This mod modifies skeleton AI in order to allow them to switch between melee and ranged weapons depending on distance to their targets.
This applies to any entities which extend AbstractSkeleton
all of which can be configured the same way as vanilla entities, in the config file.
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Minecraft: Java Edition
1.21.x
Platforms
NeoForge
Supported environments
Links
Creators
Details
Licensed GPL-3.0-or-later
Published last month
Updated last month