This mod requires Blueprint & Geckolib as dependencies and at least Forge version 40.1.0
Additions:
- Lanternfish to the fishing loot table if player is below y 16.
- Lanternfish items are now in the forge fish tags.
- JEI integration for polishing using a grindstone.
- Particles that spawn around the grindstone if the player is holding something that can be polished.
- A config for options related to worldgen and mob spawning.
- A config for if the particles around the Grindstone should be enabled.
- Create's Sandpaper can now polish Rough Jade as well if Create is loaded.
- Support for Catalogue and Configured.
- Vertical variants for all slabs if Quark is loaded.
- Advancements for obtaining Rough Jade and for obtaining Polished Jade.
- Added experimental feature: Dynamic velocity for the bounce mechanic.
- A config to enable the experimental dynamic velocity.
Changes:
- Changed Jade bounce physics.
- Made the front of Jade Flinger Totems bouncy.
- Grindstone Polishing is now data-driven, with it's recipe type being "sullysmod:grindstone_polishing".
- Players no longer have to sneak to polish jade.
- When sneaking while polishing the whole stack will be polished.
- Changed all names with Raw Jade to Rough Jade.
- Changed all names with Jade to Polished Jade.
Fixes:
- Lanternfish can now only spawn below y 16.
- Fixed Arrow of Bad Luck being untranslated.
- Fixed Tortoises and Copper Golems being leashable.
- Fixed z-fighting on the Lanternfish.
- Fixed stuttering on the Tortoise walking animation.
Remember that this is a beta, features might change in the future and bugs are likely to occur. If you find a bug or have a suggestion feel free to open an issue here!
First beta of the Sully's Mod rewrite [Disclaimer: This mod requires Blueprint & Geckolib as dependencies and at least Forge version 40.1.0]
This version adds:
- Copper Buttons
- Jade
- Potion of Badluck
- Tortoise
- Lanternfish
More about each feature can be found in our Wiki
Remember that this is a beta, features might change in the future and bugs are likely to occur. If you find a bug or have a suggestion feel free to open an issue here: Issues Page