- Fixed all damage being doubled
- Fixed some enchantments occuring where they shouldn't
- Added more things to ban items (preventing them from being added to most containers and inventories)
- Added all unadded supporter capes
- Added a new, much cleaner way to write what a vision applies to
- Removed the requirement operator
- Fixed enchanted books having actual enchantments instead of stored enchantments
- Enchantments are now properly bannable with a new boolean property
- Optimized caching
- Optimized and condensed a lot of code
- Attempted fix at recipe manager crash
- Fixed alexsmobs potion crash
- Attempted fix with recipe essentials
- Capes now use UUIDs instead of names
- Fixed all enchantment levels being set to 1
- Significantly optimized caching and scanning vision keys
- Allowed for caching of empty visions improving performance
- Fixed critical lag issue
- Fixed crash
- Fixed leftover enchantment visions
- Significantly optimized performance with vision caching
- Added list capabilities with visions separated by ","
- Added inversion capabilities with visions starting with "!"
- Added required capabilities with visions starting with "&"
- Added weighted mob variant capability for most vanilla mobs
- Added more entity vision conditions
- Simplified attribute creation & replacing
- Added enchantment visions
- Added effect visions And a lot more
- Allowed for simplification of properties, you now only need to define the key and value like such: "durability":512 in the vision .json. However, the old way still must be used if you wish to add multiple of the same property or use conditions
- Fixed other mods that added tooltips like create pondering and such
- Made attributes automatically use addition by default so that is no longer required to be defined
- Added a new hides_nametag property for helmet items
- Allowed destroy_time and explosion_resistance properties to go to minimum -1
- Fixed tooltip crashes and conflicts with other mods
- Fixed a critical crash
- Fixed damageable property
- Fixed Caelus API conflict
- Sound values for blocks were renamed and now automatically fill in default stone sounds if none are provided
- Bounds have been added to some values to prevent crashes
- Nutrition and saturation are now optionally provided in food_properties
- Mobs with adjusted max health now get their health adjusted
- Added more loading resource log messages for when VMinus loads all the visions
- Fixed volume properties not working and not being able to be set to a decimal value.
- Fixed rarity properties not working
- Fixed break_replacement properties not working
- Fixed nutritional values not working in general
- Fixed many broken tags
- Optimized some code
Overhauled the entire mod!