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When Dungeons Arise

When Dungeons Arise

Adds various elegant -and likely hostile- roguelike dungeons and structures that generate on your worlds!

5.74M
1,651
Adventure
World Generation
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DungeonsArise

by aureljz on Dec 7, 2022
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  • Added a new massive dungeon: Keep Kayra.

DungeonsArise

by aureljz on Nov 13, 2022
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  • Reworked Mushroom Villages to be less cramped.

  • Implemented changes to structure sets to make them less likely to collide. Structures were internally grouped in 'minor' and 'major' structures, which cannot generate next to each other (minor structures always have a gap between them).

  • Loot tables were changed or nerfed in a few structures, including ships, mushroom villages, illager forts, etc.

  • Structures generate more sparsely.

  • Fixed mining system loot tables - treasure and basic loot tables have been switched.

  • Fixed exploration maps appearing as empty maps on most structures.

  • Added more exploration maps (i.e.: abandoned_temple -> mining_system).

  • Removed Small Prairie Houses.

DungeonsArise

by aureljz on Oct 24, 2022
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  • Reworked Mushroom Villages to be less cramped.

  • Implemented changes to structure sets to make them less likely to collide. Structures were internally grouped in 'minor' and 'major' structures, which cannot generate next to each other (minor structures always have a gap between them).

  • Loot tables were changed or nerfed in a few structures, including ships, mushroom villages, illager forts, etc.

  • Structures generate more sparsely.

  • Fixed mining system loot tables - treasure and basic loot tables have been switched.

  • Fixed exploration maps appearing as empty maps on most structures.

  • Added more exploration maps (i.e.: abandoned_temple -> mining_system).

  • Removed Small Prairie Houses.

NOTE: An example datapack has been added as an additional file. You can use it along with the main mod to tweak values. It doubles separation and spacing by default.

Expect more updates on the upcoming weeks.

If you're using datapacks, you should update them to better accomodate to the new structure sets. In most cases, these changes may be enough to get your desired spacing & separation.

Known issue: lang files for exploration maps are currently broken.

DungeonsArise

by aureljz on Aug 30, 2022
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1.19.2 Forge.

DungeonsArise

by aureljz on Jul 28, 2022
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1.18.2 Port

DungeonsArise

by aureljz on Jul 1, 2022
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First 1.19 release

DungeonsArise-1.18.2-2.1.50d-beta

by aureljz on May 29, 2022
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2.1.49b

by aureljz on Dec 15, 2021
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  • Some structures no longer float above terrain

1.18.1-2.1.49

by aureljz on Dec 15, 2021
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Direct 1.18 port. May or may not contain bugs.

Cloth Config and Fabric API still required.

DungeonsArise-1.17.1-2.1.49-fabric

by aureljz on Nov 23, 2021
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WhenDungeonsArise-1.17.1-2.1.48-fabric

by aureljz on Sep 23, 2021
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  • Fixed most mobs on Heavenly Challengers - also added extra mobs for extra difficulty.

  • Fixed treasure loot tables on Heavenly Challengers.

  • A lot of tweaks were done to loot tables. This is not final. Exploration maps were added to certain loot tables to encourage players to visit new structures - these may cause brief lags when opening some chests. This is how vanilla handles exploration maps.

  • Added a safecheck so flying structures don't attempt to generate above worldheight.

This update is part of a bigger update we're planning, which will introduce new massive structures.

When Dungeons Arise - 1.16.5-2.1.47-fabric

by aureljz on Sep 19, 2021
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When Dungeons Arise - 1.16.5-2.1.47-forge

by aureljz on Sep 18, 2021
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When Dungeons Arise - 1.17.1-2.1.47-fabric

by aureljz on Sep 18, 2021
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Initial Fabric port.

Requires Fabric API and Cloth Config API.

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