Forge:Â Requires Sinytra Connector
Adds parry mechanics and allows blocking with items other than shield.
Block and parry:
You can use some items (tools by default) to block attacks.
Press parry key (R by default) to start blocking.
Player takes less damage while blocking (value depends on item that is being used).
Using block action right before taking a hit triggers parry:
- parrying attack or projectile negates damage
- parrying melee attack knocks back and slows enemy
- explosions can't be parried
Block delay:
By default, all items (except mace) have 0 block delay (you start blocking immediately after pressing button).
Explosion block delay:
Explosions are handled in a bit different way:
- apart from normal block delay, there is also explosion block delay
- if explosion block delay is below 0, explosions can't be blocked (all items except shield and mace)
- shield and mace have 5 explosion block delay - if player is holding block for less than 5 ticks, your item's protection will be 80% weaker (for example, shield that normally fully absorbs explosion damage, will only absorb 20%)
Cooldown:
Item starts cooling down when player interrupts block action, changes item or attacks.
Cooldown after parry is shorter.
Enchantments:
This mod makes shield enchantable and adds 3 parry related enchantments:
- Reflex -Â decreases block delay by 1 per level, or increases parry ticks by 1 per level if block delay is 0
- Counterarrack -Â deals damage to parried enemies (20% - 50% of players damage)
- Parry -Â strengthens status effects applied after parry
Configuration:
Keybinds:
To set parrying to right click (Use Key), unbind Parry Key.
There is also "Prevent using parry key" which prevents player from blocking or parrying
Config files:
You can access config via Mod Menu
Config files are inside 'frycparry' folder
Datapacks:
You can modify pool of items that can parry and modify parry attributes for each item individually
More info here
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