- Fixed "Why did you do that?" advancement. (@StellarWitch7)
- Fixed the bloodcasting issue... again... (@StellarWitch7)
- Fixed an issue causing bloodcasting to fail. (@StellarWitch7)
- Fixed Crow Mind Ploy returning true instead of void. (#28) (@enjarai)
- Removed "Why did you do that?" advancement temporarily until a fix can be made to its criteria. (@enjarai)
- Fix running spells not serializing properly. (@enjarai)
- Added compatibility with transmog. (@enjarai)
- Rewrote data serialization code to be more future-proof, existing worlds should be compatible. (@enjarai)
- Added some mana-checking tricks. (@enjarai)
- Slightly improve floating point precision errors while zooming into an editing spell. (@enjarai)
- Added a handful of missing book entries. (@StellarWitch7)
- Added rotation shifting revision patterns. (@StellarWitch7)
- Fixed some translations. (@enjarai)
- Fixed a few bugs, probably.
- I think I'm forgetting something, but its probably fine.
- Fixed multiple crash bugs in the new spell execution engine. (#24) (@StellarWitch7)
- Make single-use scrolls not be consumed when failing early. (@StellarWitch7 and @ArkoSammy12)
- Added a ploy for loading chunks. (@enjarai)
- Reworked ticking spell circles to instead use one long-running multi-tick spell. (@enjarai)
- Fixed some missing translations. (#23) (@StellarWitch7)
- Fixed tail-optimised recursion... again. (@StellarWitch7)
- Added a ploy for draining fluids. (@enjarai)
- Rewrote the spell execution engine to allow spells to seamlessly execute over longer spans of time. (@StellarWitch7, @ArkoSammy12, and @enjarai)
- Spells will now continue running in the background for as long as is needed for them to complete.
- Running spells can be killed using new buttons in the inventory.
- Spells can run indefinitely by recursing infinitely if needed.
- Added tricks to display vertical bars with spell-provided values on the user's screen. (@enjarai)
- Added a pattern for error handling within spells. (@StellarWitch7)
- Improved spell editing slightly. (@enjarai)
- Added Spell Resonator. (@StellarWitch7 and @enjarai)
- Added more config options. (@StellarWitch7)
- Added mana cost documentation to the book. (@enjarai)
- Added advancements. (@StellarWitch7)
- Added the basis for further inventory interaction spells. (@StellarWitch7)
- Added a trick to place an arrow in the world. (@StellarWitch7)
- Grant the guide book to every player on join. (@enjarai)
- Made spell ink drinkable. (@StellarWitch7)
- Allow Top Hat to be placed in the hat accessory slot. (@enjarai)
- Added a mana system to ensure relatively fair play in survival, hopefully without compromising on tomfoolery. (@StellarWitch7)
- Added a meta-programming system to dynamically write and edit spells within spells. (@Master-Bw3)
- Added the warding charm to indirectly protect yourself from being targeted by others. (@StellarWitch7)
- Made spell scrolls signable. (@enjarai)
- Made signed spell scrolls easily cloneable. (@enjarai)
- Added single use spell scrolls with a fixed mana buffer. (@enjarai)
- Added shadow blocks, a way to disguise blocks as other blocks. (@StellarWitch7)
- Added third person visuals for editing scrolls. (@Master-Bw3)
- Added ways to import spells from other inventory items. (@enjarai)
- Added a tooltip showing the inscribed spell on an item. (@Master-Bw3)
- Added the ability to trigger inscribed spells on many common items. (@StellarWitch7)
- Added multiple extra scribing patterns. (@enjarai)
- Added previews for scribing patterns in the guide book. (@enjarai)
- Scribing patterns no longer clear the glyph they're drawn in place of. (@StellarWitch7)
- Generally made many changes to the guide book.
- Added iteration patterns.
- Added more block manipulation patterns.
- Added more entity manipulation patterns.
- Added more vector manipulation patterns.
- Added more list manipulation patterns.
- Added more meta-execution patterns.
- Added torture.
- Fixed many issues.
This version is a modfest-safe version of the latest build of this mod, as such, it should not include any new features over the previous version, only bugfixes and internal improvements.
- Fix a critical client crash with ticking spell circles.
This version is a modfest-safe version of the latest build of this mod, as such, it should not include any new features over the previous version, only bugfixes and internal improvements.
- Fixed being able to crash the server with a fork-bomb-like spell.
- Made a few fixes to conjure water: (Thanks @Master_Bw3!)
- Fixed conjure water working in the nether.
- Fixed conjure water not working on waterloggable blocks.
- Fixed conjure water not working on cauldrons.
- Fixed being kicked from the server when opening the creative inventory while holding a complicated scroll.
- Added conjure water and conjure flower tricks.
- Fixed missing entries in creative inventory.
- Added a check for adventure mode to prevent block editing.
- Fix broken pattern rendering in guidebook.
- Fixed wand rendering in hand incorrectly.