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Signal

An API for adding redstone-like blocks.

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Game Mechanics
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AboutChangelogVersions

[1.19.4] Signal 0.2.0

by Space Walker on Apr 4, 2023
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[1.19.3] Signal 0.2.0

by Space Walker on Apr 4, 2023
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0.2.0

Changes

  • Signal now depends on the Fabric API.
  • Blocks are no longer limited to emitting a single signal type.

[1.19] Signal 0.0.5

by Space Walker on Apr 4, 2023
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0.0.5

Fixes

  • getPlacementState for wires returns the wrong block state.
  • hasDirectSignalFrom does not use a block's signal direct signal.
  • Wrong power calculations for redstone torches.
  • Pressure plates do not emit power at all.

[1.19] Signal 0.0.4

by Space Walker on Apr 4, 2023
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0.0.4

Changes

  • Added template detector rail block
  • Added a handful more utility methods

Fixes

  • Wire connection checks only go one way instead of both ways
  • Wires with only one power level have the wrong color

[1.19] Signal 0.0.3

by Space Walker on Apr 4, 2023
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0.0.3

Fixes

  • Block state connections for redstone wire types are wrong.
  • Power emitted downwards by redstone wires is always 15 instead of depending on the power stored in the block state

[1.19] Signal 0.0.2

by Space Walker on Apr 4, 2023
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0.0.2

Fixes

  • Wire type compatibility checks only go one way instead of both ways.

[1.19] Signal 0.0.1

by Space Walker on Apr 4, 2023
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0.0.1

Signal is an API for adding redstone-like blocks. While it does not have any utilities for adding blocks in general, it abstracts the concept of redstone power and handles the interactions between different signal types.

  • Added API for adding custom signal types and wire types.
  • Added API for adding custom signal sources, analog signal sources, signal consumers, and wires.
  • Implemented handling of different signal and wire types.
  • Added template blocks for most signal sources in the Vanilla game.

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