- Changed the update json url
- Fix canteen turning to glass bottle when converting dirt to mud
- Updated UnionLib to 12.0.6
- Used unionlib to handle block and item colors, particles, and setup regsitries
- Register seasons and temp change conditions through unionlib
- Performed the addition of heat resistance to fire res elsewhere
- Removed unnecessary methods
- Changed "handleOnClient" to "runOnClient" for packets
- Use LoaderHelper to avoid methods unavailable on other modloaders
- Update JEI & BOP version
- Updated certain mixins to be multi loader friendly
- Reorganize registries
- Use inserts for use item
- Setup fluid map elsewhere
- Changed how hygiene, stamina and temperature data are saved
- Increase the lifespan of meats
- Added "thirst_consumption" as a way for food to interact with thirst
- Overhauled the stamina module
- Added fats to the nutrition module
- Added support for some items in Pam's HC2 Trees
- Reduced the amount of info being sent to the client via packets
- Updated to UnionLib 12.0.5
- Fix Wellbeing and Nutrition data not loading when you log in
- Fixed crash on dedicated servers
- Changed how sleep data is saved
- Fix player status book not displaying text correctly
- Ported to 1.21.1
- Fix food status not syncing to clients on a server
- Fixed ice cubes not dropping from ice blocks
- Fixed animal fat not dropping from animals
- Changed animal fat tag to the conventional namespace
- Fix regulator blocks not dropping when mined
- All meats now deduct no more than 2 thirst
- Improved the accuracy at which food lifespan is extended when cooled
- Updated UnionLib to 12.0.4
- Used an insert for tooltips instead of an event
- Fix food status not syncing to clients on a server
- Fixed ice cubes not dropping from ice blocks
- Changed animal fat tag to the conventional namespace
- Fixed animal fat not dropping from animals
- All meats now deduct no more than 2 thirst
- Improved the accuracy at which food lifespan is extended when cooled
- Updated UnionLib to 12.0.4
- Used an insert for tooltips instead of an event
- Used inserts for some sleep events
- Fix crash when eating
- Raised the amount of unlean stacks required to be considered unclean
- Fix filled canteens not showing up in creative inventory
- Fixed recipes not working
- Fix status book crashing the game when hovered
- Allowed Charcoal Filters to stack to 32 and added a new "Used Charcoal Filter" when one is used
- Allowed Bath Sponges to stack to 32 and added a new "Used Bath Sponges" when one is used
- Fix purified water not being colored properly
- Fix bowls not filling up with water
- Added support for Aquaculture 2 food
- Fix Canteen tootip errors when no potion is present
- Added the ability to cool and preserve food in chests & barrels
- Created a separate config for food spoiling
- Fix empty canteen texture being off center
- Added Netherite Canteens
- Canteens can now be used to brew potions
- Fix Survive damage types causing knockback
- Removed unnecessary neoforged imports
- Fix not loading on servers due to mixin
- Used an integer instead of a long for sleep time
- Moved more events to inserts
- Set the lifespan of all raw vanilla meats and made them high in protein
- Made hydration work in conjunction with exhaustion to make it less punishing
- Added lifespan and made bread high in carbs
- Used inserts for some sleep events
- Fix crash when eating
- Raised the amount of unlean stacks required to be considered unclean
- Fix filled canteens not showing up in creative inventory
- Fixed recipes not working
- Fix status book crashing the game when hovered
- Allowed Charcoal Filters to stack to 32 and added a new "Used Charcoal Filter" when one is used
- Allowed Bath Sponges to stack to 32 and added a new "Used Bath Sponges" when one is used
- Fix purified water not being colored properly
- Fix bowls not filling up with water
- Added support for Aquaculture 2 food
- Fix Canteen tootip errors when no potion is present
- Added the ability to cool and preserve food in chests & barrels
- Created a separate config for food spoiling
- Fix empty canteen texture being off center
- Added Netherite Canteens
- Canteens can now be used to brew potions
- Fix Survive damage types causing knockback
- Removed unnecessary forge imports
- Fix not loading on servers due to mixin
- Used an integer instead of a long for sleep time
- Moved more events to inserts
- Set the lifespan of all raw vanilla meats and made them high in protein
- Made hydration work in conjunction with exhaustion to make it less punishing
- Added lifespan and made bread high in carbs
- Used inserts for some sleep events
- Fix crash when eating
- Raised the amount of unlean stacks required to be considered unclean
- Fix filled canteens not showing up in creative inventory
- Fix status book crashing the game when hovered
- Allowed Charcoal Filters to stack to 32 and added a new "Used Charcoal Filter" when one is used
- Allowed Bath Sponges to stack to 32 and added a new "Used Bath Sponges" when one is used
- Fix purified water not being colored properly
- Fix bowls not filling up with water
- Added support for Aquaculture 2 food
- Fix Canteen tootip errors when no potion is present
- Added the ability to cool and preserve food in chests & barrels
- Created a separate config for food spoiling
- Fix empty canteen texture being off center
- Added Netherite Canteens
- Canteens can now be used to brew potions
- Fix Survive damage types causing knockback
- Removed unnecessary forge imports
- Fix not loading on servers due to mixin
- Used an integer instead of a long for sleep time
- Moved more events to inserts
- Set the lifespan of all raw vanilla meats and made them high in protein
- Made hydration work in conjunction with exhaustion to make it less punishing
- Added lifespan and made bread high in carbs
- Use VersionHelper to create new ResourceLocations
- Removed unnecessary mob effects
- Ported to NeoForge
- Use VersionHelper to create new ResourceLocations
- Removed unnecessary mob effects
- Ported to 1.21
- Backported 1.21 changes
- Updated UnionLib to 10.2.2
- Updated UnionLib to 10.2
- Biomes can now manipulate the odds of getting the thirst effect
- Water bottles and canteens remember which biome they're sourced from
- The intensity of getting an illness when drinking water is controlled by the biome the water is sourced from
- Reduced the odds of getting thirst with cold/snowy biome water
- Raised the odds of getting thirst when drinking swamp water
- Not providing "lifespan" & "ticks_fresh" or setting both values to 0 will make the item not have a lifespan