the bordering block of the pools.
- Oceans and Rivers now generate small pools to increase the area covered in water, allowing previously dry areas above sea level to have a bit of water.
- Grass generates more frequently on exposed areas of Ocean and River biomes.
- Replaced Oak trees in Ocean and River biomes with Shrubs.
- Cattails now generate in Ocean and River biomes.
- Added configs for updating the Water colors of all Hot, Lukewarm, Snowy, and Frozen biomes.
- Updated a few config texts to have better grammar.
- Biome placement config tooltips now explain the changes made to each biome's placement while enabled.
- Adjusted Glory of the Snow bounding box.
- "Glory of the Snow" is now capitalized properly.
- "Of" and "The" were previously capitalized.
- Incorporated Wilder Wild's new foods, mobs, and biomes into Vanilla's advancements (note that this may be overriden by other mods' data).
- Jellyfish can now reproduce.
- Repeatedly feeding a Jellyfish Cod or Salmon will eventually cause a baby Jellyfish to spawn.
- Holding Cod or Salmon will cause nearby Jellyfish to follow you.
- Baby Jellyfish will only inflict 1 damage (half a heart) as opposed to three (a heart and a half.)
- Bubbles will occasionally spawn behind adult Jellyfish as they swim.
- Added a config option that controls how many tentacles Jellyfish have.
- Only Pearlescent Mesoglea will lift items and boats as opposed to all types prior.
- Jellyfish and Fireflies now only hide when they're near the center of their target.
- Added a new advancement "Bottle of Lightning" for capturing a Firefly in a Glass Bottle.
- Firefly Bottles can now be recolored.
- Termites no longer spam sounds and quickly overload the sound cap. They now use sound loops that move along with them.
- Added two config options controlling how far Termites can travel from their Mounds.
- Added unique sounds for all Ice blocks (was only Frosted Ice prior.)
- Included all Tall Flowers in the "Flower Sounds" config.
- Added new Frosted Ice melting sounds and particles.
- Made many more aspects of Wilder Wild's worldgen data-driven.
- Optimized the way some features generate (Trees, Cattails, Algae, etc.)
- Added descriptions and proper names to Wilder Wild's built-in resource packs.
- Clouds now move slower, no longer moving dramatically fast.
- Lots of internal cleanup, reorganization, and optimizations.
Mod Compat Changes/Additions:
- The Liquid Mesoglea feature (found in Block config) now works with Sodium enabled. (Sodium)
- The Ancient Horn's massive vibration can no longer be infinitely cycled through Copper Pipes. (Simple Copper Pipes)
- Falling leaves now follow FrozenLib/Wilder Wild's wind. (Falling Leaves)
- Chests only bubble according to Wilder Wild's rules instead of each time they're opened. (Make Bubbles Pop)
- Rain, Snowflake, and Desert Dust particles now follow FrozenLib/Wilder Wild's wind. (Particle Rain)
Bug Fixes:
- Fixed missing overworld settings error when used with Lithium and BCLib
- Rivers now generate properly.
- Previously, roughly half of all regular (non-frozen and non-warm) Rivers that were supposed to generate weren't able to.
- Sculk Slabs no longer drop Palm Slabs.
- Fixed block-break sounds playing when Echo Glass only cracks.
- Fixed broken loop in Deep Dark ambience.
- Fixed broken Stone Chest animations and cleaned up their code.
- Fixed Stone Chests incorrectly dropping ancient items for probably the seventh time now.
- Fixed some missing recipe unlocks.
- Fixed cloud rendering at high coordinates.
- Ancient Horn and Prickly Pear damage sources now once again retain their unique properties.
- Fixed a bug where Wardens would continuously attempt and fail to roar at Tumbleweeds.
- Tumbleweed entities now properly look in the direction they're moving.
- Fixed Tumbleweed breaking crops client-side, causing desyncs with the server.
- Tumbleweed can now be properly picked (middle-clicked.)
- Fixed Baobab Nut collision.
- Fixed Logs flickering when being Hollowed.
- Fixed Palm Hanging Signs not having a language entry.
- Algae no longer slows down entities outside its collision shape.
- Fixed Algae growth with Bone meal.
- Cattails no longer create pockets of air when they're supposed to be waterlogged.
