- Fixed a crash with any mods with a mixin for the
Component
interface.
- Updated to support Sodium 0.6.0.
- Updated Particle Rain compatability.
- Rain particles have been updated to only rotate in one specific direction in a recent update. Alongside new compatability fixes, Rain particle rendering has been reworked to match that of Wilder Wild's Wind particles, rendering at the angle the particle is moving.
- Updated Falling Leaves compatability.
- Added compat for Palm Fronds and Cypress Leaves through a mixin.
- Altered the Nematocyst model to not cause issues with water.
- Fixed crash upon booting a server.
- Removed all but two of Wilder Wild's panoramas to improve file size.
- Cleaned up and optimized many mixins.
- Significantly improved and optimized Warden swimming and its animations.
- Optimized Allay animations.
- Slightly optimized the mixin plugin.
- Decreased the size of some Scorched Sand disks to prevent issues.
- This fixes issues reported about worldgen freezing and with C2ME.
- Allowed the Ostrich's walking animation to speed up slightly while running.
- Added a config option for Stone Chest generation in Ancient Cities.
- The block sounds option for Flowers now impacts Torchflowers.
- Fixed the Sculk Shrieker's new loot table causing it to drop without Silk Touch.
- Fixed the Snowlogging config using default values upon boot.
- Fixed Hanging Signs causing crashes. Again.
- Slightly decreased the average amount of flowers in Jungles.
- Added a lot of new panoramas that will show up randomly.
- Fixed Mesoglea rendering without Sodium.
- Placing a block with your offhand against a Stripped Log with an axe in your main hand no longer hollows the block being placed against.
- Dandelions and Lily Pads now create growth particles when grown with Bone Meal.
- Osseous Sculk now grows taller on average.
- Fixed a crash when placing Baobab, Cypress, or Palm hanging signs
- Scorched now get the Scorching effect while touching Magma or Fire, as well as Lava like previously.
- Fixed the volumes of some Magma sounds.
- Desert Village changes are now toggled with a config.
- This adds a structure processor to convert the Jungle wood set into the Palm wood set.
- Slightly decreased the average amount of Cattails in worldgen.
- Changed the
wilderwild:blank_shut_up
feature into thewilderwild:empty
feature, which now generates nothing instead of a single Water block. - Converted Wilder Wild's entity registry to use Vanilla's entity builder.
- Fixed some modified recipes/loot tables not working properly.
- Reorganized data generation for configured and placed features in caves into their own classes.
- Fixed Wilder Wild's block entities and entities causing log errors about the datafixer.
- Fixed Mesoglea rendering with Sodium.
- Increased the protocol version to 9.
- Removed all references to Embeddium as it is no longer supported on Fabric.
- Removed modified water rendering, fixing an issue with Sodium.
- Tumbleweeds no longer render their items at the player's position.
- Fixed issues with certain sounds like Goat Horn Calls in multiplayer.
- Added missing Mossy Mud Bricks recipes to the Crafting Table.
- Added the Stone Chest to Fabric's chests tag.
- Added a config option to toggle Mossy and Cracked Mud Bricks generating in Trail Ruins.
- Added Cracked and Mossy Mud Bricks.
- This includes Stairs, Slabs, and Walls for Mossy Mud Bricks.
- Alongside these additions, Stonecutters now have Mud recipes for the sake of consistency and ease of use.
- These blocks now generate in Trail Ruins.
- Added Sculk Stairs, Slabs, and Walls to their respective Vanilla tags.
- Updated the texture for the Scorching effect's icon.
- The Scorching effect now places Fire upon a mob's death.
- Increased the max time the Scorching effect sets attackers on fire from 4 to 8 seconds.
- Scorched Eyes can now be crafted from a Spider Eye and Blaze Powder.
- Fall damage calculation with Geysers is now consistent with Wind Charges.
- Geysers now output a signal when used with Comparators.
- Possibly fixed some potential crashes related to Geysers.
- Increased the average amount of flowers that generate in Flower Forests.
- Decreased Milkweed generation overall.
- Decreased the amount of flowers in Rainforests.
- Removed Vanilla's default flower feature from plains biomes.
- Reworked flower generation in some biomes to be more "organic," generating in gradients. (#405)
- Plains and Forest Biomes.
- Birch Forests.
- Meadows.
- Rainforests and Temperate Rainforests.
- Cypress Wetlands.
- Jungles.
- Slightly optimized Tumbleweed rendering.
- Updated Wilder Wild's BlockEntity registry to match Vanilla, per a new Fabric API update.
- Tweaked how Osseous Sculk is generated once again, no longer using noise sampling.
- Refactored
WilderPreMixinInjectConstants
toWilderDatagenConstants.
- Fixed a crash when trying to load the
Lists
class. - Fixed the mod's config missing a background and smearing frames in certain situations. (#402)
- Added dynamic stone chest replacement
- Rather than replacing Anicent City nbt, stone chests are dynamically added into ancient cities
- Adds support for custom ancient cities
- Removed changes to the center building in Ancient Cities
- Fixed conversion of palm crown blocks (removed in 2.4.5) to palm logs
- Snowlogged double-tall plants will no longer remove the bottom half of the plant when Snow Layers on the top half are broken.
- Bumped protocol version to 8
- Changed version scheme to (mod version)-mc(minecraft version)
- Renamed
WilderSharedConstants
toWilderConstants
- Crabs will no longer become permanently stuck when walking into a ceiling.
- Crabs will once again emerge naturally.
- The Tumbleweed entity's loot table is now impacted by the Looting enchantment.
- Removed the Palm Crown, replacing it entirely with the Palm Log.
- Fixed items from naturally-generated Stone Chests not stacking with other items.
- The Stone Chest item now renders as a Block Entity like other Chests.
- Datura now yields two Light Gray Dye opposed to one.
- Revamped Wilder Wild's music pools thanks to Rebel459!
- Fixed Jellyfish, Ostrich, and Scorched loot tables not parsing in 1.21+.
- Fixed some Abandoned Cabin loot tables always giving the same loot.
- Fixed the
Empty or non-existent pool: wilderwild:abandoned_cabin/cabin
error. - Added compatability with Continuity and Wilder Wild's snowlogging through a new mixin on Indium. (#337)