Metadata is broken as I've manually renamed this file to account for a version mismatch I just noticed from CF to Modrinth.This is the same file as shotsfired-1.20.1-0.1.1-BETA.jar
on CurseForge.
Added Quanz's drop chance system. Casings can now be given a chance to break instead of being spawned in world (out of hundred, 50 = 50% chance to break, 25 = 25% chance to break, so 75% chance to succeed.)
The long discussed ejection system is also here. Casings in the real world are flung by physical forces. They don't appear magically at your feet. Now, you can fling your casings almost as much as you like with a wide range of configurability.
The math for the above needs a rework to meet my standards, but it does work. I am working on that and hope to finish it soon.
Extensive documentation will be prepared for both this shortly following the official release of 0.1.1. This is simply a beta to allow people to see that I'm still working on this and to showcase what is already done and included.
Plans to update jsconf to 1.1.0 from 1.0.0 are underway but not present here. Same goes for attempts to support VPB.