- Shadows no longer render on waterlogged Mesoglea. Change not applied with Sodium.
- Fixed a crash pertaining to Jellyfish variants and Firefly colors.
- Fixed a bug where players could dupe Fireflies by rapidly clicking with Bottles of Fireflies.
- Endermen now properly play their moving/looping sounds when the config is enabled.
- And many more that were unfortunately forgotten to be documented!
- Added the ability to use the config without Cloth Config installed.
- Switched config files to JSON5 files.
- WARNING: YOU WILL NEED TO COPY & PASTE THE CONTENTS OF YOUR ORIGINAL CONFIG FILES.
- The original files won't be removed, nor will they be used.
- Reworked and optimized most of Sculk Spreading.
- Sculk Veins will no longer stay on Slabs and Stairs after being converted to Sculk Slabs and Sculk Stairs.
- Sculk Sensors, Sculk Shriekers, Hanging Tendrils, and Osseous Sculk can now grow out of solid faces of Sculk Slabs and Sculk Stairs.
- Changed Osseous Sculk's rotation state from Axis to Facing.
- Removed Minecraft Live Sculk Sensor Tendril config in favor of a cleaner and bug-free implementation using a Resource Pack.
- Added Suspicious Gravel to Ancient Cities. Get your brushes ready and rip off your eyelids!
- Added Stone Chests in Ancient Cities' centers.
- Added a "tomb" to Ancient Cities' centers.
- Tweaked the rarity of Ancient Horn Fragments.
- Added Osseous Sculk and Hanging Tendrils to Ancient Cities' loot tables.
- Removed Stone Chest Closes gamerule as it caused issues in multiplayer.
- Added the Warm Beach biome, replacing Beaches in warmer climates.
- Palms and Moss Carpets frequently generate here, and Seagrass grows in the surrounding water.
- Cherry Groves now occasionally generate near rivers.
- This change was made to maintain parity with some of Mojang's promotional material.
- Alongside this change, Cherry Groves now generate Sand Beta Beaches.
- Beta Beaches are now integrated with Rivers.
- Beta Beaches now place Stone below Gravel and Sandstone below Sand to prevent lag spikes and ugly missing patches in the floor.
- Added Shrubs to many biomes like Plains, Forest, Dark Forest, and much more.
- Added more flora to the Plains, Meadow, Flower Forest, Flower Field, Forest, Semi-Birch Forest, Birch Forest, and Mangrove Swamp biomes.
- Moss Carpets and Moss Piles now occasionally generate in Swamp, Mangrove Swamp, and Cypress Wetlands biomes.
- Cattails can now generate on Mud blocks if not nearby water.
- Palms now rarely generate on Beaches.
- Improved Baobab and Fancy Dark Oak branch generation.
- Added Snapped variants of trees.
- Forest biomes now have clearings, with Rooted Dirt and Coarse Dirt/Gravel surrounding it.
- Snapped Trees will generate more frequently in clearings.
- Flowers will generate more commonly in clearings in Forest and Birch Forest biomes and their variants.
- Reworked Fallen Tree generation once more.
- Most Fallen Trees now generate with full Logs, though have a small chance to generate with Hollowed Logs.
- As long as the ending of the Tree is on solid ground or above 50% of the Tree is on solid ground, the Fallen Tree will generate.
- Previously, when a Fallen Tree wasn't above solid ground its remaining height would decrease, and once above roughly two or more non-solid blocks, its generation would cease completely.
- This change helps Fallen Trees not generate and end up extremely short, and makes them a lot more realistic.
- Mangrove Swamps have now been wilder-ified, including Cattails, Flowers, Bushes, Mud Basins, Mud Lakes, more Grass, Fern, and rare Mud Piles.
- Made path features look more natural.
- Added new rare Coarse Dirt, Gravel, and Stone paths throughout the world.
- Decreased the size of uncommon Algae patches (Swamp & Mangrove Swamp.)
- Removed Deepslate Pools in favor of regular Stone Pools, which now no longer change the bordering block of the pools.
- Oceans and Rivers now generate small pools to increase the area covered in water, allowing previously dry areas above sea level to have a bit of water.
- Grass generates more frequently on exposed areas of Ocean and River biomes.
- Replaced Oak trees in Ocean and River biomes with Shrubs.
- Cattails now generate in Ocean and River biomes.
