Fix: Radar mob names
- Update 1.21.4
- Fix Radar Performance
- Fix many Radar bugs
- Fix some gui render bugs
- Fix Minimap backround color
- Updated ko_kr.json
Updated ko_kr.json
- Update 1.21.4
- Fix Radar Performance
- Fix many Radar bugs
- Fix some gui render bugs
- Fix Minimap backround color
Fix crash when radar render a shulker
Port to Neoforge
- Fix inverted Biome Colors
- Change all Biome Colors (Delete the biomecolors.txt in your ".minecraft/voxelmap" folder)
- Update 1.21.3
- Fix Bugs
1.21.2
Update 1.21.2
VoxelMap 1.21-1.13.1
- hex colors (Brokkonaut)
- add a message in the worldmap screen when the worldmap is disabled (Brokkonaut)
- better worldborder (Brokkonaut)
- some forgotten checks is the minimap is visible (Brokkonaut)
- Merge: e6dab10 cafd266 (fantahund)
- Update zh_cn.json (fanta)
- add translations for SubworldEdit (ZnianXgang)
- Update zh_cn.json (Brokkonaut)
- more server options (Brokkonaut)
- fix scoreboard position when disabling map move with active effects (fanta)
- settings (Brokkonaut)
- This reverts commit 4d75dd6768ddc2872e47ce5debd168e2a48632da. (Brokkonaut)
- show worldborder in unknown chunks (Brokkonaut)
- show worldborder on map (Brokkonaut)
- only move tab list if map is in top right pos and push further if there is a status icon (Brokkonaut)
- push the scoreboard below the map (Brokkonaut)
Last update: 2024-06-28T08:27:20
VoxelMap 1.21-1.13
- Worlds above 255 and below 0 are now also displayed correctly on the map.
- Biomes are now saved correctly and no longer break during version updates. (If a biome can no longer be loaded, Plains is set as default).
Please report any bugs you notice on Github. Before the installation you should make a backup of the Voxelmap folder
- fixed teleport, one more try (Brokkonaut)
- teleport to upper world limit in unknown regions (Brokkonaut)
- fix teleport to unknown regions (Brokkonaut)
- properly save everything on shutdown (Brokkonaut)
- Fix chunk saving (Brokkonaut)
- avoid npe is blockstates or biomes no longer exist (Brokkonaut)
- fix minimap biomes (Brokkonaut)
- fix merge fail (Brokkonaut)
- Merge: b365bb3 16e9c2e (Brokkonaut)
- Merge: 15becae 257c924 (Brokkonaut)
- Merge branch '1.21' of https://github.com/fantahund/VoxelMap.git into 1.21 (Brokkonaut)
- fix loading very old chunks (Brokkonaut)
- Save/load biome string ids and work with biomes instead of numeric ids (fanta)
Last update: 2024-06-18T10:30:50
VoxelMap 1.21-1.12.22
- workaround for some eclipse compile issues (Brokkonaut)
- Do not create debug images if not debugging, fixes #14 (Brokkonaut)
- Fix slime chunks fixes #20, fixes #18 (Brokkonaut)
- partly revert f572495afc22d66bbd5adfc915b85df638ef7538 (Brokkonaut)
- Update serverName logic for improved Realm support (Rico van Zelst)
- - Added functionality to detect and handle Realms servers with actual unique data (Rico van Zelst)
- - Changed the log level from error to warn for better clarity and consistency. (Rico van Zelst)
- fix: Update server detection logic for Waypoint Realm support (fanta)
- add gradle Changelog updater (Brokkonaut)
- formating (Brokkonaut)
- more cleanup when loading chunks (Brokkonaut)
Last update: 2024-06-17T07:17:45
- When teleporting to waypoints, you are now teleported to the center of the block.
- fix black areas when the background is blurred
- some cleanups and improvements
- Update 1.21
- Map Scale could not be set to 0.25 if the simulation distance was below 9. The normal view distance is now used!
- Update 1.20.6
- Fix ru lang translations
- Update 1.20.5
- Fix Background randering in List Screens.
- Update 1.20.4
- The background rendering in List Screens is currently broken. Everything still works, it just doesn't look good.