- Fixed typo causing invalid saving and loading of "disable_all_structures" option
- Improved GUI behavior, it should be more clear what is now possible and what is not
- Added new "min structure distance from world center" (min_structure_distance_from_world_center) global setting
- Added new "terrain flatness" check configuration to each structure
- Added new "config_version" property, so migrating between different config versions in the future is more manageable
- Fixed critical compatibility issue which prevented structure generation in the non vanilla biomes (for example Blue Skies)
- Structure "biome" field in json is now de/composed based on "whitelisted_biomes" and "blacklisted_biomes" fields instead to possibly avoid the list of 280 biome entries in modded environments
- Added compatibility with the Structure Gel API, ensuring that mods like Dungeons Enhanced are now fully affected by all settings
- Fixed a bug in Forge (and possibly NeoForge) where structures were not generating as expected
- Improved GUI of structure settings
- Removed biome blacklist in favor of direct biome editing (allowing to add or remove any biome) along with the optional biome check feature
- Fixed incompatibility with Repurposed Structures
- Fixed incompatibility with GregTech CEu: Modern and some other mods
- Improved performance up to 50% in some cases by correctly handling registry access
- Prepared infrastructure for caching to possibly enhance performance further