- Added configs for updating the Water colors of all Hot, Lukewarm, Snowy, and Frozen biomes.
- Updated a few config texts to have better grammar.
- Biome placement config tooltips now explain the changes made to each biome's placement while enabled.
- Adjusted Glory of the Snow bounding box.
- "Glory of the Snow" is now capitalized properly.
- "Of" and "The" were previously capitalized.
- Incorporated Wilder Wild's new foods, mobs, and biomes into Vanilla's advancements (note that this may be overriden by other mods' data).
- Jellyfish can now reproduce.
- Repeatedly feeding a Jellyfish Cod or Salmon will eventually cause a baby Jellyfish to spawn.
- Holding Cod or Salmon will cause nearby Jellyfish to follow you.
- Baby Jellyfish will only inflict 1 damage (half a heart) as opposed to three (a heart and a half.)
- Bubbles will occasionally spawn behind adult Jellyfish as they swim.
- Added a config option that controls how many tentacles Jellyfish have.
- Only Pearlescent Mesoglea will lift items and boats as opposed to all types prior.
- Jellyfish and Fireflies now only hide when they're near the center of their target.
- Added a new advancement "Bottle of Lightning" for capturing a Firefly in a Glass Bottle.
- Firefly Bottles can now be recolored.
- Termites no longer spam sounds and quickly overload the sound cap. They now use sound loops that move along with them.
- Added two config options controlling how far Termites can travel from their Mounds.
- Added unique sounds for all Ice blocks (was only Frosted Ice prior.)
- Included all Tall Flowers in the "Flower Sounds" config.
- Added new Frosted Ice melting sounds and particles.
- Made many more aspects of Wilder Wild's worldgen data-driven.
- Optimized the way some features generate (Trees, Cattails, Algae, etc.)
- Added descriptions and proper names to Wilder Wild's built-in resource packs.
- Clouds now move slower, no longer moving dramatically fast.
- Lots of internal cleanup, reorganization, and optimizations.
Mod Compat Changes/Additions:
- The Liquid Mesoglea feature (found in Block config) now works with Sodium enabled. (Sodium)
- The Ancient Horn's massive vibration can no longer be infinitely cycled through Copper Pipes. (Simple Copper Pipes)
- Falling leaves now follow FrozenLib/Wilder Wild's wind. (Falling Leaves)
- Chests only bubble according to Wilder Wild's rules instead of each time they're opened. (Make Bubbles Pop)
- Rain, Snowflake, and Desert Dust particles now follow FrozenLib/Wilder Wild's wind. (Particle Rain)
Bug Fixes:
- Fixed missing overworld settings error when used with Lithium and BCLib
- Rivers now generate properly.
- Previously, roughly half of all regular (non-frozen and non-warm) Rivers that were supposed to generate weren't able to.
- Sculk Slabs no longer drop Palm Slabs.
- Fixed block-break sounds playing when Echo Glass only cracks.
- Fixed broken loop in Deep Dark ambience.
- Fixed broken Stone Chest animations and cleaned up their code.
- Fixed Stone Chests incorrectly dropping ancient items for probably the seventh time now.
- Fixed some missing recipe unlocks.
- Fixed cloud rendering at high coordinates.
- Ancient Horn and Prickly Pear damage sources now once again retain their unique properties.
- Fixed a bug where Wardens would continuously attempt and fail to roar at Tumbleweeds.
- Tumbleweed entities now properly look in the direction they're moving.
- Fixed Tumbleweed breaking crops client-side, causing desyncs with the server.
- Tumbleweed can now be properly picked (middle-clicked.)
- Fixed Baobab Nut collision.
- Fixed Logs flickering when being Hollowed.
- Fixed Palm Hanging Signs not having a language entry.
- Algae no longer slows down entities outside its collision shape.
- Fixed Algae growth with Bone meal.
- Cattails no longer create pockets of air when they're supposed to be waterlogged.
- Shadows no longer render on waterlogged Mesoglea. Change not applied with Sodium.
- Fixed a crash pertaining to Jellyfish variants and Firefly colors.
- Fixed a bug where players could dupe Fireflies by rapidly clicking with Bottles of Fireflies.
- Endermen now properly play their moving/looping sounds when the config is enabled.
- And many more that were unfortunately forgotten to be documented!