TickRate
TickRate is a mod that allows you to manipulate the tick rate of different entities and chunks by extending the functionality of the vanilla /tick
command.
Features
/tick entity <rate|query|freeze|unfreeze|step|sprint>
/tick chunk <rate|query|freeze|unfreeze|step|sprint>
/tick_indicator
(Client-side command to show an overlay of entity/chunk TPS)
The first two commands accept arguments similar to the vanilla tick command. Entities with no specific tick rate will follow the tick rate of the chunk they are currently in. Chunks with no specific tick rate will follow the server's tick rate.
/tick rate
will alter the overall tick rate of the server while /tick freeze|step|sprint
will always temporarily override /tick chunk|entity
.
Both server and client side
This mod is required server-side but optional client-side. However, it is strongly encouraged to install the mod on the client-side as well for the following benefits:
- Smooth client animations for entities/chunks ticking below 20 TPS
- The ability to manipulate the tick rate of players
- Generally better and less buggy experience
Other stuff
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Compatibility
Minecraft: Java Edition
Platforms
Fabric
Supported environments
Links
Creators
Details
Licensed MIT
Published 2 weeks ago
Updated